Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
3,328 Comments
ravien_ff  [author] 9 hours ago 
Yes, but not next update sorry.
Akota 9 hours ago 
Ravien will the problem with the Industrial Water Collectors issues/437 ?
Great work thanks
ravien_ff  [author] 12 hours ago 
Just a test you can ignore this:

See the Change Notes for details.
ravien_ff  [author] 12 hours ago 
In the meantime you could always try teleporting to Dread as that planet is very open and sparse. Maybe be less laggy for you?
ravien_ff  [author] 12 hours ago 
You want a blank planet with no deco to reduce the lag for creative? It's on the list, but low priority.
Bromius 12 hours ago 
Yes but its very lagy and needs some love
treker_ed 13 hours ago 
Doesn't need a separate RE2 for creative mode as there is a creative mode built in - all you do is when you have selected Scenario from starting new game - change Survival to Creative and Voila you have your creative mode!
Bromius 13 hours ago 
Will you be doing a separate RE2 for creative mode? or anything?
LordNavarre 15 hours ago 
Thank you Ravien!
-- You do amazing work! --
ravien_ff  [author] 16 hours ago 
An update probably within a week.
LordNavarre 17 hours ago 
any word on new updates?
Ashenator 18 hours ago 
You may also be able to start the missions by using the console command "PDA Brief 2".

This has allowed me on multiple instances to start the missions for several people on my servers that started on non starter mission planets that have later gone to (usually Akua) start them.
ravien_ff  [author] 21 hours ago 
You can only do a starter planet's intro missions if you started on that starter planet.
The only exception is really Sienna, since that one is actually the main Project Eden mission so anyone can do it by traveling there.
l_o_g_o_s 23 hours ago 
Guys, how can I start main story missions (prologue) when I started on other non story planet? Is it even possible? I started on Purgatory and came to Akua and how can I start them? Any pda command? Anything?
ravien_ff  [author] 19 Jun @ 2:43am 
First thank you very much, it is much appreciated!
I'm not currently able to accept donations via PayPal, not sure if Vermillion can either. We're also not allowed to advertise donation links here on Steam so the only way we can accept donations is via the links shown in the PDA in-game.

I really do appreciate it but please don't worry about donating if it's not easy for you to do!
Blixa 19 Jun @ 2:36am 
Hi Guys, how can i donate to you - don´t have credit card or patreon. Would it be possible via PP?
Knotty Wood 18 Jun @ 10:10am 
Just wanted to say, Im running The Infected and lost colony stuff right now and just ran the ship dungeon around sienna and the base dungeon on the surface - GREAT fun so far. I love the stuff you guys do for this game.
ozfresh 14 Jun @ 5:59pm 
Will there ever be a time that we get Xeno SV Blocks? Just wishful thinking
Vermillion  [author] 14 Jun @ 5:41pm 
If we could change the time displayed in the player's inventory, we would.
Because we can't change it: The ridiculous date used in vanilla is the local date used by Polaris/Zirax/Trade Federation.
Distrann 14 Jun @ 3:19pm 
I would be curious, is RE2 set in the same time frame as vanilla or not? From the story telling perspective I mean.
ravien_ff  [author] 12 Jun @ 9:47pm 
We haven't been working on any UCH missions, no.
Amicus 12 Jun @ 9:41pm 
Will the next update include new 5-part story mission for the UCH?
ravien_ff  [author] 7 Jun @ 3:53pm 
I responded to your post in the discussions.
YungSchmuel 7 Jun @ 3:14pm 
I need help ASAP. I'm on chapter 2, the POI bugged out and the only thing I saw was to destroy and then regenerate the POI and now i'm stuck. the ancient tower is nowhere to be found and i cannot find anything on how to fix this. did i brick my progression? is there a console command to just skip over this?
ravien_ff  [author] 6 Jun @ 9:08pm 
Yes please report suspected scenario bugs on GitHub. Can't really offer troubleshooting support on Steam.
RaspberryCommie 6 Jun @ 8:23pm 
@moth hunter Yes. It does nothing.
TyrantXP 6 Jun @ 10:32am 
Thank you!
treker_ed 6 Jun @ 10:23am 
An update to the base game does not usually impact the scenario! So you should be okay to continue.
TyrantXP 6 Jun @ 7:42am 
can i continue or newest update requires mod update ?
moth hunter 6 Jun @ 3:28am 
Have you tried the console command "ai on"?
ravien_ff  [author] 5 Jun @ 9:27pm 
Yeah the GitHub would be correct sorry.
RaspberryCommie 5 Jun @ 8:41pm 
The github says it's a vanilla bug, but when I run a vanilla game with default settings, everything is working fine. It only happens when I run the scenario.
ravien_ff  [author] 5 Jun @ 8:31pm 
Please see GitHub.
RaspberryCommie 5 Jun @ 8:19pm 
Hi, I started playing this scenario for the first time the other day an all AI just stopped. Now all mobs just stand there motionless, letting you kill them. I even deleted the save and started a new one, but this time it just started like that instead of working for a few hours first.
Vermillion  [author] 5 Jun @ 5:22pm 
Do you have pentaxid in your pentaxid tank? It won't fully charge if you ran out of it.
Dyspayr 5 Jun @ 2:13pm 
The number is your maximum, the percentage is what you have remaining.
esckay 5 Jun @ 5:57am 
@Xiaz06 just be a peaceful trader :)
Xiaz06 5 Jun @ 5:26am 
@Vermillion I don't know, every single ships on workshop are now decoy based. It's not very funny to just wait for your ship to destroy enemy and trying hard to follow them because you have a fat ship. I was just saying that light ships was fun and you can't do it anymore 😢. Also, I believe that's a feature that players don't use because they only want to destroy generators or core, it's only convenient for NPC... I don't know, I might be wrong, I don't know how to play this scenario anymore
Vermillion  [author] 4 Jun @ 4:02am 
@Gavodir We did that in RE1 in the form of Heavy Laser Turrets and Positron Turrets and cannons. The result was that unless we completely covered a POI/OPV in those turrets, they didn't do enough to break the average Carbon shield-tank's shield, and in most cases simply blinded players with bright beams covering the screen in both directions.
Worse still, this didn't just penalize ultra-light carbon builds it made it impossible for players using conventional ship designs and piloting by removing their ability to dodge making it harder for new players to pick up the scenario without being kicked in the balls.
Butterlord 4 Jun @ 2:16am 
@ravien_ff
Thanks! Would love to know. No worries if it's still disabled
ravien_ff  [author] 4 Jun @ 2:15am 
I'll test it to see if it's working again.
Butterlord 4 Jun @ 2:13am 
@ravien_ff
Gotcha, appreciate the honesty. Real shame they removed that functionality, would make bases feel less lonely in Singleplayer, appreciate the effort.
ravien_ff  [author] 4 Jun @ 2:10am 
We had added spawners you could buy in RE1 that would spawn a NPC that would patrol your base and attack hostile enemies, but during one of the game's updates they removed the ability for spawners to work on player owned structures so we removed them from the scenario.
I have not tested them to see if they work again but I would doubt it.

It wasn't very useful though anyway.
Butterlord 4 Jun @ 2:06am 
@ravien_ff
That's a shame, but I could've sworn this mod had a way to spawn guards that can patrol your base and fight potential hostile enemies. Is that incorrect?
ravien_ff  [author] 4 Jun @ 2:03am 
No, scenarios cannot add NPCs that will fight for you.
Gavodir 4 Jun @ 2:00am 
I kind of wonder why hitscan weapons were avoided in most enemy loadouts, except for legacy. Seems that could counter evasive ships too.
Butterlord 4 Jun @ 1:38am 
can you hire NPCs to help fight in this mod?
Vermillion  [author] 3 Jun @ 5:43pm 
Exactly.
That meta broke all game balance because it cost the least to build with the highest damage output since it didn't need armor or the thrusters and power supply to move that weight.
Shield penetration for non-legacy weapons is either non-existent or 2-10% of a weapon's damage.
Shield penetration does not cut much of the game, nor does it restrict you to one way to play. You can build the same ships you could before, but now you MUST use real armors. Because that is progression.
What you described is the opposite of a glass cannon. A glass cannon breaks when it gets hit. Shields provided invincibility, functioning as 200k block hp for every part of the ship. Shields became armor. Weightless armor.
Xiaz06 3 Jun @ 12:21pm 
fun*