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Your computer being able to handle the map well did give me some reassurance though. I'm busy at the moment, but I might revisit working on this map at some point.
I knew MGS could fit into one map on the source engine. BUt i didn't expect a whole remaster of it
I've been debugging things with Laby (one of the devs on nzombies rez), and we got the doors working well enough. For some reason the nz fog controller overrides any env_fog_controller entities. Laby said that there is a way to prevent this using mapscript, and that possibly you know more about that. Any ideas on what I could do?
They don't open with proximity, they open with touch. They automatically close themselves after opening. If you add a price tag to the door, it'll behave normally when you start survival mode (it'll lock in place when you open it).
Any resources help, thank you for your time
tried re-downloading, still the same