Project Zomboid

Project Zomboid

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B42 Swatpack Redux
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15 Jan @ 7:35pm
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B42 Swatpack Redux

Description
Port of the swatpack mod to build 42.

I do not own the contents of this mod, all i did was update code and make the mod compatable with build 42.

All credit should be directed to the original creators: Paw Low, Johnny Dollar, and Relihschneider. Link to the original mod is below.

This version should be compatible with both build 42 and 41. Let me know if you find otherwise.
This version is not compatible to use with the original build 41 version of the mod at the same time.

See the change logs for detailed updates

NEW SAVE IS NEEDED

With the changes that came to B42; Vehicles that where added in this mod have been completely disabled until I have the time to find what the issue is or rebuild them. They currently completely break the HUD of all vehicles, vanilla and added. I should have this fixed soon. Vanilla Vehicles still work completely fine in this version.

Swat Riot shields are in and working properly now, however it is still off the correct position of the new B42 animation skeleton and I cannot get it or the police shield to attach properly at current. The shields will look goofy when shooting one handed firearms. I will fix this when i can.

I updated the Swat Gas Mask to give resistance to corpse sickness.

The Frag Grenade, MP5, both shotguns, rubber bullets and Police Riot shield have been removed from the games loot tables. They are still spawnable via ID, the police shield, Shotguns and frag grenade are removed currently until i get the time to fix them.

The MP5 on the other hand I removed for balance reasons. An smg that has max weapon damage firing 9mm is ridiculous. There are plenty of other mods that add MP5's to the game, and its still spawnable if you want this version.

There is clipping on the groin area of the Swat Pants, and top of head on the swat balaclava. Im aware of this, it will be fixed soon.

This port and the state of build 42 is rough, if there are bugs dont be surprised.

I recommend if you are an experienced player to increase the zombie population or add other factors to increase difficulty with this mod active. This will make your early game pre-military loot (Brita armor mod etc) extremely easy.

Current Features:

Armor System that can block zombie attacks
All Swat Armor and clothing from original mod
Roaming Zombies wearing Swat/Bomb/Riot Gear
Swat Riot Shields, Concussion, and Smoke Grenades.

Returning Features (Eventually):

All Swat vehicles from original mod
Both Riot Shotguns (Using standard shells)
Frag Grenade
Police Riot shield (clear shield)

Features seemingly lost for good (at current):

Rubber ammo
Armored Car windows

This mod will stay up until its either taken down by the original creators or until they update the original mod making this one irrelevant.

I will continue to support this when i have time. Don't expect the full contents of the mod to be out until B42 beta with multiplayer is out.

Happy zomboiding.

Original mod link: https://sp.zhabite.com/sharedfiles/filedetails/?id=2091564445


Workshop ID: 3408350979
Mod ID: Swatpack
Popular Discussions View All (1)
2
23 May @ 3:27am
Bug Report
Rusty #DopeRust
50 Comments
Andagor 14 Jun @ 10:39pm 
@Illyria Thanks for the reply. Now I understand the emphasis of the situation - it's not an active skill (pressing push for a shield) but a passive probability that increases with armor, shield, strength and good weapon skills. It's weird because you really expect to actively block (not push as usual) with your hands too, maybe a few zombies in front of you, but since it doesn't work it's confusing.
MattS 14 Jun @ 8:39am 
hi everyone i solve the swat jacket conflict with the bullet vest, if u want to fix it go to: mods\Illyria_RiotPack _Redux\42\media\scripts\clothing\Swatpack_clothing
and i change the same file in the: \mods\Illyria_RiotPack _Redux\media\scripts\clothing\Swatpack_clothing ... just in case.

Search for item Jacket_Swat line and change BodyLocation = Tshirt, BloodLocation = Shirt, WorldStaticModel = Tshirt_Ground,

that all, sorry for the english
Illyria  [author] 24 May @ 11:51am 
@KateTheKatPlays,

2.) In regards to the many clothing items not equipping properly in the wrong slots, looking weird or clipping, etc. Has all already been fixed. Just waiting on B42 stable to upload along with the mod menu, vehicles, frag grenade, etc to upload it all.

No sense in doing a big update before b42 stable, when each hotfix breaks things and everyones saves and have to constantly reupdate and potentially risk people losing their save games, when im attempting to fix things such as armored car windows, reinforced frames, the armor block system.

there is a method to the madness. If you have any more questions regarding how real life military equipment works id be happy to explain.

Get your characters strength up and you wont have any more issues. I always start my characters with lvl 9+ strength and fitness if possible with at least one bonus level into nimble if i can as they are the 3 hardest skills to level and most important at keeping you alive in melee.

2/2
Illyria  [author] 24 May @ 11:44am 
@KateTheKatPlays, Yes 90% of what you have stated i have already fixed. As i have said before I'm waiting to update the mod in its entirety when build 42 multiplayer comes out.

1.) As I have personally worn armor in combat Kevlar, Cordura, or Reinforced Nylon in general especially as clothing is NOT light at all if its trying to stop anything above class 3 not to mention the plates inside the carrier you are also wearing.
Plate armor that knights wore is actually significantly lighter than most of what is used in modern day. Modern day armor has to account for not only stopping the bullet but limiting the force damage it does as well. The second time i was shot my plate caught it and it still broke 2 of my ribs.
Modern Tactical shields class 4 and above (Swat Riot shield in mod) weigh in excess of 50+ pounds on one arm. You have to be strong to be in combat. Why do you think soldiers and full time swat teams get paid to do nothing but workout and practice combat tactics.

1/2
KateTheKatPlays 24 May @ 7:41am 
oh and the swat goggles dont look right, one of the lenses clips halfway into itself
KateTheKatPlays 24 May @ 7:35am 
the fact that the tactical swat pants and boots are opposite sides of the spectrum makes it look rediculous, the pants are chunky, which i really like in my pants, but the boots are built like socks, i literally have to use a 3d shoes mod just to wear something that even remotely fits the size of the combat pants, and the fact there is only a hiked up version limits what you can wear with them without them looking like long shorts

the shield doesnt look right at all, texture wise its fine but the possitioning is wack, when you swing your weapon it is completely out of your hand, when you are ready and idle position its floating above my arm,which i can only assume is for trying to stop it from clipping

im not a modder, i dont know how to fix these problems myself but i can certainly say it bugs me to see it 2/2
KateTheKatPlays 24 May @ 7:35am 
i realize that you probably dont have any effect on the mod, and all you did was port it, but i've got a few problems (which sucks because this is the only 'good' swat armor mod

first of all, everything is rediculously heavy, i am somehow encumbered by wearing the clothes and nothing else (that includes a shield and low strength, but thats not the point, its fucking clothing im not in knight armor, and even then considering its weight knight armor *feels* light due to the spread of said weight over the whole body) my homeslice is struggling to walk in this stuff let alone hold his weapon

1/2
Illyria  [author] 22 May @ 4:47pm 
@Andagor, reposting a previous response i gave to the same question.

it gives an extremely high chance to block zombie attacks if you've been grabbed. You can see the block mechanic in the video above, when grabbed by a zombie and holding a shield, wearing armor or both there is a chance for the attack to be 'blocked'. You will know when it happens as you will see the words blocked appear above your characters head.

This block chance is rolled second when calculating if a zombies attack will damage you, so when grabbed by a zombie this is how your protection rolls:

1.) a. Chance to shove away based on Athletics and Strength
b. Chance to shove away based on weapon skill proficiency.
2.) Chance to block attack with the mechanic in this mod.
3.) Chance for any clothing to absorb the attack with its bite/scratch defense.
Andagor 19 May @ 11:49pm 
I didn't understand how the shield works, I take it in my hands and nothing changes in the mechanics, I push the zombies the same way as with my hands, if I don't do anything the zombies bite - how is it different from pushing with the hand?
Rusty #DopeRust 2 May @ 1:42pm 
@Illyria, firstly, thank you for porting this mod to the most recent build and share it with the community of PZ, awesome work.

Secondly, i reported a bug in here , when you can, please check it out, just wanted to let you know.

Cheers.