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@Kimchi Warrior
@Kimchi Warrior hello there, well, if you are unlucky and didn't get any ID card, you know you can bypass that zone without any card, you already been there, remember there is a secondary path to bypass L2 blast door
I tried to open the doors to the High Security area and the L2 area, but a password input prompt appeared.
The issue is, despite having killed many zombies in the L1 area, I haven't found any ID cards. I'm confident I've checked all the items carried by the zombies I killed.
@Kimchi Warrior hello there mate, there are keycards to find but not in the same way as in b41, sadly the code for items to spawn on the floor is broken in b42, until i find or craft a new one those won't appear that way, so there are a good amount of keycards to find outhere but placed as tiles, those won't appear searching for items you need to see them directly placed on the floor or other places and that's way more difficult, so you'll need to keep an eye open all the time
@Angry Spanish Pirate didn't check it, but if you saw those are using the same cells, then for sure there is a conflict
As someone who played this location for over 200 hours back in the Build 41 version, I'm quite confident I didn’t simply overlook them in containers or on the ground. Fortunately, I managed to get a sledgehammer, so I’m still progressing to some extent, but it's a bit disappointing not to be able to find the proper keycards this time around.
Thank you so much for releasing this impressive B42 version of the mod. It must have been a challenging task using unofficial mapping tools, and yet you've created an incredibly detailed and massive research facility—so large and immersive that it truly feels like the ultimate underground lab dungeon.
The overall atmosphere, the increasing tension as you progress, and all the newly added elements were truly impressive. I found myself constantly amazed by the grand scale and meticulous attention to detail.
@slhirst92 at the moment i'm just trying to port whatever i can from b41, plus moving some bunkers to the underground, but as soon i can finish some stuff i'll bring new content not seen in b41 for b42
@Chii
@无聊的栀子 okay, thanks for the report
@BLOBYMOOSEFISH i'm usually pretty bad explaining myself, so nice
- Added B41 Riverside Military Checkpoint
- Corrected some bugs (hope there are no new ones)
@pinpon03 sorry to hear that, but well this will be here for any new game at some point
@liasluca