Stellaris

Stellaris

4 Zone City District [4.0.x]
117 Comments
Sargent_Pain 15 Jun @ 7:31pm 
thank you all for the help
AdmirableOstrich 15 Jun @ 9:28am 
@Sargent_Pain Gigastructures contains a copy ("overwrite" but it's identical) of the vanilla district_city for compatibility reasons. This mod contains a copy of that file which will remove the overwrite; however, that only applies if you place this after gigastructures in your mod order
Pheonix 14 Jun @ 2:47pm 
@Sargent_Pain i had no issues with giga on my playthrough
Sargent_Pain 13 Jun @ 11:53am 
i did a lot of trouble shooting and found out its not compatibl with giga structers
Cyclicalasp79 12 Jun @ 11:55am 
Thank you as well F_thx, will try that if it brakes!
Cyclicalasp79 12 Jun @ 11:54am 
Thank you bro for updating me and my buddies were using it in our playlist and I do agree with you about PDX! Thank you so much for the quick update really appreciate it man!
:steamhappy:
喵小夕 · F_thx 12 Jun @ 9:58am 
this update may corrupt saves.
If encountering unpurchasable specializations in existing saves, use:
BPVMBS_saveGameFix [drive.google.com]
@Cyclicalasp79
Clamor_S  [author] 12 Jun @ 7:26am 
@Cyclicalasp79 @Frettchen you can thank PDX for that
Frettchen 12 Jun @ 12:39am 
latest patch seems to broke something
Cyclicalasp79 11 Jun @ 11:53pm 
I think its this mod is causing an issue where I cant build the district specializations for the top 4 anyone else have this issue so far?
喵小夕 · F_thx 11 Jun @ 12:39pm 
The special compatibility between BPVMBS and this mod has been discontinued, but baseline compatibility remains intact.

When both mods are installed simultaneously:
Vanilla content will be overridden by this mod
BPVMBS - Compatibility layer will still function as intended
Should not cause conflicts or errors
h.j.haller 22 May @ 11:13am 
1 district zone in halfway under mining district
Clamor_S  [author] 21 May @ 2:36am 
@喵小夕 · F_thx thank you for clarifying.
喵小夕 · F_thx 20 May @ 10:50pm 
In fact, they are compatible. BPV More Buildings Slots has a built-in component that is compatible with this mod. However, the BPV extension mod offers different zone quantity options.
@efimevgen98
efimevgen98 20 May @ 8:16pm 
Question, is it compativle with Better planet view and mods to increase amounts fo buildings in districs?
♂Impoluto♂ 20 May @ 4:05pm 
Okak. It appears like ones I've encountered weren't advanced enough :Rivals:
Clamor_S  [author] 20 May @ 11:50am 
@♂Impoluto♂ they already are!
♂Impoluto♂ 20 May @ 10:54am 
Is there any plans to make AI empires utilize whole 4 districts?
Clamor_S  [author] 20 May @ 9:40am 
@Sargent_Pain disable ALL other mods apart this and check once more

@Wcar idk, it is not my problem
Shadowing 20 May @ 4:45am 
ok my bad sorry
Wcar 20 May @ 2:36am 
is there a way to make it compatible with Gigastructural Engineering?
Sargent_Pain 19 May @ 11:57pm 
i know you most likly have a lot on your plate but mod still dosnt work but take your time man no rush
Clamor_S  [author] 19 May @ 11:39am 
@Shadowing disable ALL other mods apart this and check once more
Shadowing 19 May @ 11:19am 
Relict worlds dont have 4 districts
Clamor_S  [author] 19 May @ 10:53am 
@喵小夕 · F_thx you are contradicting yourself. Here
"The mod does indeed cause the launcher to crash – I've reproduced the issue twice." and here
"However, this isn't specific to any particular mod;"

@风待葬 may you be more specific?
喵小夕 · F_thx 19 May @ 9:22am 
The mod does indeed cause the launcher to crash – I've reproduced the issue twice.
However, this isn't specific to any particular mod; it's a bug in the launcher itself.
Users need to delete the 'mods' and cache folders in the launcher's Documents directory, or resubscribe to all mods to resolve it.

@Clamor_S
风待葬 19 May @ 4:41am 
Misalignment of planetary interface
Clamor_S  [author] 17 May @ 11:35pm 
@King of Winter nonsence, mod cannot crash game launcher
King of Winter 17 May @ 10:32pm 
caused the game launcher to not load correctly and crash if I try to scroll to the bottom of the playset menu.
Clamor_S  [author] 17 May @ 10:27pm 
@Shadowing there are no Ruined Arcologies in the game iirc, where are those districts used.

@Apocrypha it seems that there is no way to fix issue you are describing. I am not sure why it even happens in the first place.
Apocrypha 17 May @ 5:25pm 
Is there any way you can fix the issue with the slots not working in an in-progress save?
Otherwise a great mod.
Shadowing 17 May @ 2:06pm 
Ruined Acrologies
Shadowing 17 May @ 2:05pm 
Have problem with acrologies not having extra two district slots
Clamor_S  [author] 15 May @ 11:48am 
@Adventuredude mindlink district should be fixed now

@Bjorn_Stormcrow works just fine, disable all other mods and check once more
Bjorn_Stormcrow 15 May @ 5:25am 
Just letting you know that this doesn't seem to work for the subterranean machine (mole bots) origin.
Clamor_S  [author] 15 May @ 3:09am 
@云染墨色 then it will not work
云染墨色 15 May @ 2:38am 
This mod allows players to build a new type of Ring World without adding two city districts
Clamor_S  [author] 15 May @ 1:40am 
@云染墨色 if your mod does not touch planet view then it should be compatible
云染墨色 14 May @ 11:19pm 
May I ask if it is compatible with this mod, https://sp.zhabite.com/sharedfiles/filedetails/?id=1747099270
If you feel offended, please forgive my rudeness!
Clamor_S  [author] 14 May @ 12:26pm 
@Adventuredude mind meld ecumenopolis is not a few, though, thanks for reporting, I will check it asap
Adventuredude 14 May @ 11:13am 
Seems like a few of the planet types are unsupported, such as the mind meld econopolis which I encountered during my behemoth crisis playthrough, idk which other ones.
Clamor_S  [author] 14 May @ 12:41am 
@pauli thanks

@Volos no, 3 building slots seems enough
pauli 13 May @ 10:26pm 
I suspect that Volos means expanding the districts from three buildings to, uh, more than three buildings. Like 简单更多区划建筑槽位 does.
Clamor_S  [author] 13 May @ 10:22pm 
@Volos for example?
Volos 13 May @ 5:58pm 
Do you plan on adding more slots to the other job sites as well
Light 13 May @ 12:39pm 
Thank you! Will start a session with it right now.
Clamor_S  [author] 13 May @ 12:27pm 
@Light yes, it does
Light 13 May @ 12:16pm 
Does AI build buildings/districts on the new slots?
Clamor_S  [author] 13 May @ 12:03pm 
@Light hm?
Light 13 May @ 11:40am 
Does AI use it - build stuff there? great idea btw.