Counter-Strike 2

Counter-Strike 2

de_meat
74 Comments
C.RAP(P) 24 Oct, 2018 @ 12:48pm 
usually i prefer playing as counter, but not on this one... :steamsalty:
Darth Durai 6 Aug, 2017 @ 5:24am 
Excellent
76561198102238461 9 Apr, 2017 @ 1:32pm 
Zajebista mapa:steamhappy:
lemusz 22 Aug, 2016 @ 5:22pm 
its a nice map but i dont think valve will add this. its just too much for NA's stomatch
S X L E N T 3 Aug, 2016 @ 4:41am 
It`s map not to vegans
Lambda 31 Jul, 2016 @ 6:31am 
There is a server in West Europe which plays Meat. The server IP is: 37.59.30.83:27025

It is 20 slot and 128 tick rate.

We play a lot of other very good maps, including most of the Operation maps. Please have a look here for other maps on the server

http://sp.zhabite.com/sharedfiles/filedetails/?id=176838712
TheGucc 26 Jul, 2016 @ 1:27am 
Imagine this being accepted into the game and islamists playing this map lmao
Storm  [author] 22 Jun, 2016 @ 11:30am 
Uploaded a small update today. It adds new shader tech that was added to CSGO some time ago, it removes all the railings on mid to improve rifle and sniper fire, the lights on mid no longer have physics so grenades can fly freely, and the giant floating vent in the middle of A was fixed. How did not see that sooner? Crazy!
♿ Jerrizz Seinfeld 28 May, 2016 @ 11:18pm 
ARBYS

WE HAVE DE_MEATS
rkk 28 May, 2016 @ 6:00pm 
kappadar
/././JIЮХА_csgodep.com 27 May, 2016 @ 8:44am 
кто от семченко
铭辰 6 Mar, 2016 @ 3:17am 
6666666
Storm  [author] 18 Feb, 2016 @ 4:59am 
Thanks to the latest update it is now possible to have multiple radar images that change depending on the level of the player. This has been updated to de_meat today! You can now see A site seperately on your minimap when you are below mid.
JOE 6 Feb, 2016 @ 5:40pm 
Exink ツ 25 Jan, 2016 @ 3:29am 
Fak u im a vegetarian
AMPGame!!! 23 Jan, 2016 @ 5:03am 
Nice map!
tomato 28 Dec, 2015 @ 8:21pm 
best meat
- Lovell 23 Dec, 2015 @ 8:54am 
Nice:steamhappy:
Storm  [author] 19 Dec, 2015 @ 6:09am 
I made some fixes to A site today, and added a double doors at T mid to remove a very long sightline. Hit me up if you have any issues or feedback!
Bonnes 19 Dec, 2015 @ 5:26am 
Nice
cosmo 19 Dec, 2015 @ 1:51am 
like
flexwaver 17 Dec, 2015 @ 11:57pm 
Nice map!:csgob:
Evening Giraffe 16 Dec, 2015 @ 1:19am 
I'm now really hungry...
Befria Palestina 15 Dec, 2015 @ 9:35pm 
I couldn't possibly play on this out of sheer disgust from its repulsive theme.
voleN 15 Dec, 2015 @ 8:24pm 
Lots of FPS lag experienced in the map, along with a lot of extra things that don't really need to be there which add clutter, and confusion. Namely the meat carcasses hanging from the ceiling.
decdaddydotcom 15 Dec, 2015 @ 8:22pm 
I enjoyed the map during community play testing tonight! However, their are a few suggestion I have to make it a more enjoy map. First: Clear up/remove some of the cloter on A bombsite, when retaking their are just too many angles to check and it seems a little cramped. Second: Remove Bathroom from Outside the map is very T sided and removing 1 more path might just help out that balance. For the most part I really enjoyed playing this map tonight!
Cheers!
Herning 15 Dec, 2015 @ 12:41pm 
Really enjoyed this map during the reddit playtest. Still there is a bug you'll survive when defusing the bomb while it explodes on the A site. Also the A-site is a little bit complicated so much entrances and different angles to check. But after all really enjoyed the game on the map (against storm) :)
RDA 보안작전부 13 Dec, 2015 @ 12:22am 
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░░░░Add it now Valve!░░░
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░░░Because it's very░░░░
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Kwarkjongen 12 Dec, 2015 @ 3:32pm 
That red floor texture ;O
Storm  [author] 11 Dec, 2015 @ 3:14pm 
I've done a load of fixes this week. Hopefully the map runs more smoothly now, B site is easier to hold, and upper mid is simpler to navigate. Let me know if you run into any issues!
Butnuyz 8 Dec, 2015 @ 3:19pm 
this works well but with bots there isnt really any motivation to go in the meat factory but with people it has a real choice
Venom 5 Dec, 2015 @ 10:36am 
great map and funny consept this needs to be added to the gsme lmao
Pankolos 5 Dec, 2015 @ 4:46am 
nice map, very good testure design and it feels just like a slaughterhouse(or how i would imagine one turned to a map).
i only suspect that it is to big and has to many possible routes to be competetive viable. i only run through it alone but i cant imagine that ct´s could get a good hold of the map because there are so many possibilties for the t´s to avoid them. but as stated i didnt test it with others so it is just a assumption.
the-evil-in-mario 4 Dec, 2015 @ 6:40am 
nice map xd:steamhappy:
Schädlicher Jürgen 3 Dec, 2015 @ 5:10am 
По скринам отлично, надо заценить в деле.
Coffeetea 2 Dec, 2015 @ 9:50pm 
good map
:steammocking:
Nogo 2 Dec, 2015 @ 9:24pm 
Nice map.
Thx
Storm  [author] 2 Dec, 2015 @ 6:50am 
Thanks Husky!
I can see what you mean, but I'll wait with making huge changes to B site until I've seen multiple playtests. The reason for this is that some players are adamant B site is very CT sided, and others say B site is completely T sided.
I think a lot of this has to do with the map being played once or twice, with little tactical changes made by the players. After some more playtests, and trying out many different tactics with many different players, it may work and balance quite well. At least, that is what we've seen when whiteboxing and testing out the map very early on.
Caillan 1 Dec, 2015 @ 11:39pm 
I also think the A site could benefit from a little more vertical space. Perhaps raising the roof would help it feel a little less claustrophobic? The layout of the A site itself seems to work pretty well but there might be one or two too many hidey spots on A, a few too many corners to clear.
Just my opinion, but hopefully this feedback is useful!
Caillan 1 Dec, 2015 @ 11:39pm 
I really like the A side of the map and the mid level above it. Really cool design and it looks like it'll play well. The B site however, looks really difficult to hold as a CT. There are so many entrances/angles for T's to appear and so little cover on site to hold them back. You'd need 6 smokes just to keep B smoked off. At first I thought there were too many entrances to B from mid as well, but perhaps that was a deliberate move to counter the ease with which T's can storm the site; allowing fast CT rotates and flanks. Otherwise, I think the connector/workshop/skyway might work better as 1 entrance to B rather than two, with more options on the B site for CT's to defend. At the moment I think it'd be best to have a single awper in the skyway window go for single pick and then fall back completely in order to retake. There doesn't seem to be much to work with if you wanted to hold B.
rupert.jones223 1 Dec, 2015 @ 4:21pm 
The Description is amazing
Boui 1 Dec, 2015 @ 9:56am 
looks like tf2
Just A Guy is a-Loser 30 Nov, 2015 @ 7:46pm 
Looks really similar to the Dead Realm map..
warlord Jee 30 Nov, 2015 @ 5:03pm 
I'm playing on all lowest settings except for 2x anti aliasing and multicore rendering on. I first noticed it in T spawn (which was my original spawn point). After i saw the low fps I kicked all the bots in the server and my fps went back up and I browsed around the map, so I'm not able to give any more locations on where fps might be dropping.
Storm  [author] 30 Nov, 2015 @ 4:42pm 
What are your settings and where are you getting the FPS drops?
warlord Jee 30 Nov, 2015 @ 4:15pm 
Map seems like it has a lot of potential and I really like its layout, espescially the almost claustrophobic feel of the A bombsite. However, I'm getting awful fps on the map. I normally average 250 fps with players on regular comp maps, but i was getting less than 100 on this map with only bots. If you could fix this it would be a great help!
FlowerPotMF 30 Nov, 2015 @ 8:31am 
tfw vegan
Facerino 30 Nov, 2015 @ 8:00am 
hello reddit guys! :-)
sniper24 30 Nov, 2015 @ 5:55am 
PETA attack inc
raiden2k 30 Nov, 2015 @ 5:42am 
Kappa