Project Zomboid

Project Zomboid

B42/41 Dragon Radar v2.3
64 Comments
Reifel  [author] 8 Jun @ 7:53pm 
good point, in the future i can add a toggle button, to enable to do background process and remember an past location explored that has the new item recently added, (maybe be costly, maybe can include an menu to explore discovered and remove/ignore some, but its useful)
never thought this possibility but its doable and cool stuff

but now a days, only marks after include it on list
gayonne 8 Jun @ 12:16am 
Hi - I'm not exactly sure how this mod works, but is it possible for me to find an item which I have already discovered somewhere on the map which I didn't take with me and is hence not within the area in which I'm located? In other words, would adding an item to the list (for example, a baseball bat) display all of that item's markers on the map, whether discovered or not, or would the markers only be displayed on the map (and sound played) when I'm close to where they are located?
北极芯 20 Mar @ 10:17pm 
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameWindow.save(GameWindow.java:1469)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:362)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
java.base/java.lang.Thread.run(Unknown Source)
北极芯 20 Mar @ 10:17pm 
LOG : General f:0, t:1742533776131>
STACK TRACE
function: DR_save -- file: DR_SaveInstance.lua line # 54 | MOD: Dragon-Radar
ERROR: General f:0, t:1742533776132> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: save of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Yisus 19 Mar @ 10:31am 
Some for me. Unsure how to craft the watch when Recipe is unknown.
Quilava 3 Mar @ 6:30am 
Could you add a movable icon to open the radar, some mod may use the same key, an icon would be better :cta_emo7:
Proud Wingman 27 Feb @ 3:30pm 
Some for me. Unsure how to craft the watch when Recipe is unknown.
13 Feb @ 4:52am 
I can't find the crafting recipe in game.And I don't know if it's effective.
Reifel  [author] 12 Feb @ 6:48am 
mention the issue and log.txt
11 Feb @ 11:25pm 
Can the author update the mod? It has some issues now.
TTV | Teehee~ 28 Jan @ 1:36pm 
I also don't see recipe in game, before hotfixes it was working tho
Sir Ya-Drak Vollt 25 Jan @ 8:32am 
I can't find the crafting recipe in game, nore do i understand the description of the recipe in here. Help?
Luizeraon 19 Jan @ 2:12am 
on the map circle where the sledgehammer is
but I didn't find one
Skyshadow 17 Jan @ 12:04am 
I can't tell if this is actually working. I have many times on my 'list' but even when I get close to them it isn't marking my map. I drove back to my base after being halfway across the map and the items I was 'tracking' that I already have some of in my base were not circled.
Milk 12 Jan @ 10:48pm 
Someone mentioned that using this mod is like cheating. But I find it very interesting because it allows me to cleanly sweep away certain items before I leave a town.
Milk 12 Jan @ 10:45pm 
Hello friend, could you check the recipe for me? I'm currently playing version B42, and I can't find this item in the crafting menu. Thank you!
Jianghao 5 Jan @ 3:54am 
Simply a life saver! The b42 version has some tools that refresh excessively sparsely at default settings!
Reifel  [author] 4 Jan @ 9:08am 
fixed, thanks!
FYI your B42 version of the mod still uses the old recipe format for crafting which results in broken UI elements. "recipe Make Dragon Radar" under Electrical.txt needs to be new craftRecipe format.
Sthyu 3 Jan @ 9:43pm 
i can find a car?
Dasich84 6 Dec, 2024 @ 2:27am 
This mod didn't work for me. if i craft the Dragon Radar i received again only a watch.
Ziabetus 22 Nov, 2024 @ 11:51am 
Great mod, very nice for making sure I don't miss Katanas. Side note, it'd be PERFECT if there was a corpse scan togggle.
Parkeveny 24 Oct, 2024 @ 2:19pm 
Descargué este mod solo para encontrar la revista de "Como usar generadores" ya que había saqueado todo Riverside y no había conseguido esta revista, y cuando salí con el Radar la revista estaba en la casa de al lado JAJAJAJAJ nice mod
Legion 13 May, 2024 @ 1:22pm 
Feels like cheating? So don't use it. Simple.

Your comment feels useless.
Ryan 11 May, 2024 @ 2:57pm 
this feels like cheating
Der Schmoint 31 Mar, 2024 @ 10:16am 
the big mark works ....
Der Schmoint 31 Mar, 2024 @ 9:53am 
Hello..good mod only I don't see any marking on the map..I hear it being drawn but I don't see anything. there is no error either. only when I press clear map an error pops up...
Corvus 27 Mar, 2024 @ 4:03pm 
Strange. That's the recipe I've been using. I guess I can just switch from the reddit version to the regular version to get around it
Reifel  [author] 26 Mar, 2024 @ 11:00pm 
@corvus the sucess rate is 100%, check on craft icon on left, eletrical tab, dragon radar recipe
Corvus 26 Mar, 2024 @ 8:26pm 
What is the chance of successfully crafting the dragon radar? I feel like I've attempted at least 50 times with no success lol
Reifel  [author] 21 Mar, 2024 @ 11:33pm 
v2.2, add collapsable ui to looking for list, transparent, resizable
Reifel  [author] 21 Mar, 2024 @ 8:19pm 
update 2.1 released
save improvement, add 4k compatibility (thanks KaylaKaze), add option to bigger mark (toggle nerf imprecise mark)
Reifel  [author] 21 Mar, 2024 @ 4:19am 
@KaylaKaze thanks! for sharing the improvement, i will test and release
KaylaKaze 21 Mar, 2024 @ 12:18am 
I changed link 147 of DR_MapMarker.lua from "ISMap.SCALE / 10" to "ISMap.SCALE * 10" and it's MUCH better.
KaylaKaze 20 Mar, 2024 @ 3:12pm 
It seems my issue may have been the size of the circle. I'm playing on a 4k monitor and the circle is barely visible even when zoomed really close. Being zoomed out enough to actually search for it makes it close to invisible. Maybe you could tap into whatever it is that draws arrows to campfires to point an arrow at the item?
0kamiKaiju 20 Mar, 2024 @ 2:24pm 
anyway to increase the size of the markings? they are quite small
BadOmen 17 Mar, 2024 @ 4:37pm 
That was 100% the issue. Thanks!
Reifel  [author] 17 Mar, 2024 @ 1:03pm 
well, did you tried press load, on your save slot, more, and add the dragon radar mod? maybe you are loading the old ones only
BadOmen 17 Mar, 2024 @ 12:38pm 
No joy, nothing happens. Did I miss another mod that's required to make this one work?
Reifel  [author] 16 Mar, 2024 @ 9:35am 
craft is only at reddit version, and if are without the item, the person says it,

when press button, first sounds map openning, maybe need hit twice the key on the first attemp
BadOmen 16 Mar, 2024 @ 8:02am 
Perhaps I am dumb - I have installed and enabled this mod in my current game. I hit single quote and nothing happens. I have no option to craft a radar item. Any assistance would be appreciated.
KaylaKaze 13 Mar, 2024 @ 9:59pm 
I'm not sure this is working for me. I had it trying to search for the Electricity 2 book, not realizing I already had a copy in my base in a garbage bag sitting in a crate, and despite spending a lot of time in my base, it never found and highlighted it.
Reifel  [author] 12 Mar, 2024 @ 8:03pm 
comment what do you look for

i will add tiermaker top tier melee weapons as preset option, and some preset options

https://sp.zhabite.com/workshop/filedetails/discussion/3172486046/4290313152633365247/
Васька Хроник 10 Mar, 2024 @ 7:55pm 
I would help, but I don't understand what to do.
I inserted this fragment into the DR_itemsearchpanel.lua file, at the end of the list, but the mod now does not open, so I had to go back.
:-(
Reifel  [author] 10 Mar, 2024 @ 6:08am 
you can help me speed up this development, by experimenting with different distance limit, (and tell me the max distance you got), so i can add faster a drop-down box, with some options (it will be faster than slider)

use this code snippet at DR_itemsearchpanel.lua,
first line of dr_addcontainerlist function, tell me the max distance that you got



local MAX_DISTANCE = 100
local p_sq = DR.player:getSquare()
local d = DR.getDistanceBetween(p_sq:getX(), p_sq:getY(), sq:getX(), sq:getY())
--to debug, use DR.player:Say(d), to get max distance
if d > MAX_DISTANCE then return end
Reifel  [author] 9 Mar, 2024 @ 6:08pm 
the delay is because needing to deal with UI implementation, if it was only lua coding script, it is already done
Васька Хроник 9 Mar, 2024 @ 6:01pm 
Nice :steamthumbsup::steamhappy:
Reifel  [author] 9 Mar, 2024 @ 5:59pm 
maybe next week search distance update, need to deal with sliders
Reifel  [author] 9 Mar, 2024 @ 5:54pm 
save load update release, now your looking for list keeps when you quit and continue, one list per run
Васька Хроник 9 Mar, 2024 @ 4:49pm 
Thanks for the edits!
Will there be any innovations with search distance?
From the video, I understood that the marks on the map remain after picking up the item, and do you need to delete them yourself or just update the map and list? I don't insist, the mod itself is already good, just as a question.