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never thought this possibility but its doable and cool stuff
but now a days, only marks after include it on list
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameWindow.save(GameWindow.java:1469)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:362)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
java.base/java.lang.Thread.run(Unknown Source)
STACK TRACE
function: DR_save -- file: DR_SaveInstance.lua line # 54 | MOD: Dragon-Radar
ERROR: General f:0, t:1742533776132> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: save of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
but I didn't find one
Your comment feels useless.
save improvement, add 4k compatibility (thanks KaylaKaze), add option to bigger mark (toggle nerf imprecise mark)
when press button, first sounds map openning, maybe need hit twice the key on the first attemp
i will add tiermaker top tier melee weapons as preset option, and some preset options
https://sp.zhabite.com/workshop/filedetails/discussion/3172486046/4290313152633365247/
I inserted this fragment into the DR_itemsearchpanel.lua file, at the end of the list, but the mod now does not open, so I had to go back.
:-(
use this code snippet at DR_itemsearchpanel.lua,
first line of dr_addcontainerlist function, tell me the max distance that you got
local MAX_DISTANCE = 100
local p_sq = DR.player:getSquare()
local d = DR.getDistanceBetween(p_sq:getX(), p_sq:getY(), sq:getX(), sq:getY())
--to debug, use DR.player:Say(d), to get max distance
if d > MAX_DISTANCE then return end
Will there be any innovations with search distance?
From the video, I understood that the marks on the map remain after picking up the item, and do you need to delete them yourself or just update the map and list? I don't insist, the mod itself is already good, just as a question.