Arma 3
SPEX - Spearhead Extended
Комментариев: 82
Heavy Ordnance Works  [создатель] 26 мая в 23:48 
@ overtheborder99
Please join our discord to get support on that. ty
overtheborder99 13 мая в 15:15 
Have you added faction switch for Warlords? I don't see a way to change factions- just lets me be US.
Kerc  [создатель] 27 апр в 21:01 
It's on the cards to add a waypoint. It wasn't included/brought over from IFA3 because the IFA3 one has a lot of existing issues and needs a rework, and unfortunately a lot of AI 'tricks' don't work well for boats in A3
CPT. Tom Hanks 23 апр в 14:15 
Could you by any chance add an amphibious landing module like the one in IFA mod for the LCVP? I cant get the boats to unload troops at the beach
Math 16 апр в 5:20 
@GarDaddy, you need to active the Spearhead CDLC in the DLC section of the Arma 3 launcher ( or purchse if if you don't own it yet ).
Jaki 30 мар в 10:34 
@Cai, no, this will all remain as a separate mod to go alongside the CDLC
CaiNX10A 30 мар в 4:22 
So this will eventually be added to the CDLC?
Jaki 17 мар в 16:19 
@GwarDaddy, it sounds like you don’t own the CDLC and are using a non-owners compat mod instead. Are you using SPE uniforms?
GwarDaddy88 16 мар в 11:03 
im getting a pop up something about airborne uniforms or something i have very lil mods for SH1944 cant fig it out
Jaki 7 фев в 17:42 
@Kill Lixus, sorry you're experiencing that issue! Are you referencing to the module or waypoint? Module is in the SPE CDLC. Either way, could you please report it on our discord bug tracker so we can more easily investigate it?
KILL LIXUS [FO148] 7 фев в 15:28 
First of all, we would like to congratulate you on your excellent work, it is truly admirable. We have detected that the line parachute module is not working correctly in multiplayer mode. While several players perform the jump correctly, the rest do not teleport to the jump zone and fall without parachutes.
Jaki 29 янв в 15:37 
@warkshawn, are you getting any errors?
warkshawn 29 янв в 13:05 
Will not open and run.
NCR RANGER JD 25 янв в 11:30 
Remaster de UK Units please
domokun 21 янв в 7:17 
Thanks for your AMAZING work. Also any plans to release Commonwealth units? e.g. Brits, Canada, Aus, NZ, SA, Indian
Jaki 8 янв в 14:26 
@Jinn, there shouldn't be any teleportation when paradropping from the C-47. Are using any script or playing a specific mission for that to happen? Just tested it and I can't reproduce it.

@Perkomobil, are you running any other mods?

@pappagoat, you can initiate the static line jump. Check C-47 in config view
Jinn 7 янв в 21:54 
Noticing a teleportation problem when players try to paradrop out of the C47; once they eject they're teleported to the bottom left corner of the map. Seems to work fine with AI though.
Perkomobil 2 янв в 10:45 
Hi! I don't know if it is a me-issue, but no aircraft in-game have sounds when this is loaded. Not the C-47, at least
pappagoat 3 дек. 2024 г. в 7:51 
Possible to have the static line jump as an independent script for use outside of the WP script?
pappagoat 3 дек. 2024 г. в 6:02 
Love the new C-47 jump animations, but when inside the aircraft the static line should be held in the left hand and ran over the left shoulder, not the right.
Jaki 2 дек. 2024 г. в 11:31 
@crystalsexton, you need to be a glider pilot behind a C47. Then you’ll see an action to tow
crystalsexton31 2 дек. 2024 г. в 10:41 
how do we tow the gliders
Heavy Ordnance Works  [создатель] 29 ноя. 2024 г. в 8:15 
@ RogueSeas
The 2.18 version is available for Mac via a separate branch for now:
https://sp.zhabite.com/app/107410/discussions/0/4697910068985749070/
RogueSeas 28 ноя. 2024 г. в 21:41 
So, I was trying to play a custom scenario that depended on SPEX, and it gave me an error about missing a pilot cap and kicked me back to the menu. So I updated the mod and relaunched. Now, upon launching the same scenario my game crashed with the following error: "Bad version 75 in p3d file "ww2|spex_structures\signs\spex_wallsign_small_01.p3d' I loaded up game again and tried to loaded into an unrelated scenario that was also dependent on SPEX and had the same result. Worth note play on Mac means I just had to deal with this not working sometimes but this seemed strange to me since the mod should be fully updated.
Rob Actual 27 ноя. 2024 г. в 17:04 
@76561198192726397 there's a unique waypoint for the LCVPs to unload their dudes at the beach. I forget what it's called. Something like amphib assault. Double click your final point and look under the special/non standard options should stick out
76561198192726397 25 ноя. 2024 г. в 20:35 
btw that carentan map is badass. thanks for that. its nice to have a ww2 map thats more urban.
76561198192726397 25 ноя. 2024 г. в 20:34 
you can adapt this to drop whatever you want out of the back of trucks, out of planes, out of helicopters, out of boats etc. you can drop a vehicle or whatever object in the game. you can replace "plane1" in ✠0 = [crate1, plane1] execVM "crateDrop.sqf"✠ to choose a different plane to drop a crate attached to it so you can have multiple planes doing airdrops at once.

i use it a lot in SOG for helicopters dropping off ammo crates.
76561198192726397 25 ноя. 2024 г. в 20:34 

_crate = _this select 0;
_plane = _this select 1;

_crate enableSimulationGlobal true;
_crate hideObject false;
detach _crate;
_para = createVehicle ["B_Parachute_02_F", [0,0,100], [], 0, ""];
_para setPosATL (_plane modelToWorld[0,0,200]);
_crate attachTo [_para,[0,0,0]];


the script is above. put it in the mission folder and name it "crateDrop.sqf".

change "B_Parachute_02_F to whatever the WW2 parachute classname is you want to use. idk what it is.

this will hopefully make it look like the crate is being thrown out the door and deploying a parachute.
76561198192726397 25 ноя. 2024 г. в 20:34 
how the fuck do you get the LCVPs to work? i did transport unload, nobody gets out. i put the code for lowering the ramp in a move waypoint right behind the transport unload. ramp still doesnt drop and nobody gets out. any ideas?

@Stefanzo @Corporal Ray Person

(any code is between the maltese crosses)

i have a trick for this ive been using for a while (same with trucks or anything else). get an ammo box and place it by the door where it would be thrown out. name the plane something like "plane1" (it doesnt really matter). name each crate like "crate1", "crate2" etc. (also doesnt matter). in the crate init put this ✠this attachTo [plane1];this hideObject true;this enableSimulationGlobal false;✠.

make a little sqf script (ill add it in the next post).

put a move waypoint over where you want it dropped. in the waypoint init put ✠0 = [crate1, plane1] execVM "crateDrop.sqf"✠.

put whatever crate you want to drop where "crate1" is in that.
Jaki 20 ноя. 2024 г. в 14:40 
@Corpora Ray Peterson, it's not intended in its vanilla setting. It might be something ace can look into.

@Frost @Rob, I suggest you join Spearhead's Discord for questions like those for the time being
Corporal Ray Person 19 ноя. 2024 г. в 5:51 
Another great update, however not quite sure if this was intended but you can't load cargo into the C-47 like crates
Stefanzo 12 ноя. 2024 г. в 12:42 
Amazing update I can fully get away from ifa3 now and just us the CDLC! would love to see Para 75mm Howitzer and some more landing craft and ships even if they are just inactive objects for the map!
Frost 12 ноя. 2024 г. в 2:21 
Yeah, a mini guide (or wiki integration) would be nice to make understood to us, editing goats, how to use it <3
Rob Actual 11 ноя. 2024 г. в 18:05 
@Lego R2D2, please forgive my ignorance. I was able to find the actions in the config but lack the coding skill to put this in the correct syntax in the inits of the C47 & Waco glider. Would you, or anyone, be able to assist? I presume the C47 needs a variable name and then I use
"_this call SPEX_fnc_System_Gliders_TowAttach" and point it to that variable and set it to true. Tried several ways to no avail.

https://i.gyazo.com/6e49cd951221e125e90947caa906a719.png
https://i.gyazo.com/93c6fb2ddb229c1a210cfc7f4bb06b0a.png
Matt 11 ноя. 2024 г. в 13:58 
Fantastic Update!
XxwhirlwindxX 11 ноя. 2024 г. в 13:33 
whelp. The jump waypoint will only eject whoever is in the door. The rest of the AI just sit there while the plane circles.
Henderson 11 ноя. 2024 г. в 11:14 
Rob, your best bet is to look into the config of each vehicle (their user actions specifically) and see how the functions handle attaching the two vehicles and spawning the rope. You can figure it out from there.
mkalireza 11 ноя. 2024 г. в 10:11 
Yes :steamhappy: . Thanks. :steamthumbsup:
pappagoat 11 ноя. 2024 г. в 10:08 
There's a problem with the gliders like in I44 that when they are spawned in the air by a script they don't fly, just nose right into the ground.
Rob Actual 11 ноя. 2024 г. в 8:23 
The question is... can we setup the glider to be towed in flight in the editor? I'd love to start my boys in a glider behind a C47 piloted by AI
primkup 11 ноя. 2024 г. в 5:42 
You added Carentan?!

HELL YEAH
HELL YEAH
HELL YEAH
HELL YEAH
Dr.Rebus 11 ноя. 2024 г. в 4:54 
I hope Italian units soon, at least RSI units as "Decima Mas" for Italian theatre conflict from 1943 to 1945.
mkalireza 14 окт. 2024 г. в 8:56 
Good update with nice game update 1.1, If it is completed and imports to CDLC, what would be better. thank you guys. :steamthumbsup: :steamhappy:
stardust25 2 окт. 2024 г. в 13:10 
A market garden map would be cool possibly.
pappagoat 27 сен. 2024 г. в 16:26 
Can the Utah Beach map bee added to Alive.
RedCavalry_9 22 апр. 2024 г. в 8:26 
Hey, will Italian units be added to this mod. Since JM Second Assault has been removed from the workshop a while ago.
Garrettich 14 мар. 2024 г. в 2:31 
Super awesome map design! This map together with the new Omaha and the Normandy map from the CDLC really spoiled me. Great job to all involved in the making of this! Thank you for this content.
[EC] Zadra 18 фев. 2024 г. в 12:51 
No description !!
Blood Lightning 3 фев. 2024 г. в 1:03 
Map isn't suitable for tanks
=_X_=™© 28 янв. 2024 г. в 18:36 
absolutely stunning work on the map , you can tell alot of reading and studying maps went into making this terrain , all the locations are here of course scaled down for arma , so many stories connected here .

Great work and thanks for sharing !