Space Engineers

Space Engineers

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Real Solar Systems
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Type: Mod
Mod category: Skybox, Asteroid, Planet
File Size
Posted
Updated
93.182 MB
18 Oct, 2024 @ 9:04pm
19 May @ 12:17am
43 Change Notes ( view )

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Real Solar Systems

In 1 collection by Echthros
Real Solar Systems Proxies
41 items
Description
It's finally time.

This mod allows for the creation of real solar systems with moving planets, gas giants, and stars. There are no limits on scale, speed, hierarchy, or really much of anything else. Supports fully customizable gravity, day cycles, orbit parameters, multiple stars, and much more!

Build as many systems as you want! Order them however you want! The Sun orbits Mars? A dodecanary star system? Gas giant with fifty moons? Why not? Whether you want a scale model of a real system or something more exotic, go right ahead and build it!

The wait is over. It's time to explore a world in motion!

How It Works
Read More

Setting Up a World
1. Download empty world to start: Empty World

1 (Alt). Alternately, start with the vanilla "Star System" scenario with your chosen settings and delete all of the existing planets. Make sure "Sun Rotation" option is enabled or sunlight will not rotate based on camera position. Do not start with the vanilla "Empty World" or the light direction for the stars will be stuck at a weird angle (see "Real Stars" mod page for details).

2. Load world and type "/TSE" in chat to open Solar System Editor.

3. Go into spectator camera mode and use Editor to create the solar system(s) that you want.

How To Use Editor

4. Type "/TSE" to close Editor. Save world.

Running on DS
1. Follow "Setting Up a World" steps above and create your world running locally (single-player, not on DS).

2. Save world and exit.

3. Deploy new world to your DS. Make sure to include all contents of the "Storage" folder.

The Editor does not work on DS or MP in any capacity. You must create the world locally first. If you want to use the Editor to modify a world already deployed to DS, you will need to download it and run locally to make those edits.

NOTE: If you have already created the hierarchy that you want for your world and just want to tweak some settings without modifying the overall structure, you can edit the Config.xml files for RealSolarSystems, RealStars, and RealGasGiants on the server directly without redownloading.

The only changes that strictly require the Editor are:
-Changes to hierarchy, added/removed planets.
-Changes to terrestrial planet size or type.

Preset Worlds
Vanilla Systems
The Solar System (Scale Model)
Trithorne Cluster

Compatible Planets
Only modded planets that have had proxies defined for them will have correct visuals when viewed from a distance. Here is a full list of all currently compatible planets:

Get Proxies!

Planet Exporter
This is a tool for creating proxy definitions so that mod planets can be used with RealSolarSystems. Doing so will require you to create your own mod, export textures in specific formats, and use a custom config to create your proxy definitions, so keep that in mind. The Exporter will give you the textures, but creating the mod and proxy definitions is not automated.

Get the Exporter Here!

Edit Config
How to Edit Config

Console Commands
"/TSE" or "/ToggleSystemEditor" to open the solar system editor.
"/DeleteAll" to completely remove all celestial bodies in the world.
"/RemoveStrayPlanets" to remove all static planets in the world (i.e. un-managed planets that cannot move)
"/AddStrayPlanets" to add all static planets to the RSS system (can be used to convert a world to use RSS)
"/SetupRealOrbits" sets all planets to have GravityFalloff of 2, making them compatible with Real Orbits. You may need to save and reload the world for Real Orbits to work after running this.

Controls
Alt+O to toggle planet orbit lines.

Upcoming Features
-Atmo controls for terrestrial planets

Known Issues (Fix in Progress)
-Small planets may have mountains that poke through their proxy when in ORBIT zone.
-Dramatic drops in sim speed after playing for a few minutes (on certain machines)
-MES spawns may spawn offset from where they should (can be reduced by reducing spawn range of voxel planets with <VoxelPlanetSpawnRange> values)
-Misc crashes on teleport

Many Thanks!
Special thanks to DraygoKorvan, Digi, enenra, and everyone on the KSH Discord for answering various questions about the engine and saving me from a number of hairy hangups. You guys are awesome!

Other Mods:
https://sp.zhabite.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

Support Future Mods/Updates
[ko-fi.com]
[www.paypal.com]
Popular Discussions View All (19)
75
25 Feb @ 10:59am
Bugs
EthicalObligation
59
17 Apr @ 7:41am
Community to-do list: Modded planet proxies.
ABlueHairedFox
15
2 Jun @ 9:14pm
Real Solar System Worlds
GigaCars
844 Comments
GigaCars 17 Jun @ 7:16pm 
manual till someone makes a lua generator or whatever code works to automatically generate it
Haven 17 Jun @ 6:03pm 
Is it possible to random generate a system or do you have to do it manually
GigaCars 17 Jun @ 10:53am 
double check you don't have any creative settings on or are in creative mode

sounds like you have Invulnerability on
JustDragoon112 16 Jun @ 7:54pm 
Question..
Can these systems that are made with it be used in normal gameplay? I loaded up a system I made in survival and I'm not taking any damage or suffocating in space.
Space Ace 14 Jun @ 6:00pm 
Will the spawned planets still be able to generate economy stations and encounters and such?
Orion Starhunter 11 Jun @ 3:52pm 
Ah, found it under community content. Thanks so much for your help, greatly appreciate it.
GigaCars 11 Jun @ 2:15pm 
they aren't mods, they are worlds found in the custom world section of the world creation menu

i can't boot SE to show a picture myself because the computer that can actually run SE had HDD failure and SE likes to gobble a lot of RAM(which is also used as VRAM on the computer i had to revert to), risking BSoD
Orion Starhunter 11 Jun @ 2:09pm 
Also I already have the empty world and solar system you did but they don't show up on mod option
Orion Starhunter 11 Jun @ 2:08pm 
With solar system how do I delete the default star?
GigaCars 11 Jun @ 2:00pm 
since you used the vanilla star system, it likely means that the empty world you used was the Keen one, don't use that one, it has it's light angle slanted and will make things look weird

that was your problem, use either Solar System or the Empty World linked here