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Glad to see it getting a facelift and some much needed TLC.
Thanks SKO
Also, check the grinding block type list. Might be in there to disable landing gears. I will check that later too and maybe I can add it to the list so you can disable grinding down landing gears if you need to.
<GrindingMultiplier>50</GrindingMultiplier>
But the result is the same: approximately one block per second or a little more.
Ver 1.6.1
Offline Survival game
Fly Mode
Grinding Only mode
Area set to encompass the grid to be ground (verified with Show Area)
Grind Enemy, Grind unowned & Grind neutral all set to on.
More than enough power
More than enough connected storage space
It only works if I turn the "Use Grind color" on and repaint the entire grid to be painted that color. Welding works if I turn that on. With the grind color option turned off, the block just lists itself as Idle. I've tried turning the Grind Priority setting on/off. the block on/off & restarting the game along with just about every other option available on/off. None had any effect.
Am I missing something?
I don't have hard data yet, but today's most recent update seems to have a big impact on our server. Even one bar turned on impacts sim speed. Turn it off and sim speed is good. The bar isn't doing anything - just turned on.
The lag with this is intolerable.
What I mean by lag is rubber banding, game pauses for all players consistently every 2 or 3 seconds, sim speed drops to under 40 from 1.00, 1.02 when this scans on our server. I know it's this because I've tested this, Dummy08s version, my unlisted version, and SK085's "CAMP".
The update (scan) frequency being increased is too much for the server we'd like to run it on. It would be nice if we could adjust it.
What do you mean on adjusting the update frequency. The interval how often it scans? And why would that be needed? If you need to elaborate more and provide details, create a issue-ticket on my GitHub page. Thx!
I checked the update you just shared the info for 3 minutes ago.
The new config file option (which is a great feature, thank you!) is for Torch servers and Local single player games. Do you plan on including that for Dedicated Servers that aren't running Torch? The server I play on and admin is not running Torch.
And do you plan on making the update frequency adjustable?
An option to adjust the update frequency would be greatly appreciated.
I went for the original sources after a few hours as I felt it's a tad too much resources on the other version. Tho I liked it to require more and the power consumption was absolutely fair.
https://github.com/SKO85/SE-Mods/wiki/Release-Notes#v140---update-06-may-2025
"Window 1x2 Slope"
"Shower"
"Passage"
The problem is that the BaR will build them to 1 short of the final functional component. For the sloped window and shower, it's 1 glass. For the passage it's 1 construction component.
Possibly others. But I'm not entirely sure it's a BaR issue. I have no idea how functionality level is reported by SE. The odd thing is that these blocks still act as airtight in spite of the fact that they're missing a component. So how much of this is BaR and how much is SE just being flaky?