Project Zomboid

Project Zomboid

[B42] monstersauce loot mods
40 Comments
Cyber_D 18 Mar @ 3:50pm 
Yes, I found the same bug with the fanny bag. And yes, changing the position really helps. However, while I was trying different position options, the bags were cloned. Not as a complete copy, but rather as a shortcut. Then I tried to insert one into the other, and the game crashed.
The bug is not usually serious, but if you do want to exercise, it can be a nuisance.
MonsterSauce  [author] 7 Mar @ 8:02am 
i havent seen that happening. i did see that, fannys acted weird. so i just equip front; then back then it was fixed.
Doomer Man 2 Mar @ 3:56pm 
Another thing I noticed is if I drop a container that has been bag merged it goes back to default values on pickup.
Doomer Man 2 Mar @ 7:53am 
Ah got it no wonder I was confused I used to use the old one and use garbage bags to up capacity but makes sense then.
MonsterSauce  [author] 2 Mar @ 5:22am 
wearable merge with wearable.
non wearable with non wearables.

example:
satchel merge with backpacks
grocery bag merge with paperbag

i also discovered that the capacity limit is NOT imposed on furniture...
Doomer Man 1 Mar @ 11:21pm 
seems the bag merge doesnt work with most containers? seems to only work on wearable containers not things like shopping bags and garbage bags
元本山 31 Jan @ 1:51pm 
To bypass PZ's hard-coded backpack capacity
Please refer to the description of the "Customizable Containers" MOD
It simplifies it so that you only need to overwrite the original PZ folder with the attached files.
Then go into the game and change the values ​​you want.
No need to open the PZ underlying file to find the required code to change the value
Of course, there are also disadvantages
Whenever PZ officially updates the version
You will have to manually overwrite it again
Hope this information helps your backpack MOD.
:steamhappy:
MonsterSauce  [author] 5 Jan @ 5:36pm 
So..

ProjectZomboid\zombie\inventory\types\InventoryContainer.class

30 private int MAX_CAPACITY_BAG = 50;

my bagmerge is foiled.. you can only get max capacity of 50 now.
hoarding is harder now.
UnCheat 4 Jan @ 8:42pm 
That great! Thank you
MonsterSauce  [author] 4 Jan @ 8:24pm 
sandbox options are now in modOptions. you wont need the sandbox option mod anymore.
moved the sac;s dot option from sandbox to Modoption
MonsterSauce  [author] 1 Jan @ 6:33am 
ah, that bug. hahaha
forgot about checking that.

yea. vanilla mod option will be good.
sandbox was quicker.
just wanted to start playing and testing bagmerge.
UnCheat 31 Dec, 2024 @ 11:32pm 
Changing sandbox options midgame via mods sometimes can break the game and is not available for a most game modes without mods
UnCheat 31 Dec, 2024 @ 11:18pm 
Why sandbox options for client side UI render? Can you make use of vanilla mod options?
Here is how
And here is how to make an apply
MonsterSauce  [author] 31 Dec, 2024 @ 9:15pm 
I have made a new sandbox option for sac's dots.
I have added compatibility with re order mod.
I have added bag ordering, not as great as the reorder mod, but it does the job for me at least.

ah crap.. i left debug text .. dam it.
MonsterSauce  [author] 29 Dec, 2024 @ 8:02am 
I haven't .. even played the game yet... been to busy.
UnCheat 29 Dec, 2024 @ 8:01am 
@MonsterSauce Thanks! If you bring them back please consider making them toggleable

Also now there is new vanilla system like your but for vehicle containers, so it might be a good idea to check if it's aldeary on shortcuts
MonsterSauce  [author] 29 Dec, 2024 @ 7:36am 
those red and green dots are to show that the container is equipped or is shortcut.

those dots are causing issues, I have removed them for now, and will try to see if i can bring them back without breaking things.

a fix is coming soon, which will play nice with player inventory filter and drag and drop for reorder.
UnCheat 29 Dec, 2024 @ 7:20am 
Changed ms.container.shortcuts.lua line 12 to
if self.container.getContainingItem and self.container:getContainingItem() and self.container:getContainingItem():getContainer() and
Hope it will fix for now
UnCheat 29 Dec, 2024 @ 6:36am 
@MonsterSauce Please check Sheet Sling Bag when it's untied by action it causes errors
UnCheat 28 Dec, 2024 @ 11:51pm 
Also what green or red marks mean?
UnCheat 28 Dec, 2024 @ 11:50pm 
Reorder Containers drag to sort does not work for me ether
Only by setting a sort value
TeeJay 28 Dec, 2024 @ 10:11am 
Must be a me problem then. Sorry for the false alert and thanks for looking into it :)
MonsterSauce  [author] 28 Dec, 2024 @ 10:04am 
I have tried the mod. reorder seems to be working.
the screenshot is the order i use.

the first comment says to load after and works with Tidy Up Meister. as well. so, i do not know.
TeeJay 28 Dec, 2024 @ 9:37am 
Apologies, i thought i remembered the mod name correctly, Instead of actually checking if i was right :S

https://sp.zhabite.com/sharedfiles/filedetails/?id=2901962885&searchtext=reorder
MonsterSauce  [author] 28 Dec, 2024 @ 8:15am 
Can you link me the mod?
MonsterSauce  [author] 28 Dec, 2024 @ 8:15am 
Hmm. Ill investigate, maybe it's a simple fix.
TeeJay 28 Dec, 2024 @ 5:59am 
Tried using this with "reorder the containers" mod. It loads before this mod and wont work anymore.. if i manually set it to load after, the inventory breaks. Now i can do without the reorder mod, but i sure as hell cant do without this :) thnx man! Much appreciated
MonsterSauce  [author] 27 Dec, 2024 @ 1:22pm 
Something broke when i enable loot window shortcut.
MonsterSauce  [author] 27 Dec, 2024 @ 1:21pm 
Ah. Crap. Ill get that sorted soon.
JohnEdwa 27 Dec, 2024 @ 12:13pm 
The "Toggle <container> On" causes them to go in to the loot window, and not the inventory. First I thought it was some compatibility issue, but it does that even when your loot & simple are the only two mods enabled.
Edgar Lindner 27 Dec, 2024 @ 7:40am 
Seems to happen whenever you have two of the same containers.
Edgar Lindner 27 Dec, 2024 @ 7:35am 
Somehow it stopped working for me to see the bags when I toggle them on whenever they are in another container.
Aang741 25 Dec, 2024 @ 7:36am 
how can i activate this mod?
G-t01l3t. 24 Dec, 2024 @ 5:48pm 
Wah! MonsterSauce has brought SAC to b42! Saucy!!!
MonsterSauce  [author] 24 Dec, 2024 @ 4:37am 
@partis

me too! I havent even started to play yet.
Partis 23 Dec, 2024 @ 9:44pm 
I've been waiting for your mod!
I'm looking forward to the item merge and bag merge.
MonsterSauce  [author] 23 Dec, 2024 @ 6:11pm 
great thank you for the feedback.

1- i think you are referring to the mod ordering page ?
2- this version is only 2 levels deep AND player Inv for now. loot windows coming later.
3- yes, fetching items on some recipe works and others not. sometimes, the items does not need to be in an "opened" bag, and it works. sometimes.. like "taking engine parts" will not work, if you do not have wrench in your inventory. so, these things are beyond help..

next up would be zombie filters, then work on that loot bag shortcuts.
BAPBHΛΩ 23 Dec, 2024 @ 10:10am 
That's the extent to which I Was fiddling around, hope the feedback helps, cheers!!
:steamthumbsup::deadrat::steamthumbsup::deadrat::steamthumbsup::deadrat::steamthumbsup::deadrat::steamthumbsup::deadrat::steamthumbsup::deadrat::steamthumbsup::deadrat:
BAPBHΛΩ 23 Dec, 2024 @ 10:09am 
TY for your diligent modding <3 Some feedback after a couple minutes testing:

(1) This should be loaded BEFORE the Reorder Containers mod. Works great with Tidy Up Meister.

(2) Toggled-on containers do not appear to show up when put into storage in furniture (except car seats/trunks, which is now B42 vanilla), only the player inv, and in there only two layers deep (pretty sure B41 Sac was also only two layers deep, but did work in furniture).

(3) Lastly, just some observations around tool-use in nested containers. An example, with three-layers-deep nested containers: An equipped duffel bag (vanilla shows up) with a fanny pack inside the bag (toggled on, shown) with a pencil pouch inside the pack (toggled on, but does not show up) - A pencil in the pouch will be able to draw on a map - A can opener in the pouch will NOT be able to open a can - A hammer and nails in the pouch will be able to barricade a plank.