Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
this issue never happens before. It's not about the recoil.
I hope that you will fix :)
Yeah I wonder how those mappers get the 'no decals' but have that 'bullet impact wall' effect.
Also yes, that is exactly what I do as well: "sv_showimpacts 1; sv_showimpacts_time 1" It's pretty solid.
It currently forces me to turn on 'First-Person Tracers' to be able to see where my bullets go.
2. Would you consider adding toggle option "weapon_accuracy_nospread 0 1" to the wall?
Allows people to practice true spray patterns on balls with 5-10 Hit Points. Without it there is a slight RNG so for aim training it can be irrelevant. Not a must, but it would be cool.
Love the map, it's been my main aim trainer and has replaced AimLabs for me. Because it IS Counter-Strike... instead of NOT Counter-Strike.
Cheers!
Randomly moving targets:
-settings to change min/max interval
-settings to change min/max speed
(this setting is mostly optimized for 1 target training)
-second highest and highest speed has been changed to 166 and 180 (inches per second) 166 matches rifle running speed and 180 pistol running speed.
-Level 2 spawn points have been adjusted (a bit higher towards head level except the highest spawn points)
-level 1 and 2 size 1 setting is a bit smaller (0.35 -> 0.3 / 0.55 -> 0.50)
Peek walls:
can toggle peek walls with different distance settings
cross/moving targets buttons has new names:
both -> diagonal
random -> altering
-You can now choose for targets to have infinite health.
-Made lightning slightly darker
-Changing wall color now changes previously orange floors as well.
-Shooting weapons on the wall equip them right away
-fixed bug on level 1 cross mode
-fixed bug where nospread was true on map load
Amazing work, thank you!
This map has replaced half of my AimLabs/Kovaaks practices.
We can do amazing warmup variations
I LOVE IT!
GREAT MAP!!!