Space Engineers

Space Engineers

Federal Industrial - Vacuum Balloons
39 Comments
Turtlrpups 6 Jun @ 4:37pm 
Really wish there was a video on this bc i dont think im understanding this like u do, i will attempt more prototypes tmr but i cant seem to get it to stabilize and align properly the last few platforms i tried to make
Kiddywink 4 Jun @ 7:33pm 
Seems to automatically adjust to the addition of blocks, but not removal, though.
Kiddywink 4 Jun @ 7:22pm 
@Turtlrpups kn stands for kilonewtons, with one newton being the force required to accelerate one kilogram of matter in free space to 1 meter per second per second. For example, this means that in order for a vehicle to exactly cancel out the force of gravity (ex. hover), its mass in kilograms, including that of the cells themselves, must be calculated and multiplied by the acceleration one kilogram would experience due to the aforementioned gravitational force, with this number then having to be evenly split among the properly positioned cells. Fortunately, entering a vehicle will show its mass in kilograms in the bottom-right corner of the HUD. Unfortunately, whereas the gravity indicator (P-Gravity) on the right of the hotbar shows the intensity of the gravity of the planet you are on as a factor of the Earthlike's gravity near the surface (g's), the magnitude of Earthlike's gravitational acceleration is never shown in the game.
Turtlrpups 30 May @ 3:56pm 
confused on how this block works, cant seem to get it stabilized, its too bouncy all over and not sure how to tell how much weight it carries as idk what 0.6 kn is capable of carrying, and for some reason the lift/ lower function doesnt do anything and it tilts straight up everytime, gyroscope is not helping either even with sufficient thrusters
1antonioorlo1 26 May @ 8:01am 
Finally
Anarch Cassius 8 May @ 7:52pm 
Your movement blocks are some of the best. Very glad to have an up to date balloon that works with water mod and isn't super invasive. Looking forward to the large block version.
Frosty  [author] 7 May @ 10:35pm 
Large gird cells Soon TM
Frosty  [author] 7 May @ 10:02pm 
Update 1 is out, Config file added and Improved lift logic for connected grids
CosmicAggressor 29 Apr @ 8:56am 
This is a pretty cool mod idea, but it seems almost useless without large grid varients.
Less airship and more air skiff.
Frosty  [author] 15 Apr @ 2:57am 
Yes it is compatible with water mod
nickforgie 14 Apr @ 9:30am 
does this work with water mod?
HeyLookitsParrot! 12 Apr @ 9:18am 
hey, are there any plans on making variants for large grids?
Silly Arthropod 8 Apr @ 2:55pm 
WE ARE SOOOO BACK :steamhappy: i thought people abandoned all the balloon thing, thank you for reviving this concept, can't wait to test it <3
TheHellKat 8 Apr @ 12:52pm 
Having a bomb playing with this mod, don't fully understand it as I am having trouble keeping things level in flight (center of mass is fine, think I know what the problem is, will need a rebuild to fix), but otherwise a really fun and inventive mod.
Grebanton1234 7 Apr @ 9:30am 
They don't really make much sense but they're so fun to use that that doesn't matter. Also makes ships a lot safer. I've had too many ships crash due to a loss of fuel or power.
TheMysticWolf10 6 Apr @ 7:11pm 
can the orange zeppelin please be uploaded/linked i would love to use it
lord.riker 5 Apr @ 9:13am 
Hoping for a large grid variant in the next update
Raj 4 Apr @ 3:19pm 
Kirov reporting!
Frosty  [author] 4 Apr @ 3:11pm 
Not currently but in the next update soon TM ill add a config file
Kozmik 4 Apr @ 3:57am 
Is there any way to customise the maximum lift that can be produced by these blocks?
Frosty  [author] 1 Apr @ 10:54pm 
yes is does work with Aerodynamic physics, the mods are fully compatible.
Tankheadned 1 Apr @ 6:37pm 
I don't have the skill to do it, but a patch to get this and Aerodynamic Physics to play together would be astounding. Unless I'm dumb and it does somehow
TheMysticWolf10 30 Mar @ 2:49pm 
can the airships in the images be linked please i would like to use them
Rantalunta 30 Mar @ 6:13am 
For Large Grid Version* one could try this: https://sp.zhabite.com/sharedfiles/filedetails/?id=790910033

* not excacly the same, but still interesting
Ainori 29 Mar @ 9:27pm 
:steamhappy: Great job! +1 for the large grid:shockedstar2022::steamthumbsup:
ChrysalidWyvern 29 Mar @ 12:56pm 
+1 vote for large grid variants, pls
Space Ace 28 Mar @ 8:22am 
MES Sky Whales when? XD
Gnat The Gnome 27 Mar @ 1:34pm 
beep beep Richie, we all float down here.
Frosty  [author] 25 Mar @ 11:12pm 
Yes this works on dedicated servers, Please no Re-uploads
STUNNING & BRAVE 25 Mar @ 10:08pm 
Agreed large grid variants would be great.

Would this be fine to run on a server?

Could re-upload an unlisted version of this for server use for balancing in the script?
kre8or 25 Mar @ 7:04am 
This mod is really cool, love being able to make floating things. I have an immediate request however, and that is large grid versions.
Chipstix213 25 Mar @ 6:07am 
Oh no, everything is floating now
TheMysticWolf10 24 Mar @ 1:29pm 
also I love the mod
TheMysticWolf10 24 Mar @ 1:29pm 
can the airships in the images be linked please
McTec Ind. 24 Mar @ 1:02pm 
Not just water mods... I can see people use these to build heavy battle mechs, that don't get crushed under their own weight. Just a nice building addition altogether.
SimCity Enjoyer 24 Mar @ 12:59pm 
brother, new era in watermod is space engineers 2
Wolfwynd: High Guard 24 Mar @ 12:22pm 
New era in water mod ballast tanks maybe?
BattlestormTitan 24 Mar @ 6:01am 
:summerufo: ufo time
Eisen 24 Mar @ 5:17am 
Space Magic