RimWorld

RimWorld

Raise The Roof 1.5
49 Comments
Lynxian 31 May @ 11:38pm 
@200 not really but they are inefficient. in fact there are such things as clear solar cells, though again very inefficient comparatively, however you could do a tiled kind of thing alternating glass and smaller solar panels and get plenty of light in. for plant growth. so if you use that as your head canon it works.
200 18 May @ 3:48pm 
This mod is cool, but i have to say 'Transparent Solar' does sound paradoxical.
IMEI 5 Apr @ 5:32am 
Consider using Rimatomics as well because you can eventually unlock High Energy Lasers which target incoming shells and delete them
Dear Medic Error 5 Apr @ 1:28am 
Good! Thanks lad @IMEI . I just have a funny idea of building giant biodome from rebar concrete reinforced glass walls and well, glass roof(or solar one)
IMEI 4 Apr @ 12:04pm 
@Dear Medic Error from what I've found, yes they are.
Dear Medic Error 4 Apr @ 1:27am 
Question. Are transparent/solar/solar-transparent roofs pod/shell proof like steel roof?
[RTB] Sarianos 1 Mar @ 11:27pm 
@Greysuki probably a bit of an insane request here, but would it be possible to get a cost and slider for the vanilla constructed roofs?
Smiley Face Killer 22 Feb @ 3:06am 
@Duhe
best method is to disable half your mod list, test it, if it works, then cut the removed list of mods in half and repeat until you can narrow it down.
It's a huge pain in the ass but it's really the best way to do so
Duhe 19 Feb @ 6:41am 
I just downloaded the mod, and I can't see letters in the settings when you press the escape button, or I can't even choose the material I want to build something, I am stuck with everything in wood hahaha, must be a conflict with another mod I guess, but don't know how to know wich one
Local Space Cowboy 11 Jan @ 7:22am 
I haven't experienced any of the issues mentioned by other people in the comments here.
Angry Canadian 7 Dec, 2024 @ 5:56pm 
is there any way to make a compatibility patch to be able to use the pile of sand from Fertile Fields 1.5?
valveworshipper 29 Nov, 2024 @ 7:36pm 
cannot remove mountain roofs, remake this
Pagan Nova 24 Sep, 2024 @ 12:05pm 
if they don't mine the roofs right, AND THEY WON'T, it causes loose, unconnected tiles to still fall and crush whatever there is. not even the smarter construction mods seem to assist. RIP person who died removing the roof like an idiot.
Crimson 14 Sep, 2024 @ 11:15am 
Mod author inactive already? ... Does this mod work or what? So many complaints in the comments
Yoko 14 Sep, 2024 @ 2:39am 
steel roofs prevent drop ship raids where they are buildt?
Natsu_Zirok 14 Sep, 2024 @ 1:25am 
Personally, I don't understand where the "DO NOT MAKE A FU***NG ROOF" area disappears to. Build a wall - hold the roof. Demolish the wall? HOLD THE ROOF.... And all I have is a relaxation area under an open roof...:wololo:
tommeoh 12 Aug, 2024 @ 12:17am 
thanx 4 great mod

issue:
this mod dont stack with Vanilla Vehicles Expanded. If I remove a thick rock, the area becomes unsuitable for helicopters.
Dev mod cant help me or i dnont know how.
To create a mountain helicopter hangar I had to load earler autosave and make holes in the mountain using the dev mod
If you can fix it - so many gamers say thanx
Good Luck
JasonGriffin 11 Jul, 2024 @ 3:31pm 
Agree with WDLKD, specifically for dubs skylights
WDLKD 7 Jul, 2024 @ 2:55pm 
Yeah, I was hoping for the same thing, @ShinUon.
Dubs Skylights, fertile fields, and raise the roof compat would be awesome.
PunisherT1000 30 Jun, 2024 @ 4:43am 
I can't call this anything other than deception. I understand that this is not the official version, but still. imagine the situation, you are calmly building your mountain base and nothing foretells trouble and bam 174 raiders in capsules land on your head through a rock and a steel roof, as described in the mod that should protect you from this. And all this happens on Randy Random with maximum difficulty. This is a hoax, made me surprised. Of course, I managed to fight back, but it’s really unfair when they calm you down, but the opposite happens.:sadcube:
ShinUon 24 Jun, 2024 @ 9:12pm 
Is there any mod that combines the feature of this mod (transparent roofs that are drop pod proof) and Dubs Skylight (which allows creating an indoor garden for "outdoor activities" in a mountain base)?

I want to make a mountain base for VOID playthrough, but the skylights from Dubs Skylight are not drop pod proof. And the transparent roofs from this mod don't create an indoor garden to prevent your colonists from going stir crazy inside the mountain base.

I know there's the Raid and Event Manager mod (which I use) that can disable drop pod raids, but it doesn't affect the VOID mod.
MAGNVS 23 Jun, 2024 @ 11:30pm 
When marking mountain overhead tiles for removal that are next to or on top of a door, if a pawn uses the door, it removes the removal designation. You can forbid the door, but it would still be nice not to have to do that
PersonHumanThing 23 Jun, 2024 @ 11:01pm 
@Broxx07 I haven't experienced this issue, but I don't think it's caused by this mod, I found this mod that claims to fix it https://sp.zhabite.com/sharedfiles/filedetails/?id=3130729638
Permafrost 19 Jun, 2024 @ 2:43am 
Hey @Greysuki, can you make an option to reduce the work needed to remove mountain roof? 42 work points is a bit ridiculous when it comes in big areas
MAGNVS 17 Jun, 2024 @ 8:44pm 
Also, it would be nice for telescopes to work under transparent roofs, if that is not already the case. Cheers
MAGNVS 17 Jun, 2024 @ 8:41pm 
@aef8234 I'm in the same position. I thought I was going insane.
Would be very appreaciated if a solution to this frustating cycle would be added.
And big thanks for updating this mod!
jsc 24 May, 2024 @ 2:27am 
u're an angel
Broxx07 23 May, 2024 @ 7:45am 
Hi! Thank you for updating this mod!
I do have a question - does anybody else get drop pods falling through overhead mountain tiles and ending up destroyed and as collapsed rocks?

This has been happening to me, and the only mod I can think of interacting with the drop pod behavior is this one. I dont have any other roofing mods installed.

Thanks!
emperorjk 22 May, 2024 @ 11:36pm 
Very useful mod!

I found a bug that created a crash on my end though:

Two power nets on the same cell (76, 76). First transmitters: Solar array (Power output: 40 W) and Solar array (Power output: 40 W).
(continues with standard stack trace error)

Multiple nets on the same cell (75, 0, 74). This is probably a result of an earlier error.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(continues with standard stack trace error)

I think this happens when I have hidden conduit blueprints setup then build solar roof over the same square. Could also be when there is a hidden conduit in the wall, deconstruct wall then the same square be zoned for solar roof.
Micaj 11 May, 2024 @ 9:30pm 
when adjusting the synthread slider for transparent solar roof in mod settings its instead adjust the chunk mined from overhead mountain chance
Gozer 11 May, 2024 @ 4:33am 
@Hustler One are transparent only roofs affected as well, or just the solar varieties?
Hustler One 9 May, 2024 @ 11:03pm 
Solar and transparent roofs appear to be the problem. On maximum speed, testing a bunch of solar roofs in a small 200x200 map, I lost 100-200 ticks (it fluctuated) on average as the game continued to run (600-700 ticks). Reloading the same save and building even more roofs, but this time only steel roofs, I ran at full speed (800-900 ticks). There's clearly a performance issue with the solar roofing
aef8234 1 May, 2024 @ 10:47am 
Also: when removing overhead mountains it also tries to deconstruct any rocks below it first, which means any isolated overhead mountain tiles goes into a loop of deconstructing collapsed rocks but not the roof itself.
aef8234 29 Apr, 2024 @ 9:47am 
Does this work with SOS2?
Blackthorn 26 Apr, 2024 @ 6:12pm 
this seems to drag performance pretty severely
AVmear 26 Apr, 2024 @ 12:35pm 
Can insects spawn under those roofs?
might sound dumb but since it apparently count as overhead mountain you're never too sure.
Greysuki  [author] 25 Apr, 2024 @ 6:47am 
@167cm(170cm주장)
After conducting some research and tests, I believe I can fix this history "feature".
Greysuki  [author] 25 Apr, 2024 @ 6:45am 
@FleissigTozzen @Mandrake,

Yes, every custom roof in this mod is considered a mountain roof (a thick roof, technically speaking).

Yes, you can remove a mountain roof using a building-like method; you are actually "building" a mountain roof remover."

if you don't know how to build any of roof, check the research tab.
모르는사람 24 Apr, 2024 @ 7:30am 
couldn't this mod be made without changing the existing roof construction?
Yoghurt Male 24 Apr, 2024 @ 6:18am 
i want to oil up after finding this mod
Mandrake 24 Apr, 2024 @ 6:14am 
Just two quick questions, I saw it will be handled like overhead mountain, so it will also gives the "undergrounder" effect, where when your pawns stay to long inside the get mad or are super cool with it, depending on the background?

And my second question: Can you also remove the overhead mountain roof? I have currently another mod which does this but its not very flexible to be honest.

Many thanks
FleissigTozzen 24 Apr, 2024 @ 6:14am 
When you say " these roofs are equivalent to overhead mountain ", does that mean every single one of the new roof types? If so, that's awesome!
throbbert dickinson 23 Apr, 2024 @ 9:29am 
legend
SmellyFishNuggets 22 Apr, 2024 @ 2:47pm 
i thought this would be a mod where you can have multiple stories (like stairs to a new floor so you can stack buildings on each other)
Frank 22 Apr, 2024 @ 7:33am 
Thanks for the update! :)
ING-YEO 21 Apr, 2024 @ 8:11pm 
thank you. u r my hero(!):2019clover:
Tearval 21 Apr, 2024 @ 12:33am 
You have my thanks for continuing this mod
RAHCOIN 18 Apr, 2024 @ 3:15am 
what a legend! thanks for the update. that was one of the best mods i've used in any playthrough
Onikage-056, God of Animatronics 18 Apr, 2024 @ 12:26am 
Looking forward to being able to build colonies away from mountain ranges again!
(I mean, I could previously, but I legit got drop pod raids in my bathroom!):cozyprodman: