Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
3,330 条留言
Velidar 8 分钟以前 
Otherwise trying to do a mining contract for rich ice. My normal laser harvesters only tickle it, and then it tells me I need to destroy or replace the core, I'm guessing this is the usual error when not using the appropriate tools, and there really isn't a core?
Velidar 14 分钟以前 
We are having trouble figuring out how to craft the item learned from schematics, learned at the research vessel, do not see the unlock on the tech tree, which it still tells me I need to unlock. Are we missing something?
ravien_ff  [作者] 18 小时以前 
Yes, but not next update sorry.
Akota 18 小时以前 
Ravien will the problem with the Industrial Water Collectors issues/437 ?
Great work thanks
ravien_ff  [作者] 21 小时以前 
Just a test you can ignore this:

See the Change Notes for details.
ravien_ff  [作者] 21 小时以前 
In the meantime you could always try teleporting to Dread as that planet is very open and sparse. Maybe be less laggy for you?
ravien_ff  [作者] 21 小时以前 
You want a blank planet with no deco to reduce the lag for creative? It's on the list, but low priority.
Bromius 21 小时以前 
Yes but its very lagy and needs some love
treker_ed 22 小时以前 
Doesn't need a separate RE2 for creative mode as there is a creative mode built in - all you do is when you have selected Scenario from starting new game - change Survival to Creative and Voila you have your creative mode!
Bromius 22 小时以前 
Will you be doing a separate RE2 for creative mode? or anything?
LordNavarre 6 月 19 日 上午 11:56 
Thank you Ravien!
-- You do amazing work! --
ravien_ff  [作者] 6 月 19 日 上午 11:41 
An update probably within a week.
LordNavarre 6 月 19 日 上午 10:11 
any word on new updates?
Ashenator 6 月 19 日 上午 9:18 
You may also be able to start the missions by using the console command "PDA Brief 2".

This has allowed me on multiple instances to start the missions for several people on my servers that started on non starter mission planets that have later gone to (usually Akua) start them.
ravien_ff  [作者] 6 月 19 日 上午 6:01 
You can only do a starter planet's intro missions if you started on that starter planet.
The only exception is really Sienna, since that one is actually the main Project Eden mission so anyone can do it by traveling there.
l_o_g_o_s 6 月 19 日 上午 4:48 
Guys, how can I start main story missions (prologue) when I started on other non story planet? Is it even possible? I started on Purgatory and came to Akua and how can I start them? Any pda command? Anything?
ravien_ff  [作者] 6 月 19 日 上午 2:43 
First thank you very much, it is much appreciated!
I'm not currently able to accept donations via PayPal, not sure if Vermillion can either. We're also not allowed to advertise donation links here on Steam so the only way we can accept donations is via the links shown in the PDA in-game.

I really do appreciate it but please don't worry about donating if it's not easy for you to do!
Blixa 6 月 19 日 上午 2:36 
Hi Guys, how can i donate to you - don´t have credit card or patreon. Would it be possible via PP?
Knotty Wood 6 月 18 日 上午 10:10 
Just wanted to say, Im running The Infected and lost colony stuff right now and just ran the ship dungeon around sienna and the base dungeon on the surface - GREAT fun so far. I love the stuff you guys do for this game.
ozfresh 6 月 14 日 下午 5:59 
Will there ever be a time that we get Xeno SV Blocks? Just wishful thinking
Vermillion  [作者] 6 月 14 日 下午 5:41 
If we could change the time displayed in the player's inventory, we would.
Because we can't change it: The ridiculous date used in vanilla is the local date used by Polaris/Zirax/Trade Federation.
Distrann 6 月 14 日 下午 3:19 
I would be curious, is RE2 set in the same time frame as vanilla or not? From the story telling perspective I mean.
ravien_ff  [作者] 6 月 12 日 下午 9:47 
We haven't been working on any UCH missions, no.
Amicus 6 月 12 日 下午 9:41 
Will the next update include new 5-part story mission for the UCH?
ravien_ff  [作者] 6 月 7 日 下午 3:53 
I responded to your post in the discussions.
YungSchmuel 6 月 7 日 下午 3:14 
I need help ASAP. I'm on chapter 2, the POI bugged out and the only thing I saw was to destroy and then regenerate the POI and now i'm stuck. the ancient tower is nowhere to be found and i cannot find anything on how to fix this. did i brick my progression? is there a console command to just skip over this?
ravien_ff  [作者] 6 月 6 日 下午 9:08 
Yes please report suspected scenario bugs on GitHub. Can't really offer troubleshooting support on Steam.
RaspberryCommie 6 月 6 日 下午 8:23 
@moth hunter Yes. It does nothing.
TyrantXP 6 月 6 日 上午 10:32 
Thank you!
treker_ed 6 月 6 日 上午 10:23 
An update to the base game does not usually impact the scenario! So you should be okay to continue.
TyrantXP 6 月 6 日 上午 7:42 
can i continue or newest update requires mod update ?
moth hunter 6 月 6 日 上午 3:28 
Have you tried the console command "ai on"?
ravien_ff  [作者] 6 月 5 日 下午 9:27 
Yeah the GitHub would be correct sorry.
RaspberryCommie 6 月 5 日 下午 8:41 
The github says it's a vanilla bug, but when I run a vanilla game with default settings, everything is working fine. It only happens when I run the scenario.
ravien_ff  [作者] 6 月 5 日 下午 8:31 
Please see GitHub.
RaspberryCommie 6 月 5 日 下午 8:19 
Hi, I started playing this scenario for the first time the other day an all AI just stopped. Now all mobs just stand there motionless, letting you kill them. I even deleted the save and started a new one, but this time it just started like that instead of working for a few hours first.
Vermillion  [作者] 6 月 5 日 下午 5:22 
Do you have pentaxid in your pentaxid tank? It won't fully charge if you ran out of it.
ravien_ff  [作者] 6 月 5 日 下午 4:38 
Dyspayr 6 月 5 日 下午 2:13 
The number is your maximum, the percentage is what you have remaining.
esckay 6 月 5 日 上午 5:57 
@Xiaz06 just be a peaceful trader :)
Xiaz06 6 月 5 日 上午 5:26 
@Vermillion I don't know, every single ships on workshop are now decoy based. It's not very funny to just wait for your ship to destroy enemy and trying hard to follow them because you have a fat ship. I was just saying that light ships was fun and you can't do it anymore 😢. Also, I believe that's a feature that players don't use because they only want to destroy generators or core, it's only convenient for NPC... I don't know, I might be wrong, I don't know how to play this scenario anymore
Vermillion  [作者] 6 月 4 日 上午 4:02 
@Gavodir We did that in RE1 in the form of Heavy Laser Turrets and Positron Turrets and cannons. The result was that unless we completely covered a POI/OPV in those turrets, they didn't do enough to break the average Carbon shield-tank's shield, and in most cases simply blinded players with bright beams covering the screen in both directions.
Worse still, this didn't just penalize ultra-light carbon builds it made it impossible for players using conventional ship designs and piloting by removing their ability to dodge making it harder for new players to pick up the scenario without being kicked in the balls.
Butterlord 6 月 4 日 上午 2:16 
@ravien_ff
Thanks! Would love to know. No worries if it's still disabled
ravien_ff  [作者] 6 月 4 日 上午 2:15 
I'll test it to see if it's working again.
Butterlord 6 月 4 日 上午 2:13 
@ravien_ff
Gotcha, appreciate the honesty. Real shame they removed that functionality, would make bases feel less lonely in Singleplayer, appreciate the effort.
ravien_ff  [作者] 6 月 4 日 上午 2:10 
We had added spawners you could buy in RE1 that would spawn a NPC that would patrol your base and attack hostile enemies, but during one of the game's updates they removed the ability for spawners to work on player owned structures so we removed them from the scenario.
I have not tested them to see if they work again but I would doubt it.

It wasn't very useful though anyway.
Butterlord 6 月 4 日 上午 2:06 
@ravien_ff
That's a shame, but I could've sworn this mod had a way to spawn guards that can patrol your base and fight potential hostile enemies. Is that incorrect?
ravien_ff  [作者] 6 月 4 日 上午 2:03 
No, scenarios cannot add NPCs that will fight for you.
Gavodir 6 月 4 日 上午 2:00 
I kind of wonder why hitscan weapons were avoided in most enemy loadouts, except for legacy. Seems that could counter evasive ships too.
Butterlord 6 月 4 日 上午 1:38 
can you hire NPCs to help fight in this mod?