Stellaris

Stellaris

Gigastructures + Real Space 6x + Megastructures
93 opmerkingen
RobotWaifuForU 17 mei om 3:28 
something broken, game crash every 5 days
reshuram05 8 mei om 13:41 
@Dave Aeternites might have something to do with it i bet
Real space just got updated to v4
Dave 3 mei om 18:40 
What kind of cope caused you to deliberately remove the bloody moon and planetcraft vessels lol
vixisdead 21 apr om 5:45 
"🎮 Gameplay Compatibility:
🎨 Graphics and scaling improvements only; no impact on gameplay mechanics.
💾 Fully compatible with existing save games and safe to add or remove at any time."

would've been nice if the whole 'disables several late-game mechanics' thing was included in the description, or if the fork that fixed it still existed. it kinda sucks spending hours trying to troubleshoot a bug just to find out someone did it on purpose.
akdude2000 2 apr om 13:47 
there waiting for the big one first i think they said, gonna rebuild from the ground up
General Tennobi 2 apr om 9:25 
Update?
akdude2000 20 mrt om 14:15 
i mean giga still works with system scale, the mega structure models just break
You can remove this mid play through Im pretty sure.
I't will break ai attack ranges on giga craft tho, and any weapons added by giga wil also not have there ranges balanced.
Zaire82 16 mrt om 8:53 
Wasnt aware this removed attack moons and such. Been trying to build them only for them to disappear... I agree that's a deal-breaker. Had I known I would have just removed system scale.
Lolek_ups 16 mrt om 1:43 
I'm not sure if it's just my load order, but the ringworlds are all screwed up, some sections are big, and clumped together, and some are tiny but far apart. Also, the matter decompressor is way to big.
akdude2000 8 mrt om 15:57 
i do not believe so, no
theDehumanized 8 mrt om 5:41 
Do I need a patch if I am not using those two scaling mods?
automatiik 3 mrt om 21:15 
oh thats
thats my hero
Namo Buddhaya 28 feb om 9:57 
Thanks for working on this friend!, I value the time you've put into this. Is there any way the reactors for asteroid artillery and attack moons can be fixed? Or something one could do in their files to re-enable them even if buggy?
tony_sm  [auteur] 24 feb om 19:54 
PS. after 4.0 I am starting from scratch,
tony_sm  [auteur] 19 feb om 21:23 
Broken rings updating soon. Sorry, life got in the way
LuckyNumberKevin 19 feb om 16:54 
@akdude2000, same. I am too dumb to do what tony_sm does or even follow his instructions haha.

It might be best to hope he (or someone else with the Real Space team) picks it up after the next round of updates. That, or some one posts a guide for dummies like me lol
akdude2000 18 feb om 14:07 
im pretty sure etheric is working on something, not sure tho, tony_sm said somthing about a fork but idk where that is
Dv11Ru 18 feb om 3:16 
doesnt work. ringworlds are bugged, gas giants wit iggdrasyl complex not rendering properly, etc. if someone knows how to fix this, please help
LuckyNumberKevin 17 feb om 13:30 
Since this patch removes the reactor for attack moons, asteroid artillery, system crafts, and behemoths - it's a no from me. Sucks, I love real space/system scale but it just simply is not worth the cost of losing the best gigastructers the mod has to offer.
akdude2000 9 feb om 15:31 
they are disabled with this patch due to issues fixing the models, from what i understand
Ферзь 6 feb om 9:55 
Why i can't build attack moon?
akdude2000 1 feb om 18:42 
i would love to, but i do not have the technical knowledge to even know where to start.
tony_sm  [auteur] 1 feb om 3:52 
@akdude2000 There is another existing version up with my name on it. I'm happy to give it away to someone that wants to take this in another direction. I would be happy to help too. I do see that there is more than one direction for this mod to go. And re-enabling everything seems to be one of those directions.

@SheildsofFire Thank you!!! I am trying :)
ShieldsOfFire 29 jan om 13:37 
@tony_sm thanks for working on this patch. I've attempted to update parts of an earlier patch before and it's not an easy mod to handle.
akdude2000 29 jan om 13:12 
when you say fork, is there a way to have some sort of notification of that, or get more information about the development?
tony_sm  [auteur] 28 jan om 21:55 
@ akdude2000 I am hoping @Etheric reforks the mod. And no sweats
akdude2000 28 jan om 21:48 
sorry, was not really my intent. Mainly i was a bit frustrated because from what i could find i thought it said maginots moons and ast arty was disabled due to balancing reasons, which was frustrating.

Would it be at all possible to have them left in in there broken state, and just have a popup or sub mod to turn them off, or vice versa?
tony_sm  [auteur] 28 jan om 21:39 
Let me be as brutally honest as I can be. No one tried to deal with those busted assets, and the rest of the issues that made the last version, a left for dead. Everyone now has their ideas, and even forks once these things were fixed. So once the real work is done, it's a free for all? And no one asks, they demand, or just do. What am I missing? This is an attitude I have not seen before on anything else I have worked on.
tony_sm  [auteur] 28 jan om 20:43 
my apologies. I will have to do a farther update on RIingworlds. Went too far :S
@ akdude2000 you were demanding. I should've screen pic'd them. What about them?
akdude2000 28 jan om 11:17 
i did see you mentioning ast art being re enabled, but what about Maginot worlds?
akdude2000 28 jan om 11:14 
so my report of issues is gone? if you want them reported somewhere else, where should i put them?
tony_sm  [auteur] 27 jan om 5:14 
@Etheric, I'm killing all the dupe mods, except the other Gigas/Real space patch. I sent you an invite for contributer. Please fork it how you like. I'd be happy to help, and it would make a good option for those that want it.
tony_sm  [auteur] 26 jan om 14:52 
@Etheric all good man, and it was good talking with you the other day!
LimeLord 26 jan om 13:38 
I will miss my moons... it was a glorious if brief time
Etheric 25 jan om 13:52 
I had previously created a mod to re-add moons, maginots, asteroid arty, and decrease range of the crisis strike craft, and a few other small tweaks. My mod was based on tony_sm's work and and they asked me to remove my mod so I did.

@tony_sm
I am sorry I did not check with you before uploading my changes. I did not anticipate this would be an issue, but I take responsibility for my actions. I did not check first.

I sincerely apologize and will not upload mods incorporating your work again.
Ooga_Boogaloo 19 jan om 9:46 
I still dont have attack moons even after uninstalling if I reinstall will that fix it?
tony_sm  [auteur] 12 jan om 12:10 
@LimeLord Thank-you

@Lone Soviet. Then just run Real Space without ships in scale, and system scale. And run Gigas, but not this mod. It would be just fine
LimeLord 9 jan om 7:07 
The moons now have reactors but no combat computers so they still can't be built I'm not sure if this is intentional but I thought I should let you know.
Lone Soviet 8 jan om 12:40 
why does it need ships in scaling? doesn't that mod also change balance? settings or not?
tony_sm  [auteur] 8 jan om 7:02 
@samwithham I will look into it for next update
samwithham 7 jan om 16:33 
i tried using your mod, but the asteroid artillery doesn't work. Sometimes it just deconstructs and then I can't use the spot for anything else.
tony_sm  [auteur] 5 jan om 12:10 
@Basilevs Arsenios thank you, that is the goal.
Basilevs Arsenios 5 jan om 11:06 
tony_sm главное что вы работаете над модом. а значит рано или поздно всё починиться :)
Basilevs Arsenios 5 jan om 11:05 
кристаллические мегабур неправильно распологается над планетой( слишком высоко)
tony_sm  [auteur] 5 jan om 11:04 
@Basilevs Arsenios Lots to look at for next update. Good the dyson Sphere is working properly now.
Basilevs Arsenios 5 jan om 10:56 
Мегаструктуры неправильно масштабируются у звезд О-класса
Basilevs Arsenios 5 jan om 10:51 
Звездный подъемник тоже не масштабируется
Basilevs Arsenios 5 jan om 10:50 
Подавитель синтеза тоже не масштабируется