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# New Things:
Added a orbital ring building that doubles the number of eludium, acean, and iodizium jobs (thx dodo)
# Bugfix:
Put triggers restricting the ring to overlord dlc owners whoops
Thanks!
i also found out how to use the celestial forger, there's just no way to use it in frameworld system for extra NDB goodness because i cant click the black hole :D
But for the mbrain district: can you confirm if there is an Mbrain planetary feature on the frameworld once the megastructure upgrade is complete (aka the label for the megastructure is gone)
For the research district: this is a voidframe question, and I havent heard of issues upgrading as long as the frame is properly upgraded as a whole.
The celestial reforger is in ACOT's re-imagining project stuff i think.
As for the planet dismantling, I dont remember if they ever changed it, or if it was like that way from the beginning.
btw. it's my first time playing the frameworld for some time, was the dismantle planet decision removed and or locked behind the celestial assembly AP? i can only expand the frameworld via decision/ influence right now
You can check out the changelogs in the *change notes* section above.
I removed the knights per pop because it was simply busted, but I think they are in an ok place for now, simply because a knight job becomes really efficient per pop once the quest is around 40% complete.