Stellaris

Stellaris

Orbital Ring Buildings
28 Comments
Dracony 2 Jun @ 6:41am 
Hello, I love your mod and would like to ask for an update
I Darkstar X 14 May @ 5:52am 
<Obligatory 4.* check>
Skyhy 7 Apr @ 1:59pm 
Thanks for the work maintaining this mod, I'm the author of the original and I'm glad to see that people still use it!
SerAiko 15 Dec, 2024 @ 12:56pm 
Thanks @Aurelias, this mod looks to be great for the build game play. If you do re-visit this mod, I hope that 3.14 doesn't get in the way!
SolidID 6 Nov, 2024 @ 1:33pm 
Hey does anyone know if this works with the v3.14.15?
Destwin 14 Jul, 2024 @ 6:47pm 
Alright, thanks for letting us know and also for updating the mod in the future
Aurelias  [author] 13 Jul, 2024 @ 5:22pm 
i don't see why it wouldn't, but yes the comments do suggest there are a few things up with the mod and like i said within a previous comment its due for a revisit and an update which i will be working on after i finish one for another mod.
Destwin 13 Jul, 2024 @ 7:35am 
Does this work on 3.12? Comments are kinda ambiguous about it
Aurelias  [author] 3 Jun, 2024 @ 1:13am 
As for the different Versions I'm assuming you mean checksums that is interesting I'll take a close look at that.
Aurelias  [author] 3 Jun, 2024 @ 1:11am 
This mod is due for a visit anyway, that issue does seem like more of a steam detection issue like how they don't automatically update sometimes i'll see if anything in the mod is actually causing this but i do doubt it is. Could be a bugged steam ID?
BonumMonstrum 2 Jun, 2024 @ 3:29am 
Hi, I'm having problems updating the mod (and so are my friends). When we unsubscribe, the mod is not removed from the hard disk, and when we re-subscribe (after manually deleting the mod from the hard disk) it is not re-downloaded. There are 6 of us in total and we all have this problem - we noticed it because we always had different versions of the game with this mod.:steamsad:
Aurelias  [author] 20 May, 2024 @ 1:10am 
Alright i'll take a look at it.
LjBETO4EK 19 May, 2024 @ 1:55pm 
I don't have any modules in build list on 3.12.2. Tested this by running this mod standalone
Aurelias  [author] 18 May, 2024 @ 9:26pm 
Haven't checked up on this one, most likely if i was to guess
borsk 15 May, 2024 @ 8:20pm 
does this still work in 3.12?
Legit-Rikk 27 Apr, 2024 @ 9:14am 
hahaha, it's hilarious to see the joke descriptions for the modules I wrote have made it all the way to this point. Thanks dude. I've always wondered if anyone picked up on the blatant reference I made on the orbital surveillance hub.
Aurelias  [author] 13 Mar, 2024 @ 11:39am 
Alright that's odd I'll take a look at it tonight.
Pietrooperv 13 Mar, 2024 @ 4:46am 
I did some testing and the version of this mod marked as [OBSOLETE] does in fact work perfectly fine.
Pietrooperv 13 Mar, 2024 @ 4:31am 
I don't think I have any other mods that alter orbital buildings. The only thing I can think of that *might* affect it is additional vanilla buildings. But I made sure to put this mod below that one.
Aurelias  [author] 12 Mar, 2024 @ 5:17pm 
Where is it in your load order?
if you have anything else that edits orbital rings then its going to have issues
Pietrooperv 12 Mar, 2024 @ 4:50pm 
This mod is broken, it doesn't add any orbital ring buildings at all.
borsk 3 Mar, 2024 @ 12:49pm 
Would you mind also adopting my or creating your own compatibility patch for stellaris evolved - alpha? The only incompatibility is that both this mod and that one override the research insitute, so there isn't a lot of code the patch would need to contain
Next Evolution 29 Feb, 2024 @ 7:47am 
Actually, it works now! Nice mod
Aurelias  [author] 29 Feb, 2024 @ 2:09am 
This is a very lite mod there actually not a lot involved in it so it can be hard to notice, I'm planning on adding more defining buildings for it.
Aurelias  [author] 29 Feb, 2024 @ 2:07am 
Interesting do you happen to have any other mods that interact with Orbital rings before this one in the load order?
Next Evolution 29 Feb, 2024 @ 1:06am 
Hey, I love the idea of this mod, but it doesn't seem to do anything for me. I put it on the bottom of the load order to be safe, but yeah. no extra orbital ring buildings at all.
borsk 13 Feb, 2024 @ 10:12pm 
(original mod author here) Yes, it should be safe to switch mid-game. Thank you, Aurealis, may this mod prosper in your hands
gpa1090 13 Feb, 2024 @ 3:44am 
If I am using the original version, can I switch to this version mid-game? Thanks.