Space Engineers

Space Engineers

Federal Industrial - Vacuum Balloons
39 件のコメント
Turtlrpups 6月6日 16時37分 
Really wish there was a video on this bc i dont think im understanding this like u do, i will attempt more prototypes tmr but i cant seem to get it to stabilize and align properly the last few platforms i tried to make
Kiddywink 6月4日 19時33分 
Seems to automatically adjust to the addition of blocks, but not removal, though.
Kiddywink 6月4日 19時22分 
@Turtlrpups kn stands for kilonewtons, with one newton being the force required to accelerate one kilogram of matter in free space to 1 meter per second per second. For example, this means that in order for a vehicle to exactly cancel out the force of gravity (ex. hover), its mass in kilograms, including that of the cells themselves, must be calculated and multiplied by the acceleration one kilogram would experience due to the aforementioned gravitational force, with this number then having to be evenly split among the properly positioned cells. Fortunately, entering a vehicle will show its mass in kilograms in the bottom-right corner of the HUD. Unfortunately, whereas the gravity indicator (P-Gravity) on the right of the hotbar shows the intensity of the gravity of the planet you are on as a factor of the Earthlike's gravity near the surface (g's), the magnitude of Earthlike's gravitational acceleration is never shown in the game.
Turtlrpups 5月30日 15時56分 
confused on how this block works, cant seem to get it stabilized, its too bouncy all over and not sure how to tell how much weight it carries as idk what 0.6 kn is capable of carrying, and for some reason the lift/ lower function doesnt do anything and it tilts straight up everytime, gyroscope is not helping either even with sufficient thrusters
1antonioorlo1 5月26日 8時01分 
Finally
Anarch Cassius 5月8日 19時52分 
Your movement blocks are some of the best. Very glad to have an up to date balloon that works with water mod and isn't super invasive. Looking forward to the large block version.
Frosty  [作成者] 5月7日 22時35分 
Large gird cells Soon TM
Frosty  [作成者] 5月7日 22時02分 
Update 1 is out, Config file added and Improved lift logic for connected grids
CosmicAggressor 4月29日 8時56分 
This is a pretty cool mod idea, but it seems almost useless without large grid varients.
Less airship and more air skiff.
Frosty  [作成者] 4月15日 2時57分 
Yes it is compatible with water mod
nickforgie 4月14日 9時30分 
does this work with water mod?
HeyLookitsParrot! 4月12日 9時18分 
hey, are there any plans on making variants for large grids?
Silly Arthropod 4月8日 14時55分 
WE ARE SOOOO BACK :steamhappy: i thought people abandoned all the balloon thing, thank you for reviving this concept, can't wait to test it <3
TheHellKat 4月8日 12時52分 
Having a bomb playing with this mod, don't fully understand it as I am having trouble keeping things level in flight (center of mass is fine, think I know what the problem is, will need a rebuild to fix), but otherwise a really fun and inventive mod.
Grebanton1234 4月7日 9時30分 
They don't really make much sense but they're so fun to use that that doesn't matter. Also makes ships a lot safer. I've had too many ships crash due to a loss of fuel or power.
TheMysticWolf10 4月6日 19時11分 
can the orange zeppelin please be uploaded/linked i would love to use it
lord.riker 4月5日 9時13分 
Hoping for a large grid variant in the next update
Raj 4月4日 15時19分 
Kirov reporting!
Frosty  [作成者] 4月4日 15時11分 
Not currently but in the next update soon TM ill add a config file
Kozmik 4月4日 3時57分 
Is there any way to customise the maximum lift that can be produced by these blocks?
Frosty  [作成者] 4月1日 22時54分 
yes is does work with Aerodynamic physics, the mods are fully compatible.
Tankheadned 4月1日 18時37分 
I don't have the skill to do it, but a patch to get this and Aerodynamic Physics to play together would be astounding. Unless I'm dumb and it does somehow
TheMysticWolf10 3月30日 14時49分 
can the airships in the images be linked please i would like to use them
Rantalunta 3月30日 6時13分 
For Large Grid Version* one could try this: https://sp.zhabite.com/sharedfiles/filedetails/?id=790910033

* not excacly the same, but still interesting
Ainori 3月29日 21時27分 
:steamhappy: Great job! +1 for the large grid:shockedstar2022::steamthumbsup:
ChrysalidWyvern 3月29日 12時56分 
+1 vote for large grid variants, pls
Space Ace 3月28日 8時22分 
MES Sky Whales when? XD
Gnat The Gnome 3月27日 13時34分 
beep beep Richie, we all float down here.
Frosty  [作成者] 3月25日 23時12分 
Yes this works on dedicated servers, Please no Re-uploads
STUNNING & BRAVE 3月25日 22時08分 
Agreed large grid variants would be great.

Would this be fine to run on a server?

Could re-upload an unlisted version of this for server use for balancing in the script?
kre8or 3月25日 7時04分 
This mod is really cool, love being able to make floating things. I have an immediate request however, and that is large grid versions.
Chipstix213 3月25日 6時07分 
Oh no, everything is floating now
TheMysticWolf10 3月24日 13時29分 
also I love the mod
TheMysticWolf10 3月24日 13時29分 
can the airships in the images be linked please
McTec Ind. 3月24日 13時02分 
Not just water mods... I can see people use these to build heavy battle mechs, that don't get crushed under their own weight. Just a nice building addition altogether.
SimCity Enjoyer 3月24日 12時59分 
brother, new era in watermod is space engineers 2
Wolfwynd: High Guard 3月24日 12時22分 
New era in water mod ballast tanks maybe?
BattlestormTitan 3月24日 6時01分 
:summerufo: ufo time
Eisen 3月24日 5時17分 
Space Magic