Stellaris
Archaeology Story Pack 4.0
77 comentário(s)
💖⎛⎝Silver Knight⎠⎞ 14 de mai. às 11:44 
Thank you for updating Inny
jchokey 12 de mai. às 14:48 
I adore this mod. Thanks so much for updating and maintaining it.
Inny  [autor(a)] 9 de mai. às 12:17 
Here it is. Not sure what's going on with Github, you'll just have to change the descriptor to 3.14.
https://github.com/Inny78/Archaeology-Story-Pack/releases/tag/3.14
Smokehouse03 9 de mai. às 10:43 
Sorry to bother again, for the 3.14 version im assuming its under the 3.11 release on the github?
Bluberg 8 de mai. às 23:49 
You are the GOAT for updating the mod, take my awards!
Vumpalouska 7 de mai. às 11:38 
Glad to hear this is still being worked on. While I like new official Stellaris content, I always dread the big overhauls because they tend to mess up all the good mods. But the game just wouldn't be the same without extensive, interesting mods like this one.
Inny  [autor(a)] 6 de mai. às 15:07 
Github.
Smokehouse03 6 de mai. às 12:57 
Will you be uploading the 3.14 version on the workshop or just github?
Inny  [autor(a)] 6 de mai. às 6:54 
It's ongoing, but there's a lot to do.
Francisco 6 de mai. às 3:25 
Great mod! Hope the update goes well too :WH3_clasp:
Pitlos Tails 2 de abr. às 2:34 
is "soul of the art" a digsite from your mod?
Inny  [autor(a)] 10 de fev. às 9:45 
Hello, nope, the update fixed the research bonus provided by some modifiers.
maseren 10 de fev. às 9:04 
hey there! amazing mod, that said, your latest update, did it do anything at all to change the power of certain weapons?? the overall power of my fleets has increased quite a bit and i'm unsure why. It seems to have affected other ships too. Only updated mods are: The Merger of Rules, Amazing space battles and Archaeology story pack
Luke TasRook 24 de jan. às 12:29 
Thanks!
Inny  [autor(a)] 24 de jan. às 12:19 
Yes, that's the one.
Luke TasRook 24 de jan. às 12:17 
Hello. I'm just curious. Does this mod include a dig with a giant needle through a planet that is trapping some inter-dimensional calamity?
CikenJamur 12 de jan. às 3:55 
thankss! very good mod!
Inny  [autor(a)] 10 de jan. às 11:37 
This mod has been designed for compatibility in such a way that the load order won't matter, just put it with your other events mods.
CikenJamur 10 de jan. às 3:29 
hi does the load order matter when i want to use other event mod? for example more events mod?
服役冲系小灵通 1 de jan. às 7:44 
感谢分享
Inny  [autor(a)] 11/nov./2024 às 2:54 
The dig site could disappear too soon, and I fixed that. You might have got the update while doing this story and got caught between the bug and the fix.
Delusionalswamp 11/nov./2024 às 1:37 
What was the issue with the Beyond Earth story that you just fixed and is the fix save compatible? I ask because I just had a crash immediately after finishing that story. I am not sure if steam had updated the mod to the latest version or not when I started my session.
captainducko 3/nov./2024 às 9:38 
Ohh thanks I thought I was reporting a bug lmao Great mod
Inny  [autor(a)] 2/nov./2024 às 16:48 
Do an integrity check. Steam didn't update properly your files.
captainducko 2/nov./2024 às 15:52 
Hii despite being listed as 3.14 in the workshop the mod is listed as 3.13 in the mod manager's name column and has the yellow outdated warning sign.

Just letting you know, thanks
Inny  [autor(a)] 28/abr./2024 às 12:59 
The last version for Sellaris 3.11 can be found on Github:
https://github.com/Inny78/Archaeology-Story-Pack/releases/tag/3.11
Inny  [autor(a)] 14/mar./2024 às 7:35 
I never tried it, but according to the original mod's comments, point it at any world and it will turn it barren and swap it with the sun. It works only one time per solar system. It might also do it to your capital planet, though.
Kido Virp 14/mar./2024 às 4:00 
Geocentric Device - how it works?
Inny  [autor(a)] 27/fev./2024 às 10:18 
There's no overlap between Forgotten Empires and Archaeology Story Pack. The original mod's content has been split between the two, depending of their lore-friendliness.
Ulthar 27/fev./2024 às 9:59 
I admit, I am very confused between this mod and your other one for stellar empires. I just want a superset of everything without accidental duplication. What to do?
SlaverDogg 21/fev./2024 às 12:46 
Thanks for the quick response. I'll probably switch over after that save is finished.
Inny  [autor(a)] 21/fev./2024 às 11:57 
All of the ids are different so you'll want to keep it or start again. Some parts of the code in XVCV's mod are outdated though.
SlaverDogg 21/fev./2024 às 9:14 
Do you happen to know, will there be any significant issues by switching from XVCV's original to this and Forgotten Empires mid game? (like relics or dig sites vanishing from the save) I'd like to move to this and some of the others you've made/updated, but I would rather avoid restarting that save if possible.
Gilten 10/fev./2024 às 10:36 
Thanks!
Inny  [autor(a)] 10/fev./2024 às 10:29 
There shouldn't be any overlap so any order between these mods should work.
Gilten 10/fev./2024 às 6:20 
Hey there! I'm planning to add the "Archaeology Story Pack", "More Events Mod", and the "Planetary Diversity" collection to my game. Could you let me know the recommended order for loading these mods? I really appreciate your assistance! Thanks a bunch!
Inny  [autor(a)] 5/fev./2024 às 8:46 
Yes, there's no overlap.
Meme Man 5/fev./2024 às 8:13 
is this compateible with Forgotten Empires?
HolyFarglesnot 2/fev./2024 às 16:06 
I know. I played through it. I was just wondering how the machine messes you up, how long it takes, and how it does it.
Inny  [autor(a)] 31/jan./2024 às 7:24 
Well, the digsite itself tells the tale.
HolyFarglesnot 30/jan./2024 às 22:43 
I see. Can I get some specifics? Would love to see directly, but the game takes so long to play, I am not sure I want to take another 16 hours to see a one off event effect.
Inny  [autor(a)] 30/jan./2024 às 14:59 
« Y'know, we're from a little megacorp on the far side of the galaxy, and we have a saying there.
There's no bad without the good, no good without the bad.
Sounds like you tasted a bunch of good, but that only means you're overdue a whole lot of the bad. »
HolyFarglesnot 30/jan./2024 às 6:19 
Parasite Machine! Love it! A question: Is there a consequence to letting her help you out? Seems the relic you get for saying yes is substantially better than the one you get for arguing about the "truth" with it.
Figaround 26/jan./2024 às 13:03 
English localization was updated on 01/25/24, the rest - on 01/02/24
XBP Amou 9/jan./2024 às 21:26 
ok, ty, sorry to bother!:steamthumbsup::steamthumbsup: love your mod! :)
Inny  [autor(a)] 9/jan./2024 às 18:49 
Nope.
XBP Amou 9/jan./2024 às 12:19 
Hello!,is this mod that add the event of Forerunner Remnants in a System called End of Lines? im having a problem with it and cant find the origin mod, so im basically asking this in almost every mod im suscribed. ty ty
Inny  [autor(a)] 31/dez./2023 às 12:42 
There are errors in the german localization file, unsub from it and I'll make an update with a fixed one.
R-TEAM 31/dez./2023 às 12:12 
Its simply dont work (maybe an type error or anything like this ..)
I have duplicated the english translation , rename it to "german" translation and change the first line from english to german (i know things from modding - have self modded stellaris and EU4)
Then it load the english translation with german as language selection - so its basicaly work.
But if i copy then the german translation to the same place - it simply dont accept/process the file - anything musst wrong with it
Inny  [autor(a)] 31/dez./2023 às 11:54 
It should though. Try unsubbing from Archaeology Story Pack, wait for Steam to finish removing it, and subscribe to it again.