Stellaris

Stellaris

[4.0] Animated Saurian Portraits
39 Comments
Reading Rambo 26 Jan @ 2:41am 
Holy crap, I never realized I wanted a robot dinosaur race in Stellaris before this mod. AMAZING
Stepover34 15 Jan @ 1:35am 
if you check the original mod it tells you
Stepover34 15 Jan @ 1:35am 
Not Ironman compatible.
Konvetur 14 Jan @ 6:50pm 
is the mod achievement compatible?
Stepover34 2 Dec, 2024 @ 7:00am 
thank you
Ever Universe  [author] 2 Dec, 2024 @ 6:14am 
I will look into it.
Stepover34 2 Dec, 2024 @ 6:10am 
I was wondering as i was finally doing a playthrough that used mechanical pops, and i couldn't see the machine allo
Ever Universe  [author] 1 Dec, 2024 @ 8:19pm 
@Stepover34; That isn't a feature of this mod yet.
Stepover34 1 Dec, 2024 @ 6:08pm 
Are you currently able to make your mechanical pops into the machine allo or is it a mod conflict on my end?
YutaniWakazashi 28 Oct, 2024 @ 7:49pm 
I just want to say I really enjoy this mod! I've used it to create a Voth empire froM Star Trek as well as to have fun reenacting the Silurian Hypothesis.

Hope this continues to get updated, it's awesome!
Beatrice Cerise 22 Sep, 2024 @ 12:25pm 
Confirming that portrait doubling issue has been fixed!
Shatari 22 Sep, 2024 @ 7:44am 
That's okay, I was almost done with that run anyways. I appreciate the work you're doing maintaining the mod.
Ever Universe  [author] 22 Sep, 2024 @ 2:50am 
I also apologize for breaking your existing saves, I didn't consider this side effect of changing portrait species class. Now I know.
Ever Universe  [author] 22 Sep, 2024 @ 2:49am 
Hotfix for experimental update deployed: (hopefully) Fixed double portrait generation in certain classes. Thank you all for the feedback.
ErikRedbeard 21 Sep, 2024 @ 1:08pm 
Ok yes, adding the following to the species missing their class works and makes them function fully again.

class="REP"

I personally used PDX-Unlimiter to edit the save.
ErikRedbeard 21 Sep, 2024 @ 12:55pm 
Yes the update made them lose their class due to moving them to the Reptile class.
The update is for the better on new saves.
Alas it hurts current saves.


It technically would be possible for the mod author to add the old class (only the class), but you'd also have tor reload a save from before the update.

Another is to edit the save and assign each of the species that are missing it a class (currently trying this myself).


But again- This change is for the better for future users and dlc/mod compatibility. Sadly a side-effect of it.
Shatari 21 Sep, 2024 @ 12:41pm 
Ah, I was wondering why my species suddenly had negative trait picks. I'm going to guess that the update broke something, as they now have a base of -1 pick.
ErikRedbeard 21 Sep, 2024 @ 12:39pm 
It did broke old saves.
Making them unable to get gene-modified and the like.
Beatrice Cerise 21 Sep, 2024 @ 12:32pm 
Now it seems, and I'm testing this with just this mod enabled, that the change has caused the reptilian and machine classes to sort of break.

All the base game reptilian and machine portraits have doubled. The saurian and machine saurian portraits are fine, they appear in those classes now, but the base game ones repeat before the saurians, in the listing.
Ever Universe  [author] 21 Sep, 2024 @ 2:03am 
Experimental update: Biological Saurians have been moved to the Reptilian class, and machine saurians to the Machine class. Please let me know if anything is broken for this patch. Suspected affected areas are portrait sound effects and random name generation. Machine saurian random names have been removed to prioritize actual machine names (I might re-add them in the future after I polish this patch).
ErikRedbeard 20 Sep, 2024 @ 1:42pm 
You don't need to touch the reptilian class at all to add them to it. Grab some example mods and check it out.

But putting a portrait set into the best fitting vanilla species class you increase compatibility with dlc/mods and all that substantially.

In the current setup you're locked out of any Reptilian specific stuff because of it.
CAPTGecko 17 Sep, 2024 @ 11:29pm 
Honestly I don't know why they wouldn't be in the Reptilian classe. Other species are not constrained to humanoid shapes (other than the humanoid class, duh), so why not these ones?

Thanks for keeping that mod updated otherwise!
Nathaniel Herapen the Third 13 Sep, 2024 @ 2:37am 
Thanks for keeping this updated.
Ever Universe  [author] 8 Sep, 2024 @ 1:43pm 
@RutraNickers; I don't really want to put Saurian portraits within the Reptilian class since they look quite different from your average humanoid reptilian. However, if enough people wish it so, I will change it.
RutraNickers 8 Sep, 2024 @ 8:43am 
@Ever Universe
Actually, there is a simpler way: Just change the portrait sets on this mod's portrait_sets.txt to species_class = REP. There is no need to edit vanilla files in portrait_categories anymore.

You can look at how they did it in Tasty Maid: Portraits to see what I'm talking about
https://sp.zhabite.com/sharedfiles/filedetails/?id=2976527288
kazma 5 Sep, 2024 @ 3:31am 
thanks for maintaining this mod, the dino portraits are probably my favorites.
Ever Universe  [author] 31 Aug, 2024 @ 2:44pm 
@isawabrian; That would require a change in the script and an overwrite to the vanilla Reptilian class. Instead, you can modify the specific traits you want to be compatible with Saurians. It's much easier to do than changing portrait class.
isawabrian 31 Aug, 2024 @ 2:11pm 
Thank you for keeping these alive. I hope this isn't asking too much for something free, but do you know if there's a way to force this to put them in the Reptilian species class? I'd love to use them for a species I've been working on, but it has some traits locked to Reptilian.
Ever Universe  [author] 20 Jul, 2024 @ 2:47am 
@Stepover34; I'll look into it, however if it's beyond portrait modding it's unlikely I'll make it due to time constraints.
Stepover34 19 Jul, 2024 @ 9:24am 
Would there be a way to allow Saurian empires who use synthetic dawn to automatically have the machine saurian form?
brianscottjr 29 Jun, 2024 @ 10:34am 
epic:steamthumbsup:
Schmutzrestung 25 Jun, 2024 @ 3:31pm 
WE ARE SO BACK I thank you kindly for gifting me with this pleasant surprise that is an update for some of my favourite modded portraits :D
Alpharius 24 Jun, 2024 @ 6:51pm 
dinosaur month
botFlock 24 Jun, 2024 @ 4:54pm 
return of the space dinos!!!
Guy Incognito 24 Jun, 2024 @ 10:50am 
your efforts are much appreciated :tobdog:
Sly 24 Jun, 2024 @ 8:34am 
good stuff
CorieTheRock 24 Jun, 2024 @ 3:25am 
что вай то епт
HypnoToadTrance 24 Jun, 2024 @ 1:06am 
Ask not "why", but "Why not?"
domin2ktr 24 Jun, 2024 @ 12:40am 
why?