Space Engineers

Space Engineers

Azimuth 220mm Ravager & Gemini Turret Mod~(DX-11 Ready)
122 Comments
CrystalSalo 25 Jun, 2023 @ 12:16am 
Ok thnx , ill try clear install ,and I will keep you informed.
SEModder4  [author] 24 Jun, 2023 @ 8:35am 
<MaxRangeMeters>800</MaxRangeMeters>
It must be another mod messing with it. The range is set to 800 :)
CrystalSalo 24 Jun, 2023 @ 7:40am 
Hi guys. Builded gemini twin turret AI , looking for AI targeting distance...but there is 4m only distance 0 - 4m . why? maybe some Mod incompatibility?
SEModder4  [author] 7 May, 2023 @ 10:17am 
220mm Ravager & Gemini Turret Update Notes(Update: 5/7/2023): Mod Update: Code Fixes
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=>Fixed the toolbar config not working after the latest mod update. This is now permanently fixed and updated.
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xdevourx 22 Jul, 2022 @ 6:06pm 
Does this still work?
SEModder4  [author] 20 Dec, 2020 @ 11:50am 
220mm Ravager & Gemini Turret Update Notes(Update: December 12/20/2020): Mod Update: Conveyor Tubes Fix
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=>Fixed items not going through small conveyor tubes- like ammo for the small ship guns
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SEModder4  [author] 20 Dec, 2020 @ 11:46am 
I figured out the problem and will fix it now :)
SEModder4  [author] 20 Dec, 2020 @ 11:39am 
oh that's a simple fix, I will push now :D

That is the one by Me/TumbleTV/Vergil right?
Learning Controller 20 Dec, 2020 @ 11:37am 
Yeah the turret itself is wonderful, it just won't take missiles through small grid conveyor system. No rush, just good to know it's not something on my end messing things up... Oh, does it matter that I'm using the Gemini turret from the Azimuth mega mod pack?
SEModder4  [author] 20 Dec, 2020 @ 11:27am 
Is it basically the items not travelling through small conveyor tubes?

if so I can easily fix that now
Learning Controller 20 Dec, 2020 @ 11:21am 
And it can only be loaded with 6 missiles at a time -.-

Basically useless on small ships
Learning Controller 20 Dec, 2020 @ 11:18am 
Yep, doesn't work with any conveyor connection.
Learning Controller 17 Dec, 2020 @ 9:55am 
Gemini turret (No AI) doesn't take gemini missiles through conveyor system from a medium cargo container on a small ship.

As for people who are saying it does no damage: It does damage to flying targets. It seems to have some built-in effectiveness reduction against stations/ buildings/ land vehicles. Says "anti-air" in the description
SEModder4  [author] 9 Dec, 2020 @ 4:42pm 
220mm Ravager & Gemini Turret Update Notes(Update: December 12/9/2020): Mod Update: GUI Icons Updated
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=>Both Turret and Ravager now show in the G-menu for both Xbox and PC.
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titanius anglesmith 25 Nov, 2020 @ 5:43pm 
it's not damaging targets
Duwall 12 Sep, 2020 @ 4:43am 
I'm having a bit of trouble with getting the missile inside the turret
SEModder4  [author] 26 Jun, 2020 @ 6:38am 
No it's not dead, they *should* be working and I don't see why they aren't.
TheGaminODST 25 Jun, 2020 @ 8:17pm 
yeah, i dont see any visible damage (Splash, nor direct) with these turrets. Am I correct in assuming that this mod is dead?
SEModder4  [author] 14 May, 2019 @ 4:51am 
I'll check it out on the weekend.
Salty Dog 14 May, 2019 @ 2:36am 
I don't think the large-grid Twin Gemini works anymore.
It fires 'Anti air wildcat missiles' like you stated in your description, however i can't cause literally any damage with them just by hitting 'shoot once', 'shoot on/off' or by manually controlling the gun and just holding left click without moving the mouse.
(Probably same issue with small-grid as well, haven't checked.)

I can sorta cause random damage.. around the area i'm actually hitting if i make circles while shooting? But still no direct damage.

Also, what's the purpose of Gemini Gatling Turret Ammo if neither of the two rocket launchers accept it?
SEModder4  [author] 12 Feb, 2019 @ 1:10pm 
Sweet :)
Daguse 12 Feb, 2019 @ 5:58am 
ok looks like we had some sort of server-side issue or something, after the patch the ammo is back.
SEModder4  [author] 11 Feb, 2019 @ 6:56pm 
Oh crap I forgot to check that
Daguse 11 Feb, 2019 @ 6:21pm 
yeah I don't see the ammo in production or in spawn commands
SEModder4  [author] 10 Feb, 2019 @ 9:33am 
Ill check when home.
SEModder4  [author] 10 Feb, 2019 @ 9:33am 
Special Gemini ammo lol

The Build Info mod will tell you. :)
Daguse 10 Feb, 2019 @ 9:30am 
What ammo does the Gemini Turret take? Can't seem to get the turret to take the nato or the tank rounds.
SEModder4  [author] 15 Jan, 2019 @ 3:20pm 
not sure, I don't play survival but it *should* reload and draw ammo itself I believe. :)
FredTheOkGuy 15 Jan, 2019 @ 3:07pm 
How do you reload the Gemini Twin Turret G.3 on survival mode?
CynSys | Platius Cyndar 11 Nov, 2018 @ 10:42am 
Does the ravager missile pod have a lockon feature or why is there an ai and a non ai version?
SEModder4  [author] 9 Jul, 2018 @ 5:03pm 
I have it on my To-Do list for tomorrow morning.
SEModder4  [author] 9 Jul, 2018 @ 5:03pm 
This ones gonna take some investigating, I can't seem to figure out why that ammo cannot be processed through the assembler.

I will take a better look tomorrow. :)
SEModder4  [author] 9 Jul, 2018 @ 4:49pm 
Gimme a sec I will find what ammo it takes. :)
NightOwlModeler 8 Jul, 2018 @ 10:24pm 
Don't seem to see the Gemini Turret belt ammo in the production que lists.
xTheCanadian 21 Mar, 2018 @ 2:03am 
These turrets are great!
eaglegundam 3 Sep, 2017 @ 10:52am 
ok wow thats a op game bug then
SEModder4  [author] 3 Sep, 2017 @ 9:51am 
Game bug then I think.
eaglegundam 3 Sep, 2017 @ 9:16am 
ok just tested and they even run without power
SEModder4  [author] 14 Aug, 2017 @ 4:44pm 
Not sure, they shouldn't have infinite ammo. :O
eaglegundam 14 Aug, 2017 @ 1:53pm 
dear SEModder4 could it be that your gemini turrets have inf ammo ??
SEModder4  [author] 25 Feb, 2017 @ 8:10pm 
np :D
Higgans 25 Feb, 2017 @ 8:07pm 
Thanks a ton! Couldnt find it in the mod files
SEModder4  [author] 25 Feb, 2017 @ 8:06pm 
Is this what you needed?

=>Gemini Gatling Turret Ammo-- is the name of the ammo that the turrets use.(
(Subtype ID is: GeminiGatlingTurret)

=>Anti Air Wildcat Missile-- is the name of the ammo that the missile launchers use.
(Subtype id is: AZ_Missile_AA)
SEModder4  [author] 25 Feb, 2017 @ 8:03pm 
Gimmie a sec I can find that info for ya. :D
Higgans 25 Feb, 2017 @ 7:59pm 
Does anybody know the item ID of the missiles that would allow me to use a tim or something similar to sort the ammo for these?
SEModder4  [author] 15 Nov, 2016 @ 10:09am 
I will see. :)
TwilightSparkle 15 Nov, 2016 @ 1:31am 
love the gemini turrets, they are beast. Think you could make a big brother to them though? Like a heavy slow firing ship-to-ship variant that isn't massive like Mexpex's cannons.
Beast modder
SEModder4  [author] 24 Sep, 2016 @ 2:23pm 
hehe np :)
Sasquatch 24 Sep, 2016 @ 1:01pm 
Just used the Gemini today. Gotta agree with Shroom. These badboys are OP af! I assumed they were gats. Scared the shit out of me when they opened up on a rat. BTW you're an OP modder. Thanks for all you do.