全面戰爭:幕府將軍2

全面戰爭:幕府將軍2

New Bayonet Mod
111 則留言
Khazukan Kazakit-ha! 3 月 6 日 上午 2:36 
and the spencers do not have bayonets aswell!!!
Grimley Khan 1 月 28 日 上午 6:18 
Hey mate, thanks for the mod! I've been doing some modding myself and have used your mod to give certain units bayonets as I am nowhere near knowledgeable to do it myself xD. Thinking about publishing my mod and was wondering if you'd be cool with it (I will give you and kungfuserge credit and a shout out). Thanks!
ivanovphone 1 月 4 日 上午 9:52 
not work
JMV045 2024 年 12 月 12 日 下午 1:45 
Not work :(
Zadruzypsilonskizadruzypsilonski 2024 年 6 月 2 日 上午 8:33 
Could you make this mod compatible with the "tighter formations" mod?
Yuify 2023 年 9 月 12 日 上午 10:40 
I tried disabling this mod but the bayonets stayed on and they didn't go away even whem i unsubscribed, i might need to do a clean reinstall
Pizzaguy 2022 年 9 月 5 日 下午 5:05 
I suspect levies in the game get a "2 band gun" oppose to a "3 band gun" (not carbines!) which could be part of the explanation why they cant kneel fire, cause historically 2 band guns were shorter rifles and could not be fired from as far back while in rank, otherwise risking blasting fellow infantrymen ears out, and would bridge the gap between long rifle and carbine. A good historical example was the pattern enfeild, which was the most common infantry rifle at the time. The standard 3 band was used for infantry and had a classic triangle bayonet, and the 2 band had a knife bayonete, similar to the one used in this mod.
Milan V. 2022 年 6 月 11 日 下午 6:34 
Please make the Red Bears use swords as well, thank you.
Recon™ 2022 年 1 月 23 日 上午 10:23 
historically the red bear and or bear troops didnt use bayonets but katana
Cel 2021 年 12 月 7 日 下午 1:21 
I'm trying to edit the pack file to make it so the units have 400 units instead of 200. I'm using a 2x unit size mod and I managed to change this. However the bayonets don't appear any more. I'm trying to figure this out, any idea what else I need to change other than the number of men in a unt? Thanks
IGdood  [作者] 2021 年 10 月 11 日 上午 7:52 
If you use mods that affect unit appearance it will conflict with this mod likely
Dog-Faced Soldier 2021 年 10 月 8 日 下午 7:02 
Weirdly enough my guys rifles just disappear when I turn the mod on. Make the battles look.... Awkward when reloading.
Sir Velkan 2021 年 9 月 6 日 上午 6:09 
Why do levies don't get bayonets? Due to their lack of reloading skill it seems to me like they're precisley the only units to truly benefit from it. (In the context of fighting levies with levies).
WhyDoIHaveTo 2020 年 7 月 9 日 下午 4:34 
.
Human72 2020 年 7 月 5 日 下午 8:18 
i see. :( but the ones i am running though are mostlly economic, diplomatic, cosmetic's, and all nothing touches the stats though i may have to uncheck all of them etc. maybe the manpower mods may be causing the issues as well.
IGdood  [作者] 2020 年 7 月 5 日 下午 1:48 
No it's probably just which files interfere with each other. Anything that alters stats may interfere with this mod. It also depends on what other modders leave behind in their files.
Human72 2020 年 7 月 5 日 上午 9:12 
ah ok then thanks for the reminder of that. i had not done this game in a long time and it shows. ^^;

though had you figured out why your mod is being so sensitive with the other mods is it a steam issue or what happened? owo
IGdood  [作者] 2020 年 7 月 5 日 上午 8:17 
White tigers are levy tier
Human72 2020 年 7 月 5 日 上午 12:37 
though i may ask how come the white tigers don't get bayonets if they i think are gun equiped troops? or are they a melee troop?
Haze22 2019 年 10 月 11 日 上午 3:49 
Can bayonets give units a bonus vs cav?
IGdood  [作者] 2019 年 7 月 14 日 上午 10:51 
Seems like even the slightest mod can conflict for whatever reason. I test this mod on a fresh vanilla install and it works.
Boggit 2019 年 7 月 13 日 上午 7:10 
For some odd reason I get katana's when I use this mod. I only use a few mods like the blood mods and those affecting turn length, diplomacy etc, so I don't think they should conflict. Anyway let me know what you think.
Zap Rowsdower 2019 年 7 月 8 日 上午 6:58 
Compatible with darthmod?
天使 2019 年 4 月 24 日 下午 8:45 
Dont work .-.
Madman 2019 年 2 月 3 日 上午 10:39 
God bless you Dood, hope you're doing well!
Kyonll 2019 年 2 月 2 日 上午 11:49 
you have new link this mod ?. Please, I want to play this mod a lot.
http://www.twcenter.net/forums/showthread.php?575198-IGdood-s-Time-Warp-Mod
IGdood  [作者] 2018 年 7 月 17 日 下午 7:59 
@LoZ

They use the yari animations in combat. Even in vanilla FoTS many units have bonus vs cav so I think they originally intended for bayonets but just ended up giving everyone katana
SaltyStoryteller 2018 年 7 月 17 日 上午 5:24 
Looks cool as heck (just a shame you can't give a 'fix bayonets' order. That's just such a cool moment). Do they actually use the bayonets in combat, or is it purely cosmetic?
IGdood  [作者] 2018 年 6 月 10 日 上午 9:19 
Pretty much conflict with every mod that alters unit_stats_land or whatever table. Most big mods have incorporated this mod into their own.
<ABV> Hulkinator1989 2018 年 6 月 10 日 上午 12:03 
Doesnt seem to work. does this mod conflict with any other mods other than radious?
TotalWar 2018 年 4 月 24 日 下午 3:02 
amazing mod, authors
TotalWar 2018 年 4 月 24 日 下午 3:02 
Mod works guys, bayonets added to every unit in game except a few. Looks amazing, makes game complete for me, charge is epic, and looks like a real bayonet charge.
Lurtri 2018 年 3 月 27 日 上午 7:53 
Is this mod working?
Archduke Franz Ferdinand 2018 年 2 月 11 日 下午 2:54 
The bayonets do not appear anymore.
I tickle fat chicks 2017 年 12 月 28 日 上午 8:13 
needs update asap
Koga Uchiha 2017 年 11 月 1 日 下午 5:24 
for some reason i dont see my soldiers with bayonets
IGdood  [作者] 2017 年 10 月 11 日 下午 3:29 
@Konrad
This shouldn't overwrite unit mods unless they modify the current existing units.

@TigerGruppen
Yes

@Taxiarchos
Funny thing is that even before bayonets the higher the tier of unit the more bonus vs cavalry they already had despite using katanas.
Taxiarchos 2017 年 10 月 11 日 下午 12:58 
now the have Bonus vs cav like in Empire tw? =D
HKommissar 2017 年 8 月 22 日 上午 10:57 
do the soldiers actually use those bayonets in melee?
CounterConfuciusGlobalOffensive 2017 年 7 月 4 日 下午 10:48 
Nice,I enjoy New Bayonet Mod!
Cvlsoldier 2017 年 2 月 6 日 上午 6:52 
Nevermind, finally found it!
Cvlsoldier 2017 年 2 月 5 日 下午 8:37 
I can't find your bayonet mod on TWC, where is it?
John 2017 年 2 月 5 日 下午 2:32 
Could you make it compatible with the Evilspleen unit mods??? As I want bayonets and new units without the Darthmod bit.
IGdood  [作者] 2016 年 12 月 23 日 下午 11:47 
If twcenter version works please continue using that one... 不好意思
UNOEMYNAME 2016 年 12 月 23 日 下午 6:57 
well , for me i download the file from TWcentral , then it will work
IGdood  [作者] 2016 年 12 月 23 日 上午 6:10 
Maybe there are mod conflicts? Should work on dx11.
UNOEMYNAME 2016 年 12 月 23 日 上午 2:33 
not even work or i doesnt work on DX11?
Jeqavis 2016 年 11 月 2 日 下午 2:22 
It didn't work?
sa2345 2016 年 9 月 15 日 上午 5:53 
a bayonet goes great with blood!
Niishjaa 2016 年 8 月 28 日 下午 2:44 
it had something to do with not wanting to make animations for bayonets so they just kept the sword ones