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and i change the same file in the: \mods\Illyria_RiotPack _Redux\media\scripts\clothing\Swatpack_clothing ... just in case.
Search for item Jacket_Swat line and change BodyLocation = Tshirt, BloodLocation = Shirt, WorldStaticModel = Tshirt_Ground,
that all, sorry for the english
2.) In regards to the many clothing items not equipping properly in the wrong slots, looking weird or clipping, etc. Has all already been fixed. Just waiting on B42 stable to upload along with the mod menu, vehicles, frag grenade, etc to upload it all.
No sense in doing a big update before b42 stable, when each hotfix breaks things and everyones saves and have to constantly reupdate and potentially risk people losing their save games, when im attempting to fix things such as armored car windows, reinforced frames, the armor block system.
there is a method to the madness. If you have any more questions regarding how real life military equipment works id be happy to explain.
Get your characters strength up and you wont have any more issues. I always start my characters with lvl 9+ strength and fitness if possible with at least one bonus level into nimble if i can as they are the 3 hardest skills to level and most important at keeping you alive in melee.
2/2
1.) As I have personally worn armor in combat Kevlar, Cordura, or Reinforced Nylon in general especially as clothing is NOT light at all if its trying to stop anything above class 3 not to mention the plates inside the carrier you are also wearing.
Plate armor that knights wore is actually significantly lighter than most of what is used in modern day. Modern day armor has to account for not only stopping the bullet but limiting the force damage it does as well. The second time i was shot my plate caught it and it still broke 2 of my ribs.
Modern Tactical shields class 4 and above (Swat Riot shield in mod) weigh in excess of 50+ pounds on one arm. You have to be strong to be in combat. Why do you think soldiers and full time swat teams get paid to do nothing but workout and practice combat tactics.
1/2
the shield doesnt look right at all, texture wise its fine but the possitioning is wack, when you swing your weapon it is completely out of your hand, when you are ready and idle position its floating above my arm,which i can only assume is for trying to stop it from clipping
im not a modder, i dont know how to fix these problems myself but i can certainly say it bugs me to see it 2/2
first of all, everything is rediculously heavy, i am somehow encumbered by wearing the clothes and nothing else (that includes a shield and low strength, but thats not the point, its fucking clothing im not in knight armor, and even then considering its weight knight armor *feels* light due to the spread of said weight over the whole body) my homeslice is struggling to walk in this stuff let alone hold his weapon
1/2
it gives an extremely high chance to block zombie attacks if you've been grabbed. You can see the block mechanic in the video above, when grabbed by a zombie and holding a shield, wearing armor or both there is a chance for the attack to be 'blocked'. You will know when it happens as you will see the words blocked appear above your characters head.
This block chance is rolled second when calculating if a zombies attack will damage you, so when grabbed by a zombie this is how your protection rolls:
1.) a. Chance to shove away based on Athletics and Strength
b. Chance to shove away based on weapon skill proficiency.
2.) Chance to block attack with the mechanic in this mod.
3.) Chance for any clothing to absorb the attack with its bite/scratch defense.
Secondly, i reported a bug in here , when you can, please check it out, just wanted to let you know.
Cheers.
@SpartanH347, Yes, its build 41 compatible
Ok, that has to be super annoying. Take your time since working a job takes the energy out of you and yeah, i know the feeling
This block chance is rolled second when calculating if a zombies attack will damage you, so when grabbed by a zombie this is how your protection rolls:
1.) a. Chance to shove away based on Athletics and Strength
b. Chance to shove away based on weapon skill proficiency.
2.) Chance to block attack with the mechanic in this mod.
3.) Chance for any clothing to absorb the attack with its bite/scratch defense.
WARN : Script f:0, t:1737570565349> ModelScript.check > no such model "???.Weapons/1Handed/RiotShieldPolice" for Base.RiotShieldPolice.
WARN : Script f:0, t:1737570565361> ModelScript.check > no such model "???.Weapons/1Handed/RiotShieldSwat" for Base.RiotShieldSwat.
I have the full debug log saved, if you want to see it let me know.
Clothing is set to I think 0.4 or 0.45 and tends to spawn a lot compared to other potential loot in things like lockers crates etc. Ill let you know if i find any in game but like i said its no issue for me, i was expecting the mod to make the save potentially not work so its all a bonus
https://youtu.be/Rx8pwvmXoRM?si=KSsk6WzM1xm-vE6c
Maybe I wont find zombies or items in the game but adding them with debug after adding to existing save is working fine for me.
I removed the police shield among other things from the loot table, that are not working properly. They are still spawnable, but you shouldnt be able to find them in the game world.
Please view the change notes and the mod description for what is working properly and what isn't.
Happy Zombie killing