Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
And thanks you very much for this immersive mod. (comment made with Google translator)
Keep the good fight we got Z to kill
You can fix it by going to ProjectZomboid\media\textures\Body\Masks and then copying Mask, Belt, Crotch, LeftLeg, and RightLeg into media\textures\Clothes\MPoncho
Just thought I'd let you know in case you get around to updating
@2M4L - I'll upload an alternate version with Akyet's original protection values that will be linked in the description of this mod.
Crafting recipes were removed due to an old coding format that was used for the original mod that no longer works. The mod runs with the crafting recipes in place, however, the game throws a large number of errors and it breaks vehicles. I decided to remove the recipes as a quick fix instead of reworking the entire recipes for B42.
If there is any interest in a separate mod upload with Akyet's original protection values, I can make that happen.