Stellaris

Stellaris

Archaeology Story Pack 4.0
77 Comments
💖⎛⎝Silver Knight⎠⎞ 14 May @ 11:44am 
Thank you for updating Inny
jchokey 12 May @ 2:48pm 
I adore this mod. Thanks so much for updating and maintaining it.
Inny  [author] 9 May @ 12:17pm 
Here it is. Not sure what's going on with Github, you'll just have to change the descriptor to 3.14.
https://github.com/Inny78/Archaeology-Story-Pack/releases/tag/3.14
Smokehouse03 9 May @ 10:43am 
Sorry to bother again, for the 3.14 version im assuming its under the 3.11 release on the github?
Bluberg 8 May @ 11:49pm 
You are the GOAT for updating the mod, take my awards!
Vumpalouska 7 May @ 11:38am 
Glad to hear this is still being worked on. While I like new official Stellaris content, I always dread the big overhauls because they tend to mess up all the good mods. But the game just wouldn't be the same without extensive, interesting mods like this one.
Inny  [author] 6 May @ 3:07pm 
Github.
Smokehouse03 6 May @ 12:57pm 
Will you be uploading the 3.14 version on the workshop or just github?
Inny  [author] 6 May @ 6:54am 
It's ongoing, but there's a lot to do.
Francisco 6 May @ 3:25am 
Great mod! Hope the update goes well too :WH3_clasp:
Pitlos Tails 2 Apr @ 2:34am 
is "soul of the art" a digsite from your mod?
Inny  [author] 10 Feb @ 9:45am 
Hello, nope, the update fixed the research bonus provided by some modifiers.
maseren 10 Feb @ 9:04am 
hey there! amazing mod, that said, your latest update, did it do anything at all to change the power of certain weapons?? the overall power of my fleets has increased quite a bit and i'm unsure why. It seems to have affected other ships too. Only updated mods are: The Merger of Rules, Amazing space battles and Archaeology story pack
Luke TasRook 24 Jan @ 12:29pm 
Thanks!
Inny  [author] 24 Jan @ 12:19pm 
Yes, that's the one.
Luke TasRook 24 Jan @ 12:17pm 
Hello. I'm just curious. Does this mod include a dig with a giant needle through a planet that is trapping some inter-dimensional calamity?
CikenJamur 12 Jan @ 3:55am 
thankss! very good mod!
Inny  [author] 10 Jan @ 11:37am 
This mod has been designed for compatibility in such a way that the load order won't matter, just put it with your other events mods.
CikenJamur 10 Jan @ 3:29am 
hi does the load order matter when i want to use other event mod? for example more events mod?
服役冲系小灵通 1 Jan @ 7:44am 
感谢分享
Inny  [author] 11 Nov, 2024 @ 2:54am 
The dig site could disappear too soon, and I fixed that. You might have got the update while doing this story and got caught between the bug and the fix.
Delusionalswamp 11 Nov, 2024 @ 1:37am 
What was the issue with the Beyond Earth story that you just fixed and is the fix save compatible? I ask because I just had a crash immediately after finishing that story. I am not sure if steam had updated the mod to the latest version or not when I started my session.
captainducko 3 Nov, 2024 @ 9:38am 
Ohh thanks I thought I was reporting a bug lmao Great mod
Inny  [author] 2 Nov, 2024 @ 4:48pm 
Do an integrity check. Steam didn't update properly your files.
captainducko 2 Nov, 2024 @ 3:52pm 
Hii despite being listed as 3.14 in the workshop the mod is listed as 3.13 in the mod manager's name column and has the yellow outdated warning sign.

Just letting you know, thanks
Inny  [author] 28 Apr, 2024 @ 12:59pm 
The last version for Sellaris 3.11 can be found on Github:
https://github.com/Inny78/Archaeology-Story-Pack/releases/tag/3.11
Inny  [author] 14 Mar, 2024 @ 7:35am 
I never tried it, but according to the original mod's comments, point it at any world and it will turn it barren and swap it with the sun. It works only one time per solar system. It might also do it to your capital planet, though.
Kido Virp 14 Mar, 2024 @ 4:00am 
Geocentric Device - how it works?
Inny  [author] 27 Feb, 2024 @ 10:18am 
There's no overlap between Forgotten Empires and Archaeology Story Pack. The original mod's content has been split between the two, depending of their lore-friendliness.
Ulthar 27 Feb, 2024 @ 9:59am 
I admit, I am very confused between this mod and your other one for stellar empires. I just want a superset of everything without accidental duplication. What to do?
SlaverDogg 21 Feb, 2024 @ 12:46pm 
Thanks for the quick response. I'll probably switch over after that save is finished.
Inny  [author] 21 Feb, 2024 @ 11:57am 
All of the ids are different so you'll want to keep it or start again. Some parts of the code in XVCV's mod are outdated though.
SlaverDogg 21 Feb, 2024 @ 9:14am 
Do you happen to know, will there be any significant issues by switching from XVCV's original to this and Forgotten Empires mid game? (like relics or dig sites vanishing from the save) I'd like to move to this and some of the others you've made/updated, but I would rather avoid restarting that save if possible.
Gilten 10 Feb, 2024 @ 10:36am 
Thanks!
Inny  [author] 10 Feb, 2024 @ 10:29am 
There shouldn't be any overlap so any order between these mods should work.
Gilten 10 Feb, 2024 @ 6:20am 
Hey there! I'm planning to add the "Archaeology Story Pack", "More Events Mod", and the "Planetary Diversity" collection to my game. Could you let me know the recommended order for loading these mods? I really appreciate your assistance! Thanks a bunch!
Inny  [author] 5 Feb, 2024 @ 8:46am 
Yes, there's no overlap.
Meme Man 5 Feb, 2024 @ 8:13am 
is this compateible with Forgotten Empires?
HolyFarglesnot 2 Feb, 2024 @ 4:06pm 
I know. I played through it. I was just wondering how the machine messes you up, how long it takes, and how it does it.
Inny  [author] 31 Jan, 2024 @ 7:24am 
Well, the digsite itself tells the tale.
HolyFarglesnot 30 Jan, 2024 @ 10:43pm 
I see. Can I get some specifics? Would love to see directly, but the game takes so long to play, I am not sure I want to take another 16 hours to see a one off event effect.
Inny  [author] 30 Jan, 2024 @ 2:59pm 
« Y'know, we're from a little megacorp on the far side of the galaxy, and we have a saying there.
There's no bad without the good, no good without the bad.
Sounds like you tasted a bunch of good, but that only means you're overdue a whole lot of the bad. »
HolyFarglesnot 30 Jan, 2024 @ 6:19am 
Parasite Machine! Love it! A question: Is there a consequence to letting her help you out? Seems the relic you get for saying yes is substantially better than the one you get for arguing about the "truth" with it.
Figaround 26 Jan, 2024 @ 1:03pm 
English localization was updated on 01/25/24, the rest - on 01/02/24
XBP Amou 9 Jan, 2024 @ 9:26pm 
ok, ty, sorry to bother!:steamthumbsup::steamthumbsup: love your mod! :)
Inny  [author] 9 Jan, 2024 @ 6:49pm 
Nope.
XBP Amou 9 Jan, 2024 @ 12:19pm 
Hello!,is this mod that add the event of Forerunner Remnants in a System called End of Lines? im having a problem with it and cant find the origin mod, so im basically asking this in almost every mod im suscribed. ty ty
Inny  [author] 31 Dec, 2023 @ 12:42pm 
There are errors in the german localization file, unsub from it and I'll make an update with a fixed one.
R-TEAM 31 Dec, 2023 @ 12:12pm 
Its simply dont work (maybe an type error or anything like this ..)
I have duplicated the english translation , rename it to "german" translation and change the first line from english to german (i know things from modding - have self modded stellaris and EU4)
Then it load the english translation with german as language selection - so its basicaly work.
But if i copy then the german translation to the same place - it simply dont accept/process the file - anything musst wrong with it
Inny  [author] 31 Dec, 2023 @ 11:54am 
It should though. Try unsubbing from Archaeology Story Pack, wait for Steam to finish removing it, and subscribe to it again.