RimWorld

RimWorld

Museums
371 Comments
DrBossWatson 21 Jun @ 8:19am 
Can you make the floor drawings from Vanilla Factions Expanded Tribals watchable?
Papito 20 Jun @ 1:57am 
Thanks for informing us
Combine Elite 18 Jun @ 5:38pm 
im working on a playthrough that needs this, thanks
NightmareCorporation  [author] 18 Jun @ 5:22pm 
@Papito
Yes. And I will continue to support 1.4 and 1.5 as well.
Papito 18 Jun @ 12:56pm 
Will this get updated?
NightmareCorporation  [author] 9 Jun @ 12:08pm 
@uoh
Those mods must be inheriting their Defs from the main one that I patched for neat storage, so yes, indirectly it is intended.
uoh 9 Jun @ 4:02am 
@NightmareCorporation
Buildings from `Reel's Expanded Storage`, `[sbz] Workbench Shelf`, `[sbz] Fridge` are now also watchwable. Is this by design ?
Troublesomeknight 7 Jun @ 10:52am 
Thanks
qux 7 Jun @ 6:29am 
thanks !
LouIdZarcs 7 Jun @ 4:23am 
Nice, thank you very much:steamhappy:
NightmareCorporation  [author] 7 Jun @ 3:01am 
I almost forgot the neat storage compatibility! That's done as well now :)
NightmareCorporation  [author] 7 Jun @ 2:06am 
@Troublesomeknight
Done

@LouIdZarcs
Compatibility for ReBuild and NanoCE glass has been added

@qux
The cost for both the display cases and barriers have been reduced to be more reasonable
LouIdZarcs 5 Jun @ 12:18am 
Thanks, i love your mods very much:steamhappy:
NightmareCorporation  [author] 4 Jun @ 11:25pm 
@LouIdZarcs
Man there is a lot of mods adding glass - sure, I'll put it on the list
LouIdZarcs 4 Jun @ 8:14pm 
Hi, will you consider a patch with "ReBuild: Doors and Corners" to use their glass ?:steamhappy:
NightmareCorporation  [author] 4 Jun @ 1:02pm 
@Troublesomeknight
Oh! Yea, that's a fun mod name, sure I can make the statues watchable
Troublesomeknight 4 Jun @ 11:45am 
I think you misunderstood. Pawns on Display is a new version of Statue of Colonist and Statue of Animal. It's this: https://sp.zhabite.com/sharedfiles/filedetails/?id=3446605621

There aren't any actual Pawns involved aside from making the statue.
NightmareCorporation  [author] 4 Jun @ 5:55am 
I cannot provide working logic for watching moving things like animals.What I would suggest instead is that you place any watchable building in an animal enclosure. Then you can specify the watch cells around the enclosure fence and pawns will go to the fence to watch into the enclosure (at the building) - which pretty much just looks like pawns watching the animal.

@Troublesomeknight
Not technically possible without massive changes. Pawns are drawn entirely differently by the game than things. And objects put into a display case functionally "freeze" time. Pawns need regular updating, so this would produce nothing but issues.

@qux
I'll put it on the to-do list
Troublesomeknight 3 Jun @ 10:03pm 
Support for Pawns on Display please?
LouIdZarcs 1 Jun @ 6:10am 
Yeah, me want zoo too
qux 31 May @ 9:29am 
Hi ! Barriers are really expensive no ?
Would it be possible for their cost to be equivalent to fences?
Zebraoracle 26 May @ 8:37pm 
I would love to see this work with making a zoo for your colony.
NightmareCorporation  [author] 26 May @ 4:15am 
@Visoth
You should take a look at the second screenshot - although anomalies cannot be watched directly (having visitors running in and out of rooms would destroy security score, so you have to mentally envision the visitors looking through the glass)

@qux
I'll put it on my to-do list :)
qux 25 May @ 12:27pm 
Hi, can you patch the display case from Neat storage please ?
Visoth 25 May @ 10:42am 
I haven't tried the mod yet, but I was wondering if you can display Anomaly creatures as part of your Museum. I just think it would be a really cool idea to have your own spooky Museum filled with captured Anomaly creatures that you could tour visitors through.

If thats not already an option, please consider this as a suggestion!
(^0v0^)OriginalOwl 24 May @ 2:42pm 
Thank you for the quick response :) didnt realise that option was there
NightmareCorporation  [author] 24 May @ 2:36pm 
@kronch
No, there is no way to select which pawn does the job I'm afraid.

@(^0v0^)OriginalOwl
Check the NightmareCore mod settings, you can disable the "safety" checks there in two steps. By default you can only display basic resources because something being put into a display case functionally freezes that thing.
(^0v0^)OriginalOwl 24 May @ 1:00pm 
@NightmareCorportation one more question - is there some rule about what is displayable? I have antique knives in stockpile but cant select as a display item. But I can select random thing in my stockpile (megasloth wool)
kronch 21 May @ 10:02am 
@NightmareCorporation
Thanks for the note, I haven't been able to replicate whatever the issue was, and I am no longer getting that issue.

However, I have another question - if I start a guided tour manually, is there a way to select a specific pawn to be the guide?
NightmareCorporation  [author] 19 May @ 11:26pm 
@kronch
The tour gathering spot is not part of the compatibility patch, that is the "only" valid building to make a museum in the mod itself.

There is a debug action you can use to check if a building is watchable. It will produce a message in the dev log if that is not the case, you can use that to check what happened. If you provide insight into what looks like a bug I can try to fix it, right now I have no way of helping you.

@(^0v0^)OriginalOwl
They should be, but I remember the logic there being a bit iffy. Pawns only really increase their recreation when actually watching a building, so if they spend a lot of time walking from building to building the recreation boost might be hard to notice.
kronch 19 May @ 9:44pm 
Do guided tour gathering spots (from the hospitality compatibility) also function as "tour start spots" for the function of making a room a museum? I cannot find any other spot that designates a room a museum.

Also, I am having an issue with guided tour gathering. I have two watchable buildings that are filled, and my guided tour gathering spot initially stated there were two watchable buildings, but trying to activate the guided tour (when there were guests on the map) was automatically cancelled and now it states there are no watchable buildings.
(^0v0^)OriginalOwl 18 May @ 4:20pm 
Are museum tours recreational? I'd have thought so, but my pawn is touring the museum just now and recreation is going down. Do tours have some other affect?
Head 18 May @ 10:45am 
Yeah I just really want to build a basic Zoo to showcase my exotic animals :D
LoopKat 15 May @ 1:04pm 
@NightmareCorporation Hmm. Pen markers do already have some kind of enclosed room logic under the hood, but I'm not a modder, so I don't know if that's something that would work for or against you in this case. Like, you can just slap a pen marker in a room and it counts as a pen or you can connect an enclosed building to an outdoor pen via an Animal Flap and it just extends the pen into that building (or, if the marker is inside the building, it extends the pen to the outdoor fenced area)
NightmareCorporation  [author] 15 May @ 10:15am 
@Esoteric
Nope.

@LoopKat
Hmm, that could work. But a lot of the Museum tour logic is hard-wired to being in a specific enclosed room, a zoo would be outdoors, so I'd have to rewrite a lot of the guts of what makes tours possible.
Esoteric 14 May @ 4:03pm 
do these work with neat storage?
LoopKat 9 May @ 6:12pm 
@NightmareCorporation Just passing by, but in regards to @rout's suggestion, perhaps some kind of integration with a custom animal pen marker? Something like how rooms calculate beauty, wealth, etc, the pen marker could produce a general "impressiveness" based on the number or rarity of animals within a pen that allows pawns to view it?

Not sure if that's really possible (or if it's an impractical amount of work), but figured I'd offer it as a conceptual workaround
NightmareCorporation  [author] 9 May @ 3:33pm 
@rout
That just technically doesn't work. Only buildings can be watched in museums, if it needed to work for moving pawns I'd have to rework the whole logic and it'd be an entirely different mod.
Head 9 May @ 3:20pm 
Please allow us to display Animals with this mod. I want to put my Elephants and Thrumbos on display for visitors to see!
Genaeve 1 May @ 2:08pm 
Omg! I can't thank you enough! I was able to use one of the pedestals and put the skull of the first colonist on it next to the throne in the throne room! As if she is still ruling with the new ruler! I am now planning on displaying all the dead colonists! Thank you!. :MysteriaGodOfDeathHappy:
Cruel Moose 30 Apr @ 3:25am 
Is there some kind of bug with museums and Vanilla Expanded: Royalty? I've tried multiple times with a 259 impressiveness museum and repeatedly get terrible art gallery presentations. Statistically I shouldn't be getting nothing but terrible viewings.
GermanDoge 8 Apr @ 3:50pm 
I like the concept. Id also wish that you could "display" vehicles
bryn Ovem 30 Mar @ 2:47am 
Great, then i will add it straight away! Thank you for the quick reply! :)
NightmareCorporation  [author] 30 Mar @ 2:32am 
@bryn Ovem
Yes. Probably not 100% safe to remove mid-save though, as it adds think logic and obviously "holds" items, which you'd lose if the buildings from this mod were gone.
bryn Ovem 29 Mar @ 3:14pm 
Is it safe/okay to add mid save? :)
greensniperhat 25 Mar @ 6:42am 
When I get this monstrous 810-mod modlist running again with the correct (unaltered) Museums mod, sure!
NightmareCorporation  [author] 25 Mar @ 6:26am 
@greensniperhat
Could you please provide me with the HugsLog regardless? Other users may run into similar issues, so I'd like to fix it from Museums ;)
greensniperhat 25 Mar @ 4:46am 
Yeah, I already made a similar patch in my personal copy. Works now!
NightmareCorporation  [author] 25 Mar @ 2:19am 
@greensniperhat
I can't reproduce your issue. There is already a patch in place that should invalidate the Museums room from Biomes!Fossils.
https://i.imgur.com/V8pA0rT.png

It could be possible that some other mods patch is overriding my invalidation patch. I will need a HugsLog from you to analyze this possible issue - you can use this mod:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2873415404

After startup, press CTRL + F12. If you are unable to upload the log through the in-game mod, use the button for more details and copy it to clipboard, then manually upload it to a website like https://pastebin.com/
greensniperhat 14 Mar @ 4:28am 
Yeah, it's definitely the Biomes Museum room, yours requires wealth. Might need a patch.