Stellaris

Stellaris

A Lot of Traditions - 12 Tradition Slots - 12 Ascension Perks
8 Comments
Emrakul 14 Jul, 2024 @ 8:07am 
would it be possible to use this as a basis of an STNC submod? trying to work out what the permissions are basicly.
Emrakul 22 Jun, 2024 @ 6:11am 
I crudely edited it myself, but i still feel like its worth noting
Emrakul 22 Jun, 2024 @ 6:06am 
one issue with this mod is that it has the same number of tree slots as perks, meaning that ascension theory does not add an extra perk, or you get no perk for finishing the last tree. I don't yet know how to alter this myself or i would upload my own version.
Adeptus Freemanicus  [author] 25 Feb, 2024 @ 6:41pm 
@sir Evans, Lol, thank paradox for that, it's not really your fault.
sir Evans 25 Feb, 2024 @ 4:04pm 
Ah, ok. Sorry, I only have steam version for getting mods, I only update my version from other shop very rarely. Too much custom modding for it to be an easy process :)
Gonna trash that comment below.
Adeptus Freemanicus  [author] 25 Feb, 2024 @ 3:29pm 
@sir Evans, The relic window was moved, not something this mod does, it's the game devs, check the "Discoveries" window or whatever it was, I haven't played in a while so I'm not sure it's the name, but look at the windows and you'll find the relics one.

As for the crash, I'm not sure, I don't believe this mod changes the paths so that crash is possibly not related to this mod.
Adeptus Freemanicus  [author] 27 Dec, 2023 @ 11:39am 
@Dazzy_D, haven't tested it, but I doubt it'd cause anything bad like a crash.

Yeah, simple edit of the defines file is really all you need.

Not sure about that bug, haven't faced it myself, I've only taken over the mod for a while and haven't had time to test much.

Although I think it's unlikely to really pork the game, I do need testing for it to give you a real answer though.
Dazzy_D 27 Dec, 2023 @ 10:53am 
A few questions if you don't mind.

Vanilla gameplay has 7 traditions and 8 perks. 7 perks are unlocked via tradition tree completion and the final one is unlocked with the Ascension Theory tech. This mod has 12 traditions which, I'm assuming, unlocks the 12 perks. What happens when/if I complete the Ascension Theory research? Extra 13th perk? Nothing? Game implodes due to error(s)?

This is for 12/12 whereas I'm wanting 16/16 so I can play with all vanilla traditions. To achieve this, it seems to be a simple edit of the zlot_defines.txt file, changing ASCENSION_PERKS_SLOTS & TRADITION_CATEGORIES_MAX both to 16 and NUM_TRADITIONS_FOR_EDICTS to 112. Is this correct or have I overlooked something?

Known issues - "Enmity Tree/Perk broken." What's the deal? How broken? Can use but expect minor issue(s) or totally breaks the game and should never touch?