Project Zomboid

Project Zomboid

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[B42] SecretZ Pandemic (Alpha)
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246.786 MB
6 Jun @ 1:24pm
14 Jun @ 2:45pm
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[B42] SecretZ Pandemic (Alpha)

Description


LINK FOR B41 VERSION

https://sp.zhabite.com/sharedfiles/filedetails/?id=3017588820



ONLY B42

PLEASE READ BEFORE USE

Hello everyone, for all the people who already played SecretZ and SecretZ Pandemic in B41, well you already know what it is, for all the new ones, this a map pack, adding several military checkpoints, bunkers, and some reworked vanilla places into military bases and refugee camps.

In this case, for everyone who already played it, you will notice there's a lot left behind at B41, B42 still under development and official modding tools are not released yet, so this was done thanks to our skillful modding community effort and support which is trying to keep the rythm with all the new changes and so i am.

Said that, still a lot of work to do, probably i was only able to get back 40% of my B41 maps, some of them are lost forever so i'll need to remake them once the stable version get's released.

Tilepacks are not available yet for B42 officially, so you'll probably find that some places are somehow "empty", not at all but it will be easy to notice there are some tiles which should be there and aren't, so this is "normal" for the moment.

I will keep this separated from my B41 versions, because i'll need to update this one with some frequency and still under development so, in advance take that into account, if everything goes well maybe for B42 stable release i'll be able to drop a full version updating my B41 mods and deleting this one, this is important, is just a temporary version, keep that in mind.



WHAT WE HAVE HERE

As you can guess, everything reworked from vanilla Louisville is lost, so main part of the maps are checkpoints around Muldraugh, the reworked Valley Station Mall, and some more checkpoints past Rosewood, plus the Military Complex of Louisville. In resume, you'll get several Military Checkpoints around the map, some reworked places as the Mall like military checkpoint/base, and some hidden underground military bunkers.

Any error/bug you find, post it, so i can take a loot and try to fix it while i keep working on bring back all i can from my B41 maps.

Use it with caution, i wouldn't recommend to use it on an already made world, so just in a new one.

* North-East Muldraugh Checkpoint
* South-East Muldraugh Checkpoint
* North-West Rosewood Checkpoint
* North-West Checkpoint
* Deerhead Lake Military Camp
* Muldraugh EVAC Point Train Depot
* Military Blockade at Rosewood-Muldraught crossing
* Military checkpoint at Marchridge entrance, and a research complex
* Valley Station Mall as Military base


RECOMMENDATIONS TO USE WITH

THEY KNEW B42

Lore friendly with the theme of SecretZ, adding more special items related.



KNOWN CONFLICTS

In case of conflicts, just be sure to overwrite the prefered map by changing the load order.

----

Grapeseed (cell 24x45) - Reported by BrasileirinhoPe 06/07/2025
Fort Boonesborough - Reported by Metal Mario 06/09/2025
Frogtown - Reported by


CELLS USED B42

44_37, 44_38, 44_39, 44_40, 44_41, 41_43, 41_44, 14_26, 14_27, 14_28, 15_26, 15_27, 15_28, 16_26, 16_27, 16_28, 53_22, 53_23, 54_22, 54_23, 55_22, 55_23, 39_46, 39_47, 39_48, 39_49, 40_46, 40_47, 40_48, 40_49, 41_46, 41_47, 41_48, 41_49, 53_7, 53_8, 54_7, 54_8, 55_7, 55_8, 56_7, 56_8, 56_10, 56_11, 57_7, 57_8, 57_9, 57_10, 57_11, 58_7, 58_8, 58_9, 58_10, 58_11,59_8, 59_9, 16_33, 16_34, 16_35, 17_32, 17_33, 17_34, 17_35, 18_32, 18_33, 18_34, 18_35, 25_43, 25_44, 26_43, 26_44, 42_43, 42_44, 43_43, 43_44, 46_31, 46_32, 47_31, 47_32, 48_31, 48_32, 23_45, 23_46, 24_45, 24_46


Workshop ID: 3494374578
Mod ID: Secretz42
Mod ID: Secretz42
Map Folder: SZ_Bunker_3
Map Folder: SZ_Checkpoint1
Map Folder: SZ_Checkpoint5
Map Folder: SZ_Checkpoint6
Map Folder: SZ_Checkpoint8
Map Folder: SZ_DeerheadLake_Base
Map Folder: SZ_ExtraSpawnPoints
Map Folder: SZ_Louisville_Military_Complex
Map Folder: SZ_MarchRidge_ResearchFacility
Map Folder: SZ_MuldraughCrossroads_Checkpoint
Map Folder: SZ_Muldraugh_Traindepot_Refugee
Map Folder: SZ_North_Checkpoint
Map Folder: SZ_The_Mall
Popular Discussions View All (4)
20
15 Jun @ 8:49am
ERRORS/BUGS
Chakal16
9
15 Jun @ 12:42am
PLACES YOU WOULD LIKE TO SEE REWORKED
Chakal16
1
12 Jun @ 12:19pm
good idea?
Shadowfoxy
111 Comments
Chakal16  [author] 19 hours ago 
@Bebomb :) i didn't play too much b42, so dunno about good mods to add at all, but i can recommend you Fort Preston map :steamthumbsup:

@Kimchi Warrior :steamthumbsup::steamthumbsup:
Kimchi Warrior 19 Jun @ 1:22am 
@Chakal16 I thought it wouldn't work because it wasn't a Pharmagen ID card. I'll try again with this one.
Bebomb :) 18 Jun @ 4:50pm 
i mean on top of 'THEY KNEW B42' ofc :)
Bebomb :) 18 Jun @ 4:48pm 
im getting a new mod pack just for this, any u know mods that might fit well with the theme? or that u just like using with this mod? :steamhappy:
Chakal16  [author] 18 Jun @ 2:51pm 
@Kimchi Warrior hello there mate, i've just checked it, you have 2 military IDs that's more than enough to pass through L-2, didn't you use their codes? :steamthumbsup:
Kimchi Warrior 18 Jun @ 2:31pm 
Dear @Chakal16, of course I’m aware of that. However, I wanted to show my viewers the proper route by unlocking the door using the password.
Chakal16  [author] 18 Jun @ 11:26am 
@ira Demon good luck with it mate! :steamthumbsup:

@Kimchi Warrior hello there, well, if you are unlucky and didn't get any ID card, you know you can bypass that zone without any card, you already been there, remember there is a secondary path to bypass L2 blast door :steamthumbsup:
Kimchi Warrior 18 Jun @ 10:50am 
@Chakal16 Sorry for constantly leaving questions during my playthrough. I'm currently progressing through the southern route and have obtained the L1 keycard, L2 keycard, and the High Security keycard.
I tried to open the doors to the High Security area and the L2 area, but a password input prompt appeared.
The issue is, despite having killed many zombies in the L1 area, I haven't found any ID cards. I'm confident I've checked all the items carried by the zombies I killed.
ira Demon 18 Jun @ 10:42am 
This looks fascinating. I always wonder why there aren't more roadblocks and camps. I can't wait to try this.
Chakal16  [author] 16 Jun @ 5:55am 
@stevemrpm cannot remember where exactly was placed, but i think was near the muldraugh crossroad so in that case yeah, would interfere :steamthumbsup:

@Kimchi Warrior hello there mate, there are keycards to find but not in the same way as in b41, sadly the code for items to spawn on the floor is broken in b42, until i find or craft a new one those won't appear that way, so there are a good amount of keycards to find outhere but placed as tiles, those won't appear searching for items you need to see them directly placed on the floor or other places and that's way more difficult, so you'll need to keep an eye open all the time :steamthumbsup:

@Angry Spanish Pirate didn't check it, but if you saw those are using the same cells, then for sure there is a conflict :steamthumbsup: