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The bug is not usually serious, but if you do want to exercise, it can be a nuisance.
non wearable with non wearables.
example:
satchel merge with backpacks
grocery bag merge with paperbag
i also discovered that the capacity limit is NOT imposed on furniture...
Please refer to the description of the "Customizable Containers" MOD
It simplifies it so that you only need to overwrite the original PZ folder with the attached files.
Then go into the game and change the values you want.
No need to open the PZ underlying file to find the required code to change the value
Of course, there are also disadvantages
Whenever PZ officially updates the version
You will have to manually overwrite it again
Hope this information helps your backpack MOD.
ProjectZomboid\zombie\inventory\types\InventoryContainer.class
30 private int MAX_CAPACITY_BAG = 50;
my bagmerge is foiled.. you can only get max capacity of 50 now.
hoarding is harder now.
moved the sac;s dot option from sandbox to Modoption
forgot about checking that.
yea. vanilla mod option will be good.
sandbox was quicker.
just wanted to start playing and testing bagmerge.
Here is how
And here is how to make an apply
I have added compatibility with re order mod.
I have added bag ordering, not as great as the reorder mod, but it does the job for me at least.
ah crap.. i left debug text .. dam it.
Also now there is new vanilla system like your but for vehicle containers, so it might be a good idea to check if it's aldeary on shortcuts
those dots are causing issues, I have removed them for now, and will try to see if i can bring them back without breaking things.
a fix is coming soon, which will play nice with player inventory filter and drag and drop for reorder.
if self.container.getContainingItem and self.container:getContainingItem() and self.container:getContainingItem():getContainer() and
Hope it will fix for now
Only by setting a sort value
the screenshot is the order i use.
the first comment says to load after and works with Tidy Up Meister. as well. so, i do not know.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2901962885&searchtext=reorder
me too! I havent even started to play yet.
I'm looking forward to the item merge and bag merge.
1- i think you are referring to the mod ordering page ?
2- this version is only 2 levels deep AND player Inv for now. loot windows coming later.
3- yes, fetching items on some recipe works and others not. sometimes, the items does not need to be in an "opened" bag, and it works. sometimes.. like "taking engine parts" will not work, if you do not have wrench in your inventory. so, these things are beyond help..
next up would be zombie filters, then work on that loot bag shortcuts.
(1) This should be loaded BEFORE the Reorder Containers mod. Works great with Tidy Up Meister.
(2) Toggled-on containers do not appear to show up when put into storage in furniture (except car seats/trunks, which is now B42 vanilla), only the player inv, and in there only two layers deep (pretty sure B41 Sac was also only two layers deep, but did work in furniture).
(3) Lastly, just some observations around tool-use in nested containers. An example, with three-layers-deep nested containers: An equipped duffel bag (vanilla shows up) with a fanny pack inside the bag (toggled on, shown) with a pencil pouch inside the pack (toggled on, but does not show up) - A pencil in the pouch will be able to draw on a map - A can opener in the pouch will NOT be able to open a can - A hammer and nails in the pouch will be able to barricade a plank.