Space Engineers

Space Engineers

RC.3d >> Elite Dangerous: FSD Supercruise ENGAGE
39 Comments
Xybeck 2 hours ago 
what blockinfo? can't find settings like that name, here's my config, I only change the AllowInGravity

https://pastebin.com/BfiCYZrr
Sardaukai  [author] 14 hours ago 
Is blockinfo also set to true? (allowingravity)
Xybeck 17 hours ago 
I tried to supercruise in gravity with the settings allow in gravity set to true and after 10 sec countdown the supercruise immediately stop, when I supercruise in space and entering gravity it has no problem
Sardaukai  [author] 10 May @ 1:38am 
Maybe last update broke the fix of RSS with FSD
Please contact RSS modder
(both mods wants to modify physics same time so it crashs)
GigaCars 9 May @ 8:38pm 
only happens when dropping out of warp(testing area is in orbit zone with a RSS world and 2 docked(connector) grids of the same kind and modded thrusters on the grid doing supercruise)
GigaCars 9 May @ 5:51pm 
encountered a crash that the logs mention to this mod
https://pastebin.com/zh20w1qn
GigaCars 6 May @ 11:15am 
you can also link a pastebin of the log here, steam doesn't smite Pastebin links as far as i can tell
King_Bee01 6 May @ 9:04am 
the mod vault doesn't have anythinig? or is it that new I used the link above and there nothing on the discord sever like it's new not even a chat window or anything like it
Sardaukai  [author] 5 May @ 3:30pm 
@King_Bee01
I can have a look at your crashlogs, send it via discord or post an issue at my discord server
King_Bee01 5 May @ 7:48am 
thanks for the discussion page unfortunately changing the config file for the saves don't work the update changed something and now the game will always crash (before the update it was working fine) when I exit fsd and I don't want to use the older one because it's not as accurate as yours which means I'm going to have to get raid mods or just not use yours which sucks cuz I really like your mod I'll still dig around the files but something's different
Sardaukai  [author] 2 May @ 9:41am 
You only need to edit the config.cfg......

https://sp.zhabite.com/workshop/filedetails/discussion/3383316474/600767655558807859/

See this discussion....
set max speed to 0 and it is "unlimited speed"
GigaCars 2 May @ 9:38am 
a number that big would probably apply as a NaN

definitely lower it, not even sure why you'd need that much speed

take this with a grain of salt, sardaukai knows the solution, this is just my thoughts
King_Bee01 2 May @ 8:40am 
I did custom fsd for a max speed of 99999999999999999999999999999999999999.99999999999999999999999999999999999999 should I lower the number? and I do have the energy to do so
Sardaukai  [author] 1 May @ 3:38am 
Do you use custom FSDs?
Check description there:
FSD: Error in block description check your config at SpeedUpBoost value 1.50Block
King_Bee01 30 Apr @ 5:48pm 
Loading cube block: MyObjectBuilder_UpgradeModule/MyFSDriveLarge
Loading cube block: MyObjectBuilder_UpgradeModule/MyPrototechFSDriveLarge
Loading cube block: MyObjectBuilder_UpgradeModule/MyFSDriveSmall
Loading cube block: MyObjectBuilder_UpgradeModule/MyPrototechFSDriveSmall
FSD: Error in block description check your config at SpeedUpBoost value 1.50Block
No definition 'MyObjectBuilder_UpgradeModule/FSDriveLarge'. Maybe a mistake in XML?
No definition 'MyObjectBuilder_UpgradeModule/PrototechFSDriveLarge'. Maybe a mistake in XML? and I think this might be it sorry I don't know this log very well
Sardaukai  [author] 30 Apr @ 4:54pm 
please send me crashlogs
King_Bee01 30 Apr @ 4:13pm 
I think the fsd is broken or I have to many mods but with when I drop fsd it crashes the game I will do testing later
GigaCars 29 Mar @ 10:49pm 
i managed to hit 45 km/s without passing 90% power usage, i went zip so hard
https://sp.zhabite.com/sharedfiles/filedetails/?id=3454749611
Echthros 25 Mar @ 3:44pm 
Attempted fix to conflict with RealSolarSystems that was causing crash has been pushed. It should be possible to use this on RSS worlds now.
Sardaukai  [author] 5 Mar @ 3:18pm 
I tested subgrids a lot, works fine for me. I need more detail. Please post at my discord your savegame.

Currently there is a problem with projected grids. Fix on todo
Prof. Watt de Shock ?! 5 Mar @ 9:53am 
Holding Shift in Supercruise stops the ship from accelerating alltogether. Any ideas ?
TheOofertaffy 16 Feb @ 3:19am 
Just want to add, this would be the stock 50 km/s we see with this mod. I just edit my drives to reach up to speeds of 12-20 mm/s, maybe higher for me provided I need, but 12-20 seems to be a good sweet spot right now.
TheOofertaffy 16 Feb @ 3:11am 
Want to add to @GigaCars problem. I experience the same thing. Maybe it would be good to have 2 different cruise modes. 1 Where the grid has collision, and 1 where it doesn't. The mode that allows collision would be slower, but would allow the players ship to enter and exit orbit zones without crashing, and then they can transistion to the supercruise mode where they can go as fast as they like.
EthicalObligation 16 Feb @ 12:59am 
Seems like the collision detection code is detecting subgrids from the grid attempting super cruise as obstacles.
GigaCars 8 Feb @ 12:59pm 
removed comment because it turns out i mistakenly entered a orbit zone in FSD :skull:
Sardaukai  [author] 7 Feb @ 1:51pm 
I am not able to prevent other mods to move grids.
Do you see the boost at configs? see settings ;)
GigaCars 7 Feb @ 1:42pm 
ah, then what i suggested would be a temporary fix till Ech decides to have RSS not interact grids with no physics, till then, explore the beyond of the stars

i'm curious now though, what if the Hyperdrive got added to this which consumes some more power for more speed(starts at 5 kms and goes up by 5), would be a bit nice to have smth to zip fast across the galaxy
Sardaukai  [author] 7 Feb @ 1:23pm 
RSS simply needs a check not to touch grids without physics. Not a FSD problem.
GigaCars 7 Feb @ 1:19pm 
probably could be fixed by having the mod detect if Real Solar Systems is in the world, and if found will auto disable the Frameshift when it detects a blue zone getting close(distance before auto stop to prevent crash scales with your current speed)

no idea how that'd work though, it's a you problem lol
Sardaukai  [author] 7 Feb @ 12:41pm 
Known crash caused by RSS speedup while you leave blue area of planet.
RSS speed up the grid >> explode
GigaCars 7 Feb @ 11:35am 
got a crash with RSS when trying to exit proxy zone in FSD

i'll post it in a discussion i'll make called Bug Reports for you so you can look into it since steam given me the "less then 1000 characters" error when i tried to put it here
it's a null reference crash btw
Venom36 19 Jan @ 9:33pm 
Where would I go to change those settings? First time I've ever messed with something like this.
Venom36 19 Jan @ 9:32pm 
I didn't even see that. Thanks.
Sardaukai  [author] 19 Jan @ 2:05am 
Simply change settings to your needs ;) See discussions

(you need a bigger number at powerRequirementBySpeedDevider)
Venom36 19 Jan @ 12:37am 
How did you go that speed with so little power being used? I'm barely capping at 100 km/s.
Sardaukai  [author] 18 Jan @ 7:52pm 
take a seat ;)
Last time I tried RSS there could occur a crash.
I dont know if RSS does fix this (grids without physics should not get touched)
GigaCars 18 Jan @ 4:46pm 
Ech linked to this on the RSS main mod

so i am here
Sardaukai  [author] 5 Jan @ 4:19am 
Its a regular workshop world, Real Solar System https://sp.zhabite.com/sharedfiles/filedetails/?id=3351055036

You are able to generate your world with it ;)
Venom36 5 Jan @ 12:13am 
What mod are you using for the planets?