Project Zomboid

Project Zomboid

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B42/41 Dragon Radar v2.3
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534.549 KB
3 Mar, 2024 @ 8:25am
20 Mar @ 9:24am
16 Change Notes ( view )

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B42/41 Dragon Radar v2.3

In 2 collections by Reifel
Time-Saving Mods
46 items
made by Reifel
12 items
Description
item search finder helper, exploration tweaker (a bit exploration needed, need to move)
that is a balance between current exploration (without hint/help) (too hard and inefficient)
vs add item using admin item viewer (too easy, 0 exploration)
select items to find and be sound notified when found with map mark location

Your 👍 support makes a difference!
(on track with ur like for )


Supports
🎮❔controller
💾👍mid-save safe
❔SP+MP
🚧translated

TODO ROADMAP
community version, with suggestions from reddit post
DONE -item required (watch) and craftable (with radio) using electrical skill
check on craft icon on left, eletrical tab, dragon radar recipe

How to use
press ' single quote (can be changed on settings), to open item list, double click item to search,
keep moving and exploring until listen a mark map sound (passive), or double click and if found closest will be marked (active)
then press M to open map
Motivation
for those who dont know where to find specific items (usually begginers), or dont like to do exploration blindness.

you can toggle search for generator (false by default), and passive search multiple items (true by default),
that can help find/search sledgehammer, katana, how to use generator

tracking game mechanic that makes finding any items more efficient, compared to conventional methods.
How it works
TLDR: any item found will produce a map mark and sound.
when passive search is enabled double click item will include it in a list of "looking for items", double click again to remove it (will play a sound)
you can toggle list looking for items window and (view and remove) items from there
when untick passive search, looking for list is reseted
Colors
items found on passive search will be in blue, generator will be purple, active search show closest found in red





Dev note
this was the 1st mod that i first want, and now after getting modding experience, i did it from scratch and that is better then my first mod modification (item searcher) to get close to my desire. now Dragon Radar fulfill all my needs that i was looking for, i dont like to do exploration blindness, i like to be objective following a path that will result in what i want. testing with few quick runs it feels quest-driven mod

for the old ones, RIP 01-2022 to 06-2022 pz-map interactive loot spots map
search tag: scavenge

Workshop ID: 3172486046
Mod ID: Dragon-Radar
Mod ID: Dragon-Radar-Reddit
Popular Discussions View All (5)
1
23 Mar @ 8:48pm
Bug report
Quilava
1
29 Jan @ 3:19pm
Remove item from the list if it's picked up
Marads~Yuuka
1
5 Apr, 2024 @ 11:02am
"clean map" issue
Voder
64 Comments
Reifel  [author] 8 Jun @ 7:53pm 
good point, in the future i can add a toggle button, to enable to do background process and remember an past location explored that has the new item recently added, (maybe be costly, maybe can include an menu to explore discovered and remove/ignore some, but its useful)
never thought this possibility but its doable and cool stuff

but now a days, only marks after include it on list
gayonne 8 Jun @ 12:16am 
Hi - I'm not exactly sure how this mod works, but is it possible for me to find an item which I have already discovered somewhere on the map which I didn't take with me and is hence not within the area in which I'm located? In other words, would adding an item to the list (for example, a baseball bat) display all of that item's markers on the map, whether discovered or not, or would the markers only be displayed on the map (and sound played) when I'm close to where they are located?
北极芯 20 Mar @ 10:17pm 
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.GameWindow.save(GameWindow.java:1469)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:362)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:250)
java.base/java.lang.Thread.run(Unknown Source)
北极芯 20 Mar @ 10:17pm 
LOG : General f:0, t:1742533776131>
STACK TRACE
function: DR_save -- file: DR_SaveInstance.lua line # 54 | MOD: Dragon-Radar
ERROR: General f:0, t:1742533776132> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: save of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Yisus 19 Mar @ 10:31am 
Some for me. Unsure how to craft the watch when Recipe is unknown.
Quilava 3 Mar @ 6:30am 
Could you add a movable icon to open the radar, some mod may use the same key, an icon would be better :cta_emo7:
Proud Wingman 27 Feb @ 3:30pm 
Some for me. Unsure how to craft the watch when Recipe is unknown.
13 Feb @ 4:52am 
I can't find the crafting recipe in game.And I don't know if it's effective.
Reifel  [author] 12 Feb @ 6:48am 
mention the issue and log.txt
11 Feb @ 11:25pm 
Can the author update the mod? It has some issues now.