Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
It is 20 slot and 128 tick rate.
We play a lot of other very good maps, including most of the Operation maps. Please have a look here for other maps on the server
http://sp.zhabite.com/sharedfiles/filedetails/?id=176838712
WE HAVE DE_MEATS
Cheers!
......................./:.:.:.:.:.|
......................|;.;.;.;.;./
......................|.;.;.;.;.|
............._,,,,,_.).;.;.;.;.|
.........,,-":.:.:.:."~-,;.;.;.|
........(_,,,,---,,_:.:.);.;.;..",,
......,-":.:.:.:.:.""-,,/;.;.;.;.;.",
.....(:.__,,,,,,,,,___);.;.;.;.;.;|
...../"":.:.:.:.:.:.:¯""\;.;.;.;.;.,"
....\",__,,,,,,,,,,,__/;;;;;;;;;/\
.....\.::.:.:.:.:.:.:.;.);;;;;;;;;/:\
.......\,,,,,---~~~~;;;;;;;;,"::::\
.........."""~~--,,,,,,,,,,-"::::::::::\
░░░░Add it now Valve!░░░
░░░░░░░░░░░░░░░░░░
░░░Because it's very░░░░
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░
░░░░░░░░░░░░░░░░░░
i only suspect that it is to big and has to many possible routes to be competetive viable. i only run through it alone but i cant imagine that ct´s could get a good hold of the map because there are so many possibilties for the t´s to avoid them. but as stated i didnt test it with others so it is just a assumption.
Thx
I can see what you mean, but I'll wait with making huge changes to B site until I've seen multiple playtests. The reason for this is that some players are adamant B site is very CT sided, and others say B site is completely T sided.
I think a lot of this has to do with the map being played once or twice, with little tactical changes made by the players. After some more playtests, and trying out many different tactics with many different players, it may work and balance quite well. At least, that is what we've seen when whiteboxing and testing out the map very early on.
Just my opinion, but hopefully this feedback is useful!