Stellaris

Stellaris

Orbital Ring Buildings
28 kommentarer
Dracony 2. juni kl. 6.41 
Hello, I love your mod and would like to ask for an update
I Darkstar X 14. mai kl. 5.52 
<Obligatory 4.* check>
Skyhy 7. apr. kl. 13.59 
Thanks for the work maintaining this mod, I'm the author of the original and I'm glad to see that people still use it!
SerAiko 15. des. 2024 kl. 12.56 
Thanks @Aurelias, this mod looks to be great for the build game play. If you do re-visit this mod, I hope that 3.14 doesn't get in the way!
SolidID 6. nov. 2024 kl. 13.33 
Hey does anyone know if this works with the v3.14.15?
Destwin 14. juli 2024 kl. 18.47 
Alright, thanks for letting us know and also for updating the mod in the future
Aurelias  [skaper] 13. juli 2024 kl. 17.22 
i don't see why it wouldn't, but yes the comments do suggest there are a few things up with the mod and like i said within a previous comment its due for a revisit and an update which i will be working on after i finish one for another mod.
Destwin 13. juli 2024 kl. 7.35 
Does this work on 3.12? Comments are kinda ambiguous about it
Aurelias  [skaper] 3. juni 2024 kl. 1.13 
As for the different Versions I'm assuming you mean checksums that is interesting I'll take a close look at that.
Aurelias  [skaper] 3. juni 2024 kl. 1.11 
This mod is due for a visit anyway, that issue does seem like more of a steam detection issue like how they don't automatically update sometimes i'll see if anything in the mod is actually causing this but i do doubt it is. Could be a bugged steam ID?
BonumMonstrum 2. juni 2024 kl. 3.29 
Hi, I'm having problems updating the mod (and so are my friends). When we unsubscribe, the mod is not removed from the hard disk, and when we re-subscribe (after manually deleting the mod from the hard disk) it is not re-downloaded. There are 6 of us in total and we all have this problem - we noticed it because we always had different versions of the game with this mod.:steamsad:
Aurelias  [skaper] 20. mai 2024 kl. 1.10 
Alright i'll take a look at it.
LjBETO4EK 19. mai 2024 kl. 13.55 
I don't have any modules in build list on 3.12.2. Tested this by running this mod standalone
Aurelias  [skaper] 18. mai 2024 kl. 21.26 
Haven't checked up on this one, most likely if i was to guess
borsk 15. mai 2024 kl. 20.20 
does this still work in 3.12?
Legit-Rikk 27. apr. 2024 kl. 9.14 
hahaha, it's hilarious to see the joke descriptions for the modules I wrote have made it all the way to this point. Thanks dude. I've always wondered if anyone picked up on the blatant reference I made on the orbital surveillance hub.
Aurelias  [skaper] 13. mars 2024 kl. 11.39 
Alright that's odd I'll take a look at it tonight.
Pietrooperv 13. mars 2024 kl. 4.46 
I did some testing and the version of this mod marked as [OBSOLETE] does in fact work perfectly fine.
Pietrooperv 13. mars 2024 kl. 4.31 
I don't think I have any other mods that alter orbital buildings. The only thing I can think of that *might* affect it is additional vanilla buildings. But I made sure to put this mod below that one.
Aurelias  [skaper] 12. mars 2024 kl. 17.17 
Where is it in your load order?
if you have anything else that edits orbital rings then its going to have issues
Pietrooperv 12. mars 2024 kl. 16.50 
This mod is broken, it doesn't add any orbital ring buildings at all.
borsk 3. mars 2024 kl. 12.49 
Would you mind also adopting my or creating your own compatibility patch for stellaris evolved - alpha? The only incompatibility is that both this mod and that one override the research insitute, so there isn't a lot of code the patch would need to contain
Next Evolution 29. feb. 2024 kl. 7.47 
Actually, it works now! Nice mod
Aurelias  [skaper] 29. feb. 2024 kl. 2.09 
This is a very lite mod there actually not a lot involved in it so it can be hard to notice, I'm planning on adding more defining buildings for it.
Aurelias  [skaper] 29. feb. 2024 kl. 2.07 
Interesting do you happen to have any other mods that interact with Orbital rings before this one in the load order?
Next Evolution 29. feb. 2024 kl. 1.06 
Hey, I love the idea of this mod, but it doesn't seem to do anything for me. I put it on the bottom of the load order to be safe, but yeah. no extra orbital ring buildings at all.
borsk 13. feb. 2024 kl. 22.12 
(original mod author here) Yes, it should be safe to switch mid-game. Thank you, Aurealis, may this mod prosper in your hands
gpa1090 13. feb. 2024 kl. 3.44 
If I am using the original version, can I switch to this version mid-game? Thanks.