Stellaris

Stellaris

Nanotech Overhaul
62 Comments
♢ Over-in 13 Mar @ 4:34pm 
yo could we get an update? prty plz
Phoenixel 12 Mar @ 3:27pm 
I do not think so
Cubile Oddity 16 Feb @ 9:26am 
does it work with 3.14 ?
A-Sartek 4 Nov, 2024 @ 9:09am 
Hello @TheGreatZmyh and @Parciwel! I'm the author of the following mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2821711162

I would like to request something, ofc whenever you have some spare time, could you please add a way to detect your mod from another mod? There are 3 different ways: Global flag (on action after game start), scripted trigger (by having it always = yes) or scripted variable (using 0 or 1).

A modlist curator requested this so I would say anyone using that curated list; or your mod and my mod together could benefit from this in the future, if you need anything contact me here in Steam or in Discord, either way is fine.
:Yonah:
Jace domon 23 Oct, 2024 @ 12:50am 
Hmm does this mod no longer work with the latest patch as i cant seem to find any of the nante things added including the orgin
Inerael 24 Sep, 2024 @ 1:52am 
oh ok perfect so my game is working well x)

In fact the cetana crisis nanite do it so i was misunderstanding . I think it will be a cool mechanic

Anyway thanks you for this mod :)
TheGreatZmyh  [author] 24 Sep, 2024 @ 1:08am 
@Inerael , yes Nanite Diffuser doesn't hide your system like nebula or Storm does.That is it's intended effect
Inerael 23 Sep, 2024 @ 2:07pm 
hey, great mod thanks you ! Just wondering , is this normal that nanite diffuser ton hide my system from the other ? Like it diminu their armor but when i cheat to play as an ai i still can see inside the nanited system ? (it dont hide like nebula)
TheGreatZmyh  [author] 7 Sep, 2024 @ 7:56am 
@zilix2323
I'll start working on it after DLC releases
zilix2323 7 Sep, 2024 @ 7:24am 
Helloooo<3

I was wondering when the next update might be, no pressure though! <33333
AcesHigh82 3 Sep, 2024 @ 11:17am 
Ty, keep the great work going. Absolutely looking forward for your further progress with the mod.
Vanilla Nano Ascension feels bland in comparison to Virtual/Modular.
TheGreatZmyh  [author] 3 Sep, 2024 @ 10:20am 
@AcesHigh82
First question : yes , motherships can only be obtained using planetary decision
Second question: No, but you can always try , if Real space overrides the vanilla Mothership model it might work.
AcesHigh82 3 Sep, 2024 @ 12:23am 
Two questions:

as I understand the motherships cant be build regularly but are only available to spawn via the planetary decision?

Are the motherships compatible/scaling accordigly in size with the Real Space mod (esp its Ships in Scaling submod)?
TheGreatZmyh  [author] 31 Aug, 2024 @ 5:13am 
@MaxiundMicky Summon the Mothership is a planet decision that can only be used on nanite worlds.
MaxiundMicky 31 Aug, 2024 @ 12:33am 
Where does the nanite mothership decision show up? I've not seen it appear even though I can design the ship
Sammich 28 Aug, 2024 @ 6:05pm 
oh, odd.
TheGreatZmyh  [author] 28 Aug, 2024 @ 2:49pm 
@Sammich there are no building called building_nanotech_clip_factory and building_nanotech_clip_factory_2 in the files of the mod.
Sammich 28 Aug, 2024 @ 11:15am 
theres these buildings called building_nanotech_clip_factory and building_nanotech_clip_factory_2, im assuming those werent meant to be enabled yet?
(to anyone who hasnt seen em theyre basically beefed up versions of the nanotech factory for coordinated fufillment empires)
Doze14 23 Aug, 2024 @ 12:55pm 
Looking forward to the next update :)
Sammich 19 Aug, 2024 @ 12:42pm 
nevermind, i think this is related to a different mod
Sammich 19 Aug, 2024 @ 12:33pm 
the nanite worlds give coordination districts like machine worlds, but dont give any coordinator jobs...
Curdos 5 Aug, 2024 @ 3:33pm 
@TheGreatZmyh
I’m not using any ship set mods that I know of. Perhaps it’s a bug with NSC3? I’ll go poke around in that discord. Thank you!
TheGreatZmyh  [author] 5 Aug, 2024 @ 5:28am 
@Curdos
Hi, thank you for pointing out "Modership" misspelling.
About Nanite interdictor:
The mod doesn't interact with Nanite interdictor in any way. Are you by any chance using RIG Unique Shipset 4.0? Because this mod for some reason removes the ability to select any sections for Nanite Interdictor thus it doesn't show up in the ship designer .
Curdos 4 Aug, 2024 @ 10:12pm 
Last question, I think.. I seem to be unable to actually build the Nanite Interdictor. Apparently I'm supposed to be able to build them after finishing the Tradition tree, and the "Unlocks ships: Nanite Interdictor and Nanite 'Modership'" is there, but its not in my ship designer nor in my shipyards. As far as I'm aware this is the only mod I have that affects the nanotech tradition.. Any insights?
Inerael 4 Aug, 2024 @ 2:31pm 
got the same ahahha, but in the end its better, to prevent lag :)
Curdos 4 Aug, 2024 @ 11:51am 
Oh I see! Sorry, thank you for the clarification
TheGreatZmyh  [author] 4 Aug, 2024 @ 11:45am 
Curdos devs changed how nanite harvesters work and now they dont spawn Nanite Swarmers but instead just give nanites
Curdos 4 Aug, 2024 @ 11:44am 
Does this mod make any changes to the Nanite Harvester spawning Nanite Swarmers? In a practice game I noticed I wasn’t getting any spawns even after a while. I may have just been really unlucky with the size of my planets, but I wanted to be sure
Inerael 1 Aug, 2024 @ 5:54pm 
Amazing mod thanks you ! With your mod are we able to build the nanite starbase ?
And wonder if someone know if it existe a "naite portrait" somwhere ? Maybe nanite shall not even have pop as they are nanomachines ?
TheGreatZmyh  [author] 26 Jul, 2024 @ 7:48am 
@Godnohel123
For now it does work on existing campaigns .
Godnohel123 26 Jul, 2024 @ 7:41am 
does the mod work on existing campaigns?
Incorruptible 20 Jul, 2024 @ 5:20pm 
@TheGreatZmyh Ok sweet, and thanks for the mod. Looking forward to the future content. :steamthumbsup:
TheGreatZmyh  [author] 20 Jul, 2024 @ 6:58am 
@Incorruptible thank you for your report.I didnt know that.It was supposed to have a upgrade time similliar to the Titan.For now i've uploaded a hot fix that reduces its upgrade time to 500 which is balanced enough in my opinion.:Rivals:
Incorruptible 19 Jul, 2024 @ 10:34pm 
Are the Nanite Motherships supposed to take so long to upgrade? Every time I upgrade or swap any component on them it seems to take about 3 years.
zilix2323 13 Jul, 2024 @ 8:00am 
hey just wanted to make a suggestion for nanotech worlds, could you make it so the districts are uncapped like on machine worlds?
TheGreatZmyh  [author] 10 Jul, 2024 @ 3:13pm 
@Jtank316 oh yeah forgot about L cluster nanite worlds being different from nanotech worlds
Jtank316 10 Jul, 2024 @ 2:25pm 
This is great!!! I think that Nanotech was very underwhelming despite its VAST potential. I cannot wait until you get all these planned changes in! Could you also maybe somehow make it to where you can colonize the L cluster worlds?
blender256 10 Jul, 2024 @ 7:07am 
Ландыши, Ландыши, Это весенние цветы...
TheGreatZmyh  [author] 9 Jul, 2024 @ 2:21am 
@GrumpyDema I think I added Compatibility section after his question
GrumpyDema 8 Jul, 2024 @ 4:54pm 
@Dragon Of Desire; You literally can't have been looking at the comment box without seeing the giant blue "Compatibility" text. Hot damn.
Phoenixel 7 Jul, 2024 @ 2:37pm 
Can't thank you enough for this mod. I <3 nanites
TheGreatZmyh  [author] 7 Jul, 2024 @ 6:37am 
@Dragon of Desire for now no additional compatibility is needed cuz mod is not overwriting any vanilla files, but it will change in the future
Doze14 7 Jul, 2024 @ 4:56am 
I love Nanotech ascention. Very happy someone is working on making it even better. :)
Dragon of Desire 6 Jul, 2024 @ 9:22pm 
Any chance you could add compatibility and perhaps even extra content that recognizes if The Deadly Tempest is installed?
Ѧrky 6 Jul, 2024 @ 8:10pm 
@TheGreatZmyh Alright, i hope it goes well
TheGreatZmyh  [author] 6 Jul, 2024 @ 2:57pm 
@Ѧrky I'm going from easiest to hardest so things like additional Nanite buildings and minor buffs to Nanite Worlds will be next thing I do, Crisis Path on the other hand will be done as the very last.
Ѧrky 6 Jul, 2024 @ 1:41pm 
When do you think these suggestions will get implemented? I love the mod and wish to see it expand further
TheGreatZmyh  [author] 6 Jul, 2024 @ 11:56am 
@CTH2004
No, there are no plans for that.And more advanced nanite content will only be available for Machine Intelligence.
CTH2004 6 Jul, 2024 @ 10:41am 
any plans to allow organic species with synthetic ascension to use nanite ascension?

Just wondering, thanks!
TheGreatZmyh  [author] 6 Jul, 2024 @ 7:55am 
@zilix2323
Yeah i've thought about a purge type that allows you to turn any pops into nanites.Of course there will be a Bombardment stance.I have an idea for either Civic or AP that will allow you to create a nanite copy of leviathans that you destroyed.Also i've created a Suggestion discussion , please post your further suggestions there.And thanks for your suggestions I really appreciate it .:robotblush: