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翻訳の問題を報告
Please join our discord to get support on that. ty
@Perkomobil, are you running any other mods?
@pappagoat, you can initiate the static line jump. Check C-47 in config view
The 2.18 version is available for Mac via a separate branch for now:
https://sp.zhabite.com/app/107410/discussions/0/4697910068985749070/
i use it a lot in SOG for helicopters dropping off ammo crates.
_crate = _this select 0;
_plane = _this select 1;
_crate enableSimulationGlobal true;
_crate hideObject false;
detach _crate;
_para = createVehicle ["B_Parachute_02_F", [0,0,100], [], 0, ""];
_para setPosATL (_plane modelToWorld[0,0,200]);
_crate attachTo [_para,[0,0,0]];
✠
the script is above. put it in the mission folder and name it "crateDrop.sqf".
change "B_Parachute_02_F to whatever the WW2 parachute classname is you want to use. idk what it is.
this will hopefully make it look like the crate is being thrown out the door and deploying a parachute.
@Stefanzo @Corporal Ray Person
(any code is between the maltese crosses)
i have a trick for this ive been using for a while (same with trucks or anything else). get an ammo box and place it by the door where it would be thrown out. name the plane something like "plane1" (it doesnt really matter). name each crate like "crate1", "crate2" etc. (also doesnt matter). in the crate init put this ✠this attachTo [plane1];this hideObject true;this enableSimulationGlobal false;✠.
make a little sqf script (ill add it in the next post).
put a move waypoint over where you want it dropped. in the waypoint init put ✠0 = [crate1, plane1] execVM "crateDrop.sqf"✠.
put whatever crate you want to drop where "crate1" is in that.
@Frost @Rob, I suggest you join Spearhead's Discord for questions like those for the time being
"_this call SPEX_fnc_System_Gliders_TowAttach" and point it to that variable and set it to true. Tried several ways to no avail.
https://i.gyazo.com/6e49cd951221e125e90947caa906a719.png
https://i.gyazo.com/93c6fb2ddb229c1a210cfc7f4bb06b0a.png
HELL YEAH
HELL YEAH
HELL YEAH
HELL YEAH