Starbound

Starbound

Better Logs
26 Comments
MithranArkanere 4 Jun @ 12:01pm 
It wasn't exactly this mod, but quite close. The logs available in vanilla. Normal, rainbow and stripped wood. But they have the appearance of this mod instead of vanilla. Yellow wood is spawintem only, and metal wood is turned into blocks.
mothbeanie  [author] 3 Jun @ 1:09pm 
um, i should hope not. what exactly do you mean? do they have the art from this mod too?
MithranArkanere 2 Jun @ 11:25pm 
Is this integrated in another mod?
I don't have this isntalled but my logs already behave like this.
Major Poison 4 Nov, 2024 @ 7:17pm 
what are the yellow logs?
ꜰᴀʏʙʀ 9 Oct, 2024 @ 8:33pm 
I take it I have to sub to a mod that adds metallic tree saplings?

Was hoping to make a farm for these logs.


nvm, i seem to have found some metal saplings from those with flowers on em
IG eZteb4n 6 Sep, 2024 @ 4:06pm 
BUGS
mothbeanie  [author] 18 Aug, 2024 @ 2:20pm 
you need the FU patch to fix that incompatibility. it's in the description
Steve 18 Aug, 2024 @ 12:14pm 
Seems like you already might have heard this: Incompatible with FU and causes a full crash when loading.
Noirmint 8 Jul, 2024 @ 10:40am 
how 'bout arcana?
mothbeanie  [author] 28 Jun, 2024 @ 7:46pm 
i've updated the mod with sprites for the logs in those three mods :]
Genbu_Serafino 27 Jun, 2024 @ 10:34am 
also would be cool if you could resprite fuelwood from betabound
Armok 26 Jun, 2024 @ 8:09pm 
You know, it'd be neat to see this mod have support for the K'Rakoth and Project Ancient Cosmos mods (as they both add in their own wood types). No need for any external patches either, as you can support them natively from your own mod here.
mothbeanie  [author] 18 Jun, 2024 @ 10:37pm 
alright, it should work with FU now with this patch! https://sp.zhabite.com/sharedfiles/filedetails/?id=3270747631
SkullNoise 18 Jun, 2024 @ 1:00pm 
Well i think that a side version for FU may be better than change this ones IDs,still i think someone should tell them to keep their ID table on check to avoid issues in the future with other mods that needs IDs
Silver Sokolova 18 Jun, 2024 @ 9:41am 
Average FU moment. You could also make an FU version so you don't have to change the mat ID's for this mod
Good Game 18 Jun, 2024 @ 6:10am 
Tip: You can edit the wiki page and add your material IDs.
mothbeanie  [author] 17 Jun, 2024 @ 10:39pm 
it looks like FU also uses material IDs 22001-22006, but they didn't claim them (or any IDs nearby that they also use) on the starbounder material ID table so i had no idea that they used them. if i change the IDs now it's possible it could cause problems for people who have already installed it and started using it, but i only released it a couple of days ago so it might be OK? i'll look into this tomorrow when i can
Leeloo 17 Jun, 2024 @ 10:02pm 
not compatible with frackin universe unfortunately, crashes if both mods are loaded.
Noirmint 17 Jun, 2024 @ 2:44am 
wonder how 'bout frackin universe compatible. (ex. energy wood, golden wood)
also, it's dope - keep working!
지삼 jisam 16 Jun, 2024 @ 9:58pm 
good
Silver Sokolova 16 Jun, 2024 @ 7:25pm 
heck yeah!! no need to be sorry, thank YOU for doing that!!
mothbeanie  [author] 16 Jun, 2024 @ 5:39pm 
Whoops! Sorry about that. They should be compatible now! And I added treated rainbow wood per your suggestion, thank you :]
Silver Sokolova 16 Jun, 2024 @ 1:28am 
Hi! I'm the author of Betabound. It crashes with Betabound because I also enablerainbow wood using the same item renaming method as yours because there's an unused rainbow wood block in vanilla which is basically treated rainbow wood. Your mod doesn't have treated rainbow wood- just the logs, with the same item ID as Betabound's.

We can fix the incompatibility! I've renamed mine to `rainbowwood.matitem` so SB overwrites yours with mine due to your mod having a low priority, but that makes the item use Betabound's sprite and description, and be placed as treated rainbow wood rather than your unrefined logs.

Personally I recommend having your mod load over mine so players get your rainbow logs instead. You can do this by putting the following in your mod's metadata file to make your mod always load after Betabound:
"includes": ["XRC_BETA_STARBOUND"]

I think you should also add treated rainbow wood since the spritesheet exists in the game already!
theja 16 Jun, 2024 @ 12:35am 
apparentally betabound adds rainbowwood too and it crashes if you have both at the same time... can we get a version that only retextures the possibility of rainbow wood instead of adding another
expectedcanine 14 Jun, 2024 @ 11:36pm 
Nice!
patman 14 Jun, 2024 @ 1:01pm 
peak