Space Engineers

Space Engineers

Nanobot Build and Repair System - Original Resources
Počet komentářů: 110
SKO85  [autor] před 12 hodinami 
@sir, did you use the chat command to see if you het a dialog window with version info and such? If that does not show up, the mod is not loaded in your game. Try re-subscribing or deleting the mod folder and subscribe again, but make sure you close the game first before doing so.
sir před 14 hodinami 
doesnt work for me
tried all the fix suggestions
put at bottom of load order etc
just doesnt show up
did that test to see if mod loaded and it is just simply wont show up
SKO85  [autor] 17. čvn. v 12.38 
@Jack Schitt, that bug is fixed in my version of the mod. That was indeed a bug in the original one. However, if you indeed do not own all parts then it sees the wheels as Subgrids with neutral owner or enemy iwner if a grid has been taken over. So grinding it to hack and back to functional is one way to fix it or to select all wheels or blocks in the Control Panel and transfer to Me.
Jakewhistler 17. čvn. v 9.43 
@Jack Schitt Thanks, I'll check that next time. :)
Jack Schitt 16. čvn. v 14.52 
SKO85 and Jakewhistler: I've seen something like that before with the original Build and Repair System (BARS). I kept catching it grinding the wheels off of my rovers. Just the wheels not the whole suspension. They were stealing my rims! The reason they were doing that is because wheel blocks don't have ownership.

I stopped it from happening by disabling the 'grind un-owned blocks' option, if I remember correctly....it's been a while. I got it to stop happening somehow. If that setting exists in the original that's how.

Jakewhistler: Make sure you own all of the blocks on each vehicle this is happening to you can access in the control panel. Access the control panel, click on one, and press CTRL+A so select all then you can insure ownership is set to "me" for everything. Transfer it to "me" if it's blank. If that menu is blank with everything selected that means the ownership is mixed.
Jakewhistler 15. čvn. v 23.57 
I'll do that next time I'm in game. What I did that seems to be working for now is I ground them past Hack and welded them back again. It's working so far.
SKO85  [autor] 15. čvn. v 22.50 
@Jakewhistler, I don't have that issue on my side and I have not got any other reports on this. I think might be your settings. Can you check if you're using the right mod and version by typing "/nanobots -help" in the chat? You should see a single dialog with version 1.6.11 or higher.

If you still have the issue, create an issue on GitHub and we can investigate. But I think it is your settings or maybe a combination with another mod or plugin.
Jakewhistler 13. čvn. v 13.30 
I don't know if this is just me or not, but my base's Builders keep grinding my small grid rover and atmospheric cargo mover, not the grind-color-painted large grid ship. And then sometimes it'll build my rover back up again. It seems to like the cockpit and the tires.
SKO85  [autor] 29. kvě. v 13.43 
@Sierra-117, you're welcome. Have fun!
Sierra-117 29. kvě. v 12.24 
The best mod when playing with a small group of friends.

Glad to see it getting a facelift and some much needed TLC.
Thanks SKO
SKO85  [autor] 28. kvě. v 4.09 
@Cupears, your're probably starting a build with a landing gear I guess. That is normal as that grid does not have another Functional block such as Bateries. You need to turn off the BaR for it at this moment. Those blocks do not have owners at that moment and therefore the BaR will start grinding them if they are set up to do so. So for now, disable the BaR until you place few more funcional blocks.

Also, check the grinding block type list. Might be in there to disable landing gears. I will check that later too and maybe I can add it to the list so you can disable grinding down landing gears if you need to.
Cupears 27. kvě. v 18.49 
Is there anyway to stop them from grinding down my landing gears? i had to make a button to turn grinding off and on to build down a landing gear everytime
xXShadowNinjaXx 24. kvě. v 7.53 
done.
SKO85  [autor] 24. kvě. v 7.42 
Yes, please create an issue on GitHub and post the config file and its location on the disk.
xXShadowNinjaXx 24. kvě. v 2.38 
Would you like me to move this to gibhub?
xXShadowNinjaXx 24. kvě. v 2.36 
So, I regenerated the configs as well as having the players to the list and it's still not working as intended. Any idea on how to fix this? It didn't used to do this when we used the mod before.
SKO85  [autor] 21. kvě. v 22.31 
@xXShadowNinjaXx, yes, please let them check the steps. Also, ask if they used a config file server side. If so, they need to replace it with a new one.
xXShadowNinjaXx 21. kvě. v 20.44 
Actually, I'm going to make them try the steps you posted on your GitHub. Sorry for not seeing it earlier. I'll get back to you if the issue still persists.
xXShadowNinjaXx 21. kvě. v 20.41 
Hello, I've been using this on my server for a while now, but as of late, I've been getting quite a few complaints that the bars seem to just randomly stop working. They have said that they have tried everything to fix it and it doesn't work. The only kind of temporary fix we have is to restart the server. If you have any insight on how to fix this, please let me know. We don't really want to swap it out, as this is the only version of this mod that is actually being maintained properly. Thank you.
SKO85  [autor] 20. kvě. v 14.10 
@Jace domon, all good. Yeah, happens from time to time with Steam. You can always use the chat command in the game to check what version you are using: /nanobars -help
Jace domon 20. kvě. v 5.25 
seems my mod did not update after all i unsub and resub and problem fixed sorry my bad
SKO85  [autor] 20. kvě. v 5.13 
@Jace domon, are you sure you are using the latest version?
Jace domon 20. kvě. v 5.06 
Seems it no longer picks up floating object since you pushed the new Patch
SKO85  [autor] 20. kvě. v 2.48 
The freezing / lock issue should be fixed now in the newest patch-update v1.6.5
SKO85  [autor] 20. kvě. v 0.43 
Yes, I am working on a fix for it. I know what the issue is, so need to fix it in a couple of hours.
pierce3383 19. kvě. v 17.05 
The BAR seem to lock up when it does 30 blocks. When it locks it never finishes the blocks nor does it pick up dropped components from grinding. Madding because I know it's happening in the other 5 Daryabar Instances.
SKO85  [autor] 19. kvě. v 16.24 
@pierce3383, will check it tomorrow. I think I know where the issue is with that.
pierce3383 19. kvě. v 15.54 
Building hangs on large blueprints using projectors. On a 208 block large rover blueprint in a projector it got stuck for an hour until I reset the server. You can check it out @ Daryabar-6 GPS:Phrygia Outpost:-1403923.71:-32929.84:-2420541.55:#FFFFFF00: If you could use a persistent server to test with I can set you up as an Admin in Daryabar-6. I use "Projector to Assembler" mod so components are made long before the BAR needs them.
SKO85  [autor] 19. kvě. v 13.25 
@Sonidu, works with both. Different Storage folders but same approach.
Sonidu 19. kvě. v 13.11 
@SKO85, Thanks so much for your quick response... My head was about to explode with so many failed tests xDDDD. One more question: does the configuration file work with both versions of Build and Repair that you currently have in the workshop, or only with the "Original Resources" version?
SKO85  [autor] 19. kvě. v 12.38 
I have updated the documentation for it and marked them red for now ;)
SKO85  [autor] 19. kvě. v 12.33 
@Sonidu, thos are the ones from the previous version. I need to update those for the welding/grinding multiplier in the new code. Will do so soon. The other configuration options should work and are being used as they should. The multiplier will need to wait for an update soon :) I did not want to leave them out as that could break few other stuff, so I left it in there for now.
Sonidu 19. kvě. v 12.31 
First, thank you for the mod. Second, I'd like to ask about the configuration file (ModSettings.xlm), because even though it increases the speed, I don't notice any difference (using it on a server with Torch). I've tried changing the values: <WeldingMultiplier>50</WeldingMultiplier>
<GrindingMultiplier>50</GrindingMultiplier>
But the result is the same: approximately one block per second or a little more.
SKO85  [autor] 18. kvě. v 14.28 
@kad.dsl, should be fixed now.
SKO85  [autor] 17. kvě. v 22.33 
@kad.dsl, select all blocks, including the hidden one on that grid and transfer them to Nobody and see if that works.
kad.dsl 17. kvě. v 10.55 
I seem to have an odd issue trying to use a BaR block as a shipyard deconstructer. I'm not sure if this is it's intended behavior or a bug.

Ver 1.6.1
Offline Survival game
Fly Mode
Grinding Only mode
Area set to encompass the grid to be ground (verified with Show Area)
Grind Enemy, Grind unowned & Grind neutral all set to on.
More than enough power
More than enough connected storage space

It only works if I turn the "Use Grind color" on and repaint the entire grid to be painted that color. Welding works if I turn that on. With the grind color option turned off, the block just lists itself as Idle. I've tried turning the Grind Priority setting on/off. the block on/off & restarting the game along with just about every other option available on/off. None had any effect.

Am I missing something?
Jasper 16. kvě. v 17.32 
Restarted the server, so presumably picked up the later version. Seems to be a bit better. I look forward to you next version. Thanks for the attention, and your efforts.
SKO85  [autor] 16. kvě. v 16.49 
@Jasper, yeah, that one is a bit older and had some sync / lag issues. If you update the newest, should be better, but I am also working on a version which I will try release tomorrow that should be working smoother and should be less intensive in scanning and processing.
Jasper 16. kvě. v 16.37 
Not sure how to tell version in a running server. The server pulled a new version at the last restart about 2.5 hours ago.
SKO85  [autor] 16. kvě. v 16.25 
@Jasper, are you using version 1.6.1 or 1.6.0?
Jasper 16. kvě. v 16.24 
Thanks for all your work on this mod.

I don't have hard data yet, but today's most recent update seems to have a big impact on our server. Even one bar turned on impacts sim speed. Turn it off and sim speed is good. The bar isn't doing anything - just turned on.
Jack Schitt 16. kvě. v 15.58 
Great! Thanks! I'll keep an eye out for updates.
SKO85  [autor] 16. kvě. v 15.52 
@Jack Schitt, I agree. I am working on a version where this is fixed. I will be uploading a new version very soon which should be working much more efficiently. I hope to have it finished these days.
Jack Schitt 16. kvě. v 15.50 
Maybe I ran it before the update was published. I'll check again. Yes, I'm asking about an adjustment to the update frequency, how often it does whatever it's doing that was increased on April 11th. Dumm08s version causes a bit of lag. I have an unlisted private version I'd like to replace with this I decreased the update frequency on that only slightly causes lag.
The lag with this is intolerable.

What I mean by lag is rubber banding, game pauses for all players consistently every 2 or 3 seconds, sim speed drops to under 40 from 1.00, 1.02 when this scans on our server. I know it's this because I've tested this, Dummy08s version, my unlisted version, and SK085's "CAMP".

The update (scan) frequency being increased is too much for the server we'd like to run it on. It would be nice if we could adjust it.
SKO85  [autor] 16. kvě. v 15.37 
@Jack Schitt, it should be working on a Dedicated Server too, just place the file in the Storage folder. That should be similar.

What do you mean on adjusting the update frequency. The interval how often it scans? And why would that be needed? If you need to elaborate more and provide details, create a issue-ticket on my GitHub page. Thx!
Jack Schitt 16. kvě. v 14.18 
Thanks for keeping this mod alive!
I checked the update you just shared the info for 3 minutes ago.

The new config file option (which is a great feature, thank you!) is for Torch servers and Local single player games. Do you plan on including that for Dedicated Servers that aren't running Torch? The server I play on and admin is not running Torch.

And do you plan on making the update frequency adjustable?
An option to adjust the update frequency would be greatly appreciated.
SKO85  [autor] 16. kvě. v 5.43 
I would like your feedback on this one. Poll discussion (Forcing Auto-Power-Off): https://github.com/SKO85/SE-Mods/discussions/37
SKO85  [autor] 16. kvě. v 5.32 
Mod version v1.6.0 released. See changes in release notes: https://github.com/SKO85/SE-Mods/wiki/Release-Notes#v160---update-16-may-2025