Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I've had to see and test this several times, and I don't know what it says is correct.
But I realized that without this mod, survivors revived by the defibrillator do a "FULL TURN" to stand up.
It's like saying you revive Ellis while standing with your back to him, and the bots are always looking at you. So, Ellis does a full turn to get up and then look at me.
But with this mod, Ellis just stands up and doesn't do that turn anymore.
I don't know if I'm making myself clear, but that's what I noticed the most.
Am I right?
Cuando se revive mediante desfibrilación, se supone que se ejecuta la animacion: "ACT_TERROR_REVIVE_FROM_DEATH". (el personaje se levanta despues de ser revivido de la muerte) Sin embargo, en su lugar se ejecuta: "ACT_TERROR_INCAP_TO_STAND". (el personaje se levanta de la incapacitacion.) Este complemento soluciona ese descuido.
(Traducido del ingles)
Fixed that just now.
+respect