Space Engineers

Space Engineers

Eli Dang's Holo HUD
302 Comments
teh.milcho 7 Jun @ 8:37am 
I have the problem that i have different settings for my different ships like Colors but it seems like that i will always use the settings of the frist ship that i enter after load the game .. do i something wrong?
Shimakaze_DGQ 30 May @ 3:12pm 
neat
gaplant 25 May @ 12:27am 
you know I like most of the hud from Ellie Dangermouse, but I hate the little ship models- the one of your ship doesn't really tell you anything and the one for the target isn't set up the way I like (which is it should show the side of the ship facing you, no matter where the ship is relative to you.)
𝓐𝔱𝔩𝔞𝔰 13 May @ 5:32pm 
turning off glint isnt working in the txt config, my config also looks different and is shorter.
Flynn 13 May @ 4:47am 
Nice
PhantomSn1p3 6 May @ 11:31pm 
is there any way to turn off the integrity display within the config as it lowers fps a significant amount, if theres none please add it it'd be an insanely huge help thank you
Roflnomish 1 May @ 11:10pm 
is there any way to raise the radar part up at all? it clips into the top of the bridge helm block
Doctor1245 1 May @ 6:00am 
I have been having issues where part of the HUD does not load is there anything I can do to fix the HUD.
WHITE 22 Mar @ 7:29am 
Apparently this mod makes the game crash when using remote control, please fix it.
RougeSable 21 Mar @ 3:51am 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://sp.zhabite.com/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
not4you403 16 Mar @ 7:54am 
Part 2: Stacktrace

2025-03-16 15:50:01.896 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at EliDangHUD.CircleRenderer.Draw()
at Sandbox.Game.World.MySession.DrawSync()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade)
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
not4you403 16 Mar @ 7:54am 
Part 1: When the ship with the holo hud is damaged, the game stops because of a RuntimeException sometimes:
W7v3rn 2 Mar @ 9:57pm 
i should have read the what this mod does, cause i just spent the last 2 hours trying to figure out what mod in my list caused grids o light up with flares. this is definitely going to be a mod i cant play without now cause of that one feature.
GigaCars 21 Feb @ 2:18pm 
why does it say i have shields even though i don't with the mod

did it turn jumpdrives into shield gens aswell?
Sardaukai 20 Feb @ 5:21am 
Works great on a torch server @nexus v3 cluster
maybe just a personal thing but, you could do some number improvements for credits
We play with economy and it is easy to get some billions.... so maybe dispaly money like
207 kk SC or 207 mil SC or any other notation
TheFailicus 17 Feb @ 4:50pm 
Do the for flares on distant objects appear in multiplayer? My friend isn't seeing them.
VivaVii 19 Jan @ 9:46pm 
gosh i wish there could be some kind of plugin version of this beautiful mod
Peekofwar 16 Jan @ 8:15am 
I don't see the config file in my server files. I want to disable the flare effect, but there's no config file in the Storage folder.
The Meatball Man 15 Jan @ 3:08pm 
@Jin-Tsen You just saved me a few hours of troubleshooting. I'm having the same problem and was in the process of trying to figure out which mod was causing my game to crash when my drone lost connection.
Jin-Tsen 15 Jan @ 1:14pm 
For me the Mod crashed my game every time my drone (without this block) got out of my antenna range and I lost connection.
Alius 13 Jan @ 1:44pm 
Works for me. Maybe reorder mod list to get it to work?
ELLIOTTCABLE on Discord 13 Jan @ 10:13am 
(My log also included the spam of 'no valid physics component found' errors, they weren't attributed to this mod in the log, but now I know. Thanks, @RiP_CoRd!)
RiP_CoRd 13 Jan @ 6:53am 
This mod kept crashing my game, causing a "graphics card error" and this error in logs
(Failed to retrieve velocity: No valid physics component found.)
when using Remote Control. found the fix on a reddit page....removed this mod, no more crashing.
ELLIOTTCABLE on Discord 12 Jan @ 3:55pm 
Getting a crash when splitting/merging a ship with merge-blocks:

https://gist.github.com/ELLIOTTCABLE/40385a779d3863f28da9d66e5414ae6f
Peekofwar 11 Jan @ 12:18pm 
Question: Is this enabled on all cockpits by default, or does the user have to specifically enable the holographic HUD for their cockpit?
Radler15 2 Jan @ 10:38am 
Very cool! Sadly it lags in first person for some reason.
Irene the Reaper 26 Dec, 2024 @ 4:38pm 
how do I fix the fps tanking issue?
BlackBeltPanda 24 Dec, 2024 @ 12:48pm 
"Distant grids highlight with little flares. They're very subtle but they're helpful for spotting things in the void."

This doesn't seem to work for me.
Popeye 22 Dec, 2024 @ 4:55pm 
how does the ore scanner work?
Trixter 20 Dec, 2024 @ 9:32pm 
I'm having issues with asteroids not showing up in the scanner. everything else seems to be working. I do have "Show Non-Ships" enabled if that's related.
Alex [31LB] 15 Dec, 2024 @ 6:28am 
Is it possible to disable the vector-animation for third person?
Nyxborne 8 Dec, 2024 @ 1:16pm 
What is the range for the radar?
nukeguard 28 Nov, 2024 @ 1:13pm 
uncheck the main cockpit box
The Chemical Dragon 28 Nov, 2024 @ 1:06pm 
...how do you shut it off?
The Vorpal Onyx 26 Nov, 2024 @ 2:00am 
A bug has appeared in which that, when remote controlling a grid, if it goes outside of antenna range, the game will consistently crash. Tested on both plugin and non-plugin versions of SE.
GuardianC1 25 Nov, 2024 @ 10:53pm 
this mod sadly is causing me to get a save failed error. Any ideas as to what is causing this issue?
Endo 18 Nov, 2024 @ 3:45pm 
so we can use it on servers
Endo 18 Nov, 2024 @ 3:39pm 
can we have this on Plugin Loader?
King DaMuncha 17 Nov, 2024 @ 8:22pm 
Strange, I did not see those options in the menu when I looked, but now there they are. thx.
nukeguard 17 Nov, 2024 @ 5:27pm 
In a control seat/cockpit in terminal there is a checkbox for make main, along with the other checkboxes
King DaMuncha 17 Nov, 2024 @ 4:44pm 
How do I do that? I don't see any options anywhere to set a cockpit or "scroll down and adjust the offset/scale/color".?
nukeguard 17 Nov, 2024 @ 4:58am 
did you set the cockpit to main cockpit like it says?
King DaMuncha 16 Nov, 2024 @ 12:37am 
This doesnt seem to work for me for any of the cockpits
Finka 15 Nov, 2024 @ 1:01pm 
Found a bug where the game will just crash when you lose control of a remote-controlled grid with this mod enabled
thesnowfox84 4 Nov, 2024 @ 9:53pm 
amazing mod we just need a holo globe for battle ships and we have it made :espresso:
Black-Panther-DM 3 Nov, 2024 @ 9:14am 
The HUD have a bug. Sometimes a black boxes flashes. It produces a stutter. Need a fix.
Maybe that's why my game crashes.
Vaygrim 28 Oct, 2024 @ 2:32pm 
HUD works great, kudos for your efforts with it. Just curious tho, on some ships it reads my SHIELD mod and registers a value but with other ships (on the same server) it reads as "SHIELDS DOWN". Any tips?
tacticinmatery 26 Oct, 2024 @ 5:01pm 
can you make the color system have two separate adjusters in stead of one plz
hokage3211 26 Oct, 2024 @ 9:48am 
Can confirm, getting the crash when losing access to a grid while remote controlling it, in this case we were doing laser antenna stuff.
Greisyn 25 Oct, 2024 @ 5:03pm 
Not sure whats causing it but im having slider issues. They keep resetting to previous numbers but do not change back to default this happens for both the adjustment axis and the color changes. otherwise it still works just kinda wonky tends to reset when i reload as well. (playing single player) tried looking for that storage pathway but its not in storage it seems (might want to give clearer direction to ini if its not in the appdata storage) either case love this mod despite been looking for a 3D hud for awhile now since a very old mod had stopped working. Hopefully there is a fix or something dont know if others experiance this.