Stellaris

Stellaris

4 Zone City District [4.0.x]
118 kommenttia
FourCoyote15032 19.6. klo 16.20 
I've tried to build the new zones the mod adds, but it won't let me and keeps prompting me to build a city district instead. Not sure if it's my world or the mod, but it isn't working.
Sargent_Pain 15.6. klo 19.31 
thank you all for the help
AdmirableOstrich 15.6. klo 9.28 
@Sargent_Pain Gigastructures contains a copy ("overwrite" but it's identical) of the vanilla district_city for compatibility reasons. This mod contains a copy of that file which will remove the overwrite; however, that only applies if you place this after gigastructures in your mod order
Pheonix 14.6. klo 14.47 
@Sargent_Pain i had no issues with giga on my playthrough
Sargent_Pain 13.6. klo 11.53 
i did a lot of trouble shooting and found out its not compatibl with giga structers
Cyclicalasp79 12.6. klo 11.55 
Thank you as well F_thx, will try that if it brakes!
Cyclicalasp79 12.6. klo 11.54 
Thank you bro for updating me and my buddies were using it in our playlist and I do agree with you about PDX! Thank you so much for the quick update really appreciate it man!
:steamhappy:
喵小夕 · F_thx 12.6. klo 9.58 
this update may corrupt saves.
If encountering unpurchasable specializations in existing saves, use:
BPVMBS_saveGameFix [drive.google.com]
@Cyclicalasp79
Clamor_S  [tekijä] 12.6. klo 7.26 
@Cyclicalasp79 @Frettchen you can thank PDX for that
Frettchen 12.6. klo 0.39 
latest patch seems to broke something
Cyclicalasp79 11.6. klo 23.53 
I think its this mod is causing an issue where I cant build the district specializations for the top 4 anyone else have this issue so far?
喵小夕 · F_thx 11.6. klo 12.39 
The special compatibility between BPVMBS and this mod has been discontinued, but baseline compatibility remains intact.

When both mods are installed simultaneously:
Vanilla content will be overridden by this mod
BPVMBS - Compatibility layer will still function as intended
Should not cause conflicts or errors
h.j.haller 22.5. klo 11.13 
1 district zone in halfway under mining district
Clamor_S  [tekijä] 21.5. klo 2.36 
@喵小夕 · F_thx thank you for clarifying.
喵小夕 · F_thx 20.5. klo 22.50 
In fact, they are compatible. BPV More Buildings Slots has a built-in component that is compatible with this mod. However, the BPV extension mod offers different zone quantity options.
@efimevgen98
efimevgen98 20.5. klo 20.16 
Question, is it compativle with Better planet view and mods to increase amounts fo buildings in districs?
♂Impoluto♂ 20.5. klo 16.05 
Okak. It appears like ones I've encountered weren't advanced enough :Rivals:
Clamor_S  [tekijä] 20.5. klo 11.50 
@♂Impoluto♂ they already are!
♂Impoluto♂ 20.5. klo 10.54 
Is there any plans to make AI empires utilize whole 4 districts?
Clamor_S  [tekijä] 20.5. klo 9.40 
@Sargent_Pain disable ALL other mods apart this and check once more

@Wcar idk, it is not my problem
Shadowing 20.5. klo 4.45 
ok my bad sorry
Wcar 20.5. klo 2.36 
is there a way to make it compatible with Gigastructural Engineering?
Sargent_Pain 19.5. klo 23.57 
i know you most likly have a lot on your plate but mod still dosnt work but take your time man no rush
Clamor_S  [tekijä] 19.5. klo 11.39 
@Shadowing disable ALL other mods apart this and check once more
Shadowing 19.5. klo 11.19 
Relict worlds dont have 4 districts
Clamor_S  [tekijä] 19.5. klo 10.53 
@喵小夕 · F_thx you are contradicting yourself. Here
"The mod does indeed cause the launcher to crash – I've reproduced the issue twice." and here
"However, this isn't specific to any particular mod;"

@风待葬 may you be more specific?
喵小夕 · F_thx 19.5. klo 9.22 
The mod does indeed cause the launcher to crash – I've reproduced the issue twice.
However, this isn't specific to any particular mod; it's a bug in the launcher itself.
Users need to delete the 'mods' and cache folders in the launcher's Documents directory, or resubscribe to all mods to resolve it.

@Clamor_S
风待葬 19.5. klo 4.41 
Misalignment of planetary interface
Clamor_S  [tekijä] 17.5. klo 23.35 
@King of Winter nonsence, mod cannot crash game launcher
King of Winter 17.5. klo 22.32 
caused the game launcher to not load correctly and crash if I try to scroll to the bottom of the playset menu.
Clamor_S  [tekijä] 17.5. klo 22.27 
@Shadowing there are no Ruined Arcologies in the game iirc, where are those districts used.

@Apocrypha it seems that there is no way to fix issue you are describing. I am not sure why it even happens in the first place.
Apocrypha 17.5. klo 17.25 
Is there any way you can fix the issue with the slots not working in an in-progress save?
Otherwise a great mod.
Shadowing 17.5. klo 14.06 
Ruined Acrologies
Shadowing 17.5. klo 14.05 
Have problem with acrologies not having extra two district slots
Clamor_S  [tekijä] 15.5. klo 11.48 
@Adventuredude mindlink district should be fixed now

@Bjorn_Stormcrow works just fine, disable all other mods and check once more
Bjorn_Stormcrow 15.5. klo 5.25 
Just letting you know that this doesn't seem to work for the subterranean machine (mole bots) origin.
Clamor_S  [tekijä] 15.5. klo 3.09 
@云染墨色 then it will not work
云染墨色 15.5. klo 2.38 
This mod allows players to build a new type of Ring World without adding two city districts
Clamor_S  [tekijä] 15.5. klo 1.40 
@云染墨色 if your mod does not touch planet view then it should be compatible
云染墨色 14.5. klo 23.19 
May I ask if it is compatible with this mod, https://sp.zhabite.com/sharedfiles/filedetails/?id=1747099270
If you feel offended, please forgive my rudeness!
Clamor_S  [tekijä] 14.5. klo 12.26 
@Adventuredude mind meld ecumenopolis is not a few, though, thanks for reporting, I will check it asap
Adventuredude 14.5. klo 11.13 
Seems like a few of the planet types are unsupported, such as the mind meld econopolis which I encountered during my behemoth crisis playthrough, idk which other ones.
Clamor_S  [tekijä] 14.5. klo 0.41 
@pauli thanks

@Volos no, 3 building slots seems enough
pauli 13.5. klo 22.26 
I suspect that Volos means expanding the districts from three buildings to, uh, more than three buildings. Like 简单更多区划建筑槽位 does.
Clamor_S  [tekijä] 13.5. klo 22.22 
@Volos for example?
Volos 13.5. klo 17.58 
Do you plan on adding more slots to the other job sites as well
Light 13.5. klo 12.39 
Thank you! Will start a session with it right now.
Clamor_S  [tekijä] 13.5. klo 12.27 
@Light yes, it does
Light 13.5. klo 12.16 
Does AI build buildings/districts on the new slots?
Clamor_S  [tekijä] 13.5. klo 12.03 
@Light hm?