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Gonna trash that comment below.
As for the crash, I'm not sure, I don't believe this mod changes the paths so that crash is possibly not related to this mod.
Yeah, simple edit of the defines file is really all you need.
Not sure about that bug, haven't faced it myself, I've only taken over the mod for a while and haven't had time to test much.
Although I think it's unlikely to really pork the game, I do need testing for it to give you a real answer though.
Vanilla gameplay has 7 traditions and 8 perks. 7 perks are unlocked via tradition tree completion and the final one is unlocked with the Ascension Theory tech. This mod has 12 traditions which, I'm assuming, unlocks the 12 perks. What happens when/if I complete the Ascension Theory research? Extra 13th perk? Nothing? Game implodes due to error(s)?
This is for 12/12 whereas I'm wanting 16/16 so I can play with all vanilla traditions. To achieve this, it seems to be a simple edit of the zlot_defines.txt file, changing ASCENSION_PERKS_SLOTS & TRADITION_CATEGORIES_MAX both to 16 and NUM_TRADITIONS_FOR_EDICTS to 112. Is this correct or have I overlooked something?
Known issues - "Enmity Tree/Perk broken." What's the deal? How broken? Can use but expect minor issue(s) or totally breaks the game and should never touch?