Stellaris

Stellaris

Starbase Extended 3.0
694 Comments
Gage  [author] 7 Jun @ 12:43pm 
@Parabellum168

My pleasure. Have fun with SBX. :-)
Parabellum168 7 Jun @ 6:10am 
Thank for the mod <3
Toast 5 Jun @ 9:29am 
Doesn't bother me, was just odd seeing it and thought it might be an incompatibility, but your mod doesn't list that it gives access to it so I wasn't aware it was intentional. And Nsc3 does list having an advanced reactor at the start as being a potential issue with another mod, so that's why I thought it was causing problems.
Gage  [author] 5 Jun @ 7:47am 
@Toast


The SBX starbase reactor is available to all starbases.
The deep space citadel is part of vanilla Stellaris and defined as a starbase by PDX. That’s why it has access to the reactor at start.

No one forces you to use SBX if this bothers you.

Furthermore your wording is totally wrong.

Incompatible means:

“Not able to exist or work with another person or thing because of basic differences.”

This is not true for NSC and SBX.

SBX and NSC are fully compatible.
Toast 5 Jun @ 5:05am 
It's not really supposed to get access to it at the start of the game, unless that's intentional on your part. It's listed assomething that happens when mods are incompatible with nsc3. As it's getting it at the start of the game
Gage  [author] 5 Jun @ 2:56am 
@Toast

Is that a problem? I don't think so.
Toast 4 Jun @ 4:01pm 
with nsc3 and this the deep space citadel gets access to the dark matter reactor
Gage  [author] 30 May @ 1:21am 
@jbdcr1234

Thanks for the info but the info but why should I remove it? This would cause a loca error in SBX.

It's the loca string for the physics research lab and part of the core mod. It exists in all language files of SBX.
jbdcr1234 29 May @ 6:27pm 
@Gage I double checked and that line exists in starbase_extended_3.0_l_simp_chinese.yml and english file too (I just force updated your mod 4hrs ago so it should be up to date)
if it should not exist you can remove it to avoid any future ambiguous.
Gage  [author] 29 May @ 2:08pm 
@jbdcr1234
Thanks for the link.

FYI:
There are no conflicts between the starbase modifiers of both mods. Gigas does not provide any starbase building that improves the output of physics researcher jobs.

SBX does not include the modifier you posted.
jbdcr1234 29 May @ 1:35pm 
@Gage Simp Chinese localization was supported in https://sp.zhabite.com/sharedfiles/filedetails/?id=2131014154
However, you have a few conflicts with GIGA, like mod_station_researchers_physics_research_produces_mult and society/engineering. That wont hurt, just fyi
Gage  [author] 29 May @ 7:37am 
@Farelin

First of all nice that you did that.

You should make a sub-mod out of it because it will be overwritten every time I update SBX.
Gage  [author] 26 May @ 9:25am 
@明智三海信长

No, it does not have a Chinese translation. Sorry.
明智三海信长 26 May @ 9:21am 
Did this mod have Chinese Translate?
First time use it that I really want to know...
Gage  [author] 24 May @ 3:52am 
@All

A small and elegant UI-Mod that adds more and scrollable building slots to zones I can highly recommend.

- No cluttered and overloaded planet view.

- 100 % compatible with UI-Overhaul Dynamic.

- Save game compatible.

Get it here:

https://sp.zhabite.com/sharedfiles/filedetails/?id=3486446795&tscn=1748073656
Gage  [author] 24 May @ 2:21am 
@Zoranye

Look for my post concerning the topic below in the comments.
Zoranye 24 May @ 2:06am 
legacy 3.14 ???
Spiritouspath 23 May @ 5:40pm 
ive just not gotten to around reading it yet im shifting through 40+ mod patch notes currently so its in my list to read :) but thankyou both of you for the response.
The last Breton 23 May @ 5:36pm 
@Spiritouspath It has been updated to 4.0 per the May 9th patch notes.
Gage  [author] 23 May @ 5:35pm 
@Spiritouspath

Sure.

For the records.

Your question would have been obsolete if you would have read the mod description above.
Spiritouspath 23 May @ 5:25pm 
Does this mod still work with update 4.0+??
Gage  [author] 22 May @ 1:24pm 
@os

Just as a side info. I'm currently facing fleets with a power of around 20.000.000. mil. str. from an FE. Not kidding.
Gage  [author] 22 May @ 2:24am 
@Lokii24

Good to hear. Have fun with SBX.
Lokii24 21 May @ 3:54pm 
found it! it was a submod for plentiful traditions. only caught it from its comments.
Gage  [author] 21 May @ 3:44pm 
@Lokii24

Maybe Steam has not updated the mod correctly.

Try the following:

1. Unsub the mod.
2. Exit / Close Steam.
3. Wait at least 2 minutes.
4. Resub.
Lokii24 21 May @ 3:41pm 
ive managed to get 4 of the module slots to show, but not any of the building slots. im even more confused now.
Gage  [author] 21 May @ 12:48pm 
@Lokii24

You are welcome and fingers crossed you find the culprit.
Lokii24 21 May @ 12:33pm 
thanks
Gage  [author] 21 May @ 12:00pm 
@Lokii24

Mod conflict. The mod works fine.
Lokii24 21 May @ 11:30am 
for some resaon when i start a new game all the building and module slots are locked no matter the tier of the starbase. im trying to see if its a mod conflict or if its the mod itself but it only happens with this mod installed
os 19 May @ 4:14pm 
(though i bet when dawn of ass stations appear with your modules they're going wipe out aeternites and their planetcraft with no issues)
os 19 May @ 4:14pm 
Well, i'm way too far from aeternites, so no million fleets for a fifty more years or so. Beating AI isn't that hard anyway, nice mod regardless, thanks for maintaining.
Gage  [author] 19 May @ 3:55pm 
@os

Guess. :-)

To be fair the mod is aimed at players who play on the highest settings; prefer a kind of "turtle style" gameplay and don’t play vanilla.

It looks totally different when you face enemy fleets that have a military strength of several millions at the doorsteps of your empire. This can happen easily if your mod-set contains e. g. Gigastructures and More.
os 19 May @ 3:25pm 
Are those supposed to be that powerful? Like, 3 shileds protections + 3 armor protections, reinforced defences and starbase can't be, really, penetrated in early game and just regenerates :D
PeachySnail183444 19 May @ 8:35am 
Sorry for bothering you,
the problem was on my part,
right after this the game started crashing and i needed to delete every stellaris file from my computer.
Something broke in documents folder for stellaris lucky backup saved my sanity
Gage  [author] 19 May @ 6:53am 
@PeachySnail183444

I have tested it with “Shrouded Regions” and it works without any problem.

Furthermore “Shrouded Regions” does not contain any files / scripts that conflict with SBX.
PeachySnail183444 19 May @ 5:34am 
Hello, you mod has a compatibility problem with "Shrouded Regions" mod, no idea why, It seems you don´t even use files that could overwrite each other


these two varriables seem to be wrong,
starbase_module_capacity_add = 6
starbase_building_capacity_add = 4

lvl 2 starbase instead has

4 module slots and 0 building capacity

tested with Shrouded Regions UI overhaul dinamic and Starbase Extended 3.0
Gage  [author] 18 May @ 12:30pm 
@ZENOX_OMEGA

Reach out to me on Discord. I have a version ready that has to be installed as a local mod.
ZENOX_OMEGA 18 May @ 12:27pm 
okay, i am confused to what the actual solution for those that want to play with the 3.14 version of the mod. do we reach out to you on discord? or do we just have to deal with it, which, i mean, if i must go on without your mod, then fine. but id like to play with it.
all you said was to refer to a message from another user where you basically say you don't have the files outside the dev tool nor do you plan to upload a legacy version.
so what do we do?
Gage  [author] 18 May @ 9:23am 
Mod Updated To Version 1.2.1.

Fixes:
- General:

- Removed modifiers no longer existing in Stellaris 4.0.

- Starbase Buildings:

- Stasis Chambers provide 20 % pop growth again.

- Orbital Assembly provides 20 % pop assembly speed again.

Changes:
- Starbase Buildings:

- Financial Space Center:
- Produces 15 trade.
- Market Fee Reduction Of 3 %.

- Stellar Housings:
- Provides 1000 housing.

- Starbase Optimal Systems:
- Added Production Of 2 Trade.
- Added Market Fee Reduction Of 1 %

Many thanks to all for the feedback and reports.
Gage  [author] 18 May @ 9:16am 
@JohnnyBonny

Good to hear you found the source(s) of the CTD.
JohnnyBonny 18 May @ 4:06am 
I managed to replicate the crash and it's not because of this mod.

If you use this mod do not use the following
Starbase Buildings and Modules
More Starbase Gun Modules
Gage  [author] 18 May @ 2:41am 
@Nickillaz89

Sorry to say but I can't reproduce the CTD and I can't see any reason for it.
Nickillaz89 17 May @ 8:53pm 
I'm getting a complete CTD when trying to upgrade from Citadel size starbase up to Stronghold size starbase. I have experimented with different places in the mod order, and turning off other mods but this crash is consistent.
Everything else seems to be working fine with the mod.
Hiztaar 17 May @ 2:50pm 
Awesome :D
Gage  [author] 17 May @ 3:47am 
@Hiztaar

The issues are on my list. Will be adjusted shortly.
Hiztaar 16 May @ 4:40pm 
Hello @Gage

Just a small bug report.
1. Statis Chambers have no actual effect. Effect tooltip is missing, no difference perceived on planets of the system.
2. Stellar Housing give +15 housing which is not the order of magnitude expected from 4.x where housing is 900 per city district.
Gage  [author] 16 May @ 10:40am 
@William de Burge @Naphanael

I was sarcastic. Yes there are buildings in SBX that have those functions but their notations are different.

If you reporting something be exact.

I'm tired of guessing what people do mean when they are reporting someting.

E. g, Stasis Chambers are not Stasis Pods.

Do I know if there is a mod that adds "Stasis Pods" or "Orbital Financials"? No.
Gage  [author] 16 May @ 6:27am 
@ian

You are welcome. Fingers crossed that you find the error.