Stellaris

Stellaris

United Sci-Fi Races Pack
25 Comments
💖⎛⎝Silver Knight⎠⎞ 14 May @ 11:45am 
Update?
Fran 21 Apr @ 4:10am 
You need to Leave Reaper also in Machine. Otherwise you can't play them as intended :-/
💖⎛⎝Silver Knight⎠⎞ 2 Jul, 2024 @ 7:56pm 
Thanks
General Tennobi 30 Jun, 2024 @ 3:08am 
Hey man, would it be possible if you could update the robots races as well please?
https://sp.zhabite.com/sharedfiles/filedetails/?id=1142647596&searchtext=United+Sci-Fi+Races+Pack
moonraker65 25 Jun, 2024 @ 12:55am 
Could you have a look at the portraits please ? I use Irony mod manager and at the moment none of the races are showing up at empire selection at game start. Had a word on the irony discord channel and they suggest it could be portrait related as Paradox have altered the way they now show
tilarium 19 Jun, 2024 @ 10:16am 
It will, unless you use the patcher that allows achievements with mods.
Im the Wulf 19 Jun, 2024 @ 6:41am 
does this lock achievements?
Major Major Major Major 16 Jun, 2024 @ 2:23pm 
No non-animated species, integrated themselves in any form or shape the old version of this mod into the game, unless you specifically made them mandatory empire that will appear in the game, but this version you will find primitive empires, With other words try, it would be nice at least if it would be like the old version of the mod word that did not happen. Thank you very much greatly appreciated.
Mr. Miner 16 Jun, 2024 @ 6:30am 
It's not just the Quarrians, it's also Twi'leks, and truthfully who know what other name lists aren't properly working. I only used three of them
Dude Diligence  [author] 16 Jun, 2024 @ 4:45am 
@Mr. Miner I'm going over the Mass Effect section now, I'll take a look at Quarians and see what's up with their namelist.
Mr. Miner 15 Jun, 2024 @ 5:52pm 
So I do have to say that I noticed that when I choose the names for species list, such as ME: Quarrian, it doesn't seem to add the name for the planet but the name for the people. And then vice versa for other species. There are even a few that does put down one name, but then never changes no matter how many times you hit randomize. It doesn't seem to be consistent, is there some way you can fix that?
Dude Diligence  [author] 14 Jun, 2024 @ 9:25am 
@jtbush00 I could look into that, but it may be a bit. As it stands, the portraits, animated or not, will not show up on random civs (I hope? let me know if they do). So at leasr you don't have to worry about static portraits affecting your games going forward from my last update. Unless they do, which if so - please tell me so i can figure out what is wrong.
moonraker65 12 Jun, 2024 @ 1:01am 
@ Dude Diligence - Thanks will use this one from now on then
Scradegn 11 Jun, 2024 @ 7:09pm 
ignore MAM basically replace that with whatever your species class is
Scradegn 11 Jun, 2024 @ 7:06pm 
if you have it set up like this in portrait sets then your good!

Your_set = {
species_class = MAM
portraits = {
"YourSpecies1"
"YourSpecies2"
}

non_randomized_portraits = {
"YourSpecies1"
"YourSpecies2"
}
}
Dude Diligence  [author] 11 Jun, 2024 @ 4:03pm 
@moonraker65 This mod is standalone, you can use this one exclusively.
Averious ღ 11 Jun, 2024 @ 11:54am 
Please fix your human portraits, thanks.
moonraker65 11 Jun, 2024 @ 1:08am 
Very nice thanks. Should this be used as a replacement for the original mod ?
Zombie 10 Jun, 2024 @ 11:18pm 
I find it funny for certain empires to have random race pictures. Like pacifist tyranids.
Dude Diligence  [author] 10 Jun, 2024 @ 8:19pm 
I'll look into how to make it so they don't spawn as pre-ftl. Paradox changed how everything works so it's like learning from scratch all over again.
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡 10 Jun, 2024 @ 1:28pm 
Anyway to prevent pre-ftl empires from using these portraits? They all spawn without empire names
fisherb1986 10 Jun, 2024 @ 10:18am 
ok cool. anyway to have only animated?
opuntia 9 Jun, 2024 @ 10:16am 
Super!
Thank You
:steamthumbsup:
Comunistaman 9 Jun, 2024 @ 9:48am 
Thanks bro