Stellaris
Frameworld Extra Goodies
댓글 164
kman11000 2025년 5월 15일 오후 7시 38분 
That's fair. Still kinda sad though as I enjoy frameworld quite a bit (I like building tall versus wide and frameworld is peak that imo). Thanks for the info regardless. Crazy to see the level of reworks we got in general for pops/districts/jobs with 4.0
Xahkarias  [작성자] 2025년 5월 15일 오후 7시 25분 
@kman11000: There's nothing concrete, but last I heard, Frame will be near the end of the todo list due to how it needs to do a lot of changes with districts and zones. Zones are also really difficult to mod currently without compatibility issues, so it 100% has to wait until PDX fix that
kman11000 2025년 5월 15일 오후 3시 58분 
Figured it would take a bit but they are skipping frameworld in 4.0 and doing it in 4.1? I'm not in anything that gets info for their times/progress (usually use mod comments for it but Giga's is off).
Xahkarias  [작성자] 2025년 5월 13일 오후 3시 46분 
Yep, gotta wait until Gigas re-adds frame for 4.1
topher.s.g 2025년 5월 12일 오후 6시 13분 
I can only imagine any update to this will have to come after Gigas actually gets frameworlds working
kman11000 2025년 5월 12일 오전 11시 29분 
Is work already ongoing towards getting Frameworlds + their related goodies updated to 4.0? I figure it is a nightmare given how much 4.0 changed pops + jobs + districts and wish any working on it lucky in sorting through it all.
Xahkarias  [작성자] 2025년 3월 20일 오후 6시 45분 
@GabeC1997: It should provide at the minimum a knight commander job. Hmm, are you running ACOT + associated patch mods or is this a no ACOT run?
GabeC1997 2025년 3월 20일 오후 4시 20분 
Is the Frameworld Order's Keep supposed to provide any starting jobs or is this some weird bug?
Xahkarias  [작성자] 2025년 2월 23일 오후 6시 37분 
@Graepix: Great idea, I have some funny ideas. Sadly I am quite busy for the next few months, and with 4.0 on the horizon, I'm freezing active development until then (since I'll have to rewrite everything then). But it is 100% going on my todo list
Graepix 2025년 2월 23일 오후 4시 16분 
I'm probably the only person who'd ever use this feature, but would it possible to make it so that pre-sapients could be relocated to the frameworld? You can't abduct pre-sapients and frame outposts just destroy them, so there's currently no way to get non-devolved pre-sapients on the frame.
Xahkarias  [작성자] 2025년 2월 18일 오후 4시 01분 
@Tibs: I'll assume it as a random bug, since I haven't had anyone report an issue with that system yet, but I'll see if its reported more
Tibs 2025년 2월 15일 오후 2시 43분 
Thanks for the console command. I hadn't integrated any megas at this point and I had only been doing normal frameworld upgrades. I had the option to build a grand archive at the frameworld but I hadn't started it. I think suspect the grand archive or the planetary wonders mod was causing the issues, as I hadn't had this problem on previous runs and those were the only new things I was playing with.
Xahkarias  [작성자] 2025년 2월 15일 오전 10시 44분 
@Tibs: That means that one of the flags wasnt properly removed. Have only the planet UI open and then type this console command 'effect remove_planet_flag = frameworld_upgrade' . That will fix the issue. What was the last mega that you integrated / last frame upgrade?
Tibs 2025년 2월 15일 오전 10시 19분 
For some reason I can't integrate megastructures. Says 'Requires no major upgrade project in progress' but I have no upgrades in progress. Not sure if other mod causing issue
Xahkarias  [작성자] 2025년 2월 8일 오후 6시 03분 
@Salem727: Looks like on Jan29th fireprince removed individualist machines from being able to take toxic god. makes me sad too tbh
Salem727 2025년 2월 8일 오후 5시 36분 
Gotcha thanks for the replies homie
Xahkarias  [작성자] 2025년 2월 8일 오후 4시 41분 
@Salem727: Strange, I did a lot of my testing in the past as an individualist machine, I can confirm the issue in a bit, but its 99.9% not something on my end, as daemonic incursion is in charge of all the setup.
Salem727 2025년 2월 8일 오후 2시 47분 
Yeah it's only showing overtuned if my species has the machine trait regardless of gestalt or not.
Xahkarias  [작성자] 2025년 2월 8일 오후 2시 40분 
@Salem727: The daemonic incursion setup event doesnt have that as an option? It was only overtuned?
Salem727 2025년 2월 8일 오후 2시 33분 
How does one acquire knight districts? i have the daemonic incursion mod but it's not giving me the option for toxic god only overtuned.
Xahkarias  [작성자] 2025년 2월 8일 오전 9시 02분 
Tiny update
# New Things:
Added a orbital ring building that doubles the number of eludium, acean, and iodizium jobs (thx dodo)

# Bugfix:
Put triggers restricting the ring to overlord dlc owners whoops
ConsterCoaster 2025년 2월 7일 오후 5시 15분 
This mod just keeps getting cooler and cooler. Thanks for making this!
Xahkarias  [작성자] 2025년 2월 7일 오후 4시 37분 
New update, with a psuedo orbital ring (god that was painful)
Xahkarias  [작성자] 2025년 2월 1일 오후 10시 17분 
New update, with the iodizium stuff finally!
Inny 2025년 1월 14일 오후 4시 33분 
Thanks! I don't make requests to everyone at the same time, it would be quite harmful to be flagged as a spammer haha.
Xahkarias  [작성자] 2025년 1월 14일 오후 4시 12분 
@Inny: I was wondering when you would ask me for the variable, ill get this done within the next 24 hrs and ping you on discord.
Inny 2025년 1월 14일 오전 2시 10분 
Hello, can you please add a scripted variable for compatibility? @xhk_frame_mod = 1
Thanks!
Jeor Mormont "the old bear" 2025년 1월 11일 오전 5시 51분 
uve already been more helpful than i couldve ever hoped for, thanks
Jeor Mormont "the old bear" 2025년 1월 11일 오전 5시 50분 
yes, ive got the mbrain deposit on the frameworld. and its not that important. im tempted to abandon the game becasue a) the frameworld lags so much and b) i can only produce so little super tensile material.

i also found out how to use the celestial forger, there's just no way to use it in frameworld system for extra NDB goodness because i cant click the black hole :D
Xahkarias  [작성자] 2025년 1월 11일 오전 3시 57분 
@Jeor Mormont: Its difficult to diagnose problems in the steam workshop comments, I can help you more easily in the Gigastructures discord, I have a subchannel there for this mod.

But for the mbrain district: can you confirm if there is an Mbrain planetary feature on the frameworld once the megastructure upgrade is complete (aka the label for the megastructure is gone)

For the research district: this is a voidframe question, and I havent heard of issues upgrading as long as the frame is properly upgraded as a whole.
Jeor Mormont "the old bear" 2025년 1월 10일 오후 2시 15분 
presumably, the research district also doenst upgrade to the delta tier now. i also cancled the decision for the DM capital upgrade once (because i wanted to see how the imperial palace looks) and then the decision was also gone. had to fire the acot test event for the upgrade
Jeor Mormont "the old bear" 2025년 1월 10일 오전 6시 28분 
but man, this mod is awesome. this is what the birch world shouldve been.
Jeor Mormont "the old bear" 2025년 1월 10일 오전 6시 27분 
so ive finisehd building the matrioshka brain upgrade, however i cant build the MATROISHKA BRAIN districts zet, it's still only zero g
Jeor Mormont "the old bear" 2025년 1월 10일 오전 5시 07분 
i had missed that too, thanks!
Xahkarias  [작성자] 2025년 1월 10일 오전 3시 04분 
@Jeor Mormont: I don't touch the planetary outpost output. I think there was a patch that hid the output on the map, but you hover the outpost itself it shows the output in the tooltip. I just tried this in my modded save.

The celestial reforger is in ACOT's re-imagining project stuff i think.
Jeor Mormont "the old bear" 2025년 1월 10일 오전 2시 38분 
one last question, why dont my planetary outposts give me any resources anymore? is that intended
Jeor Mormont "the old bear" 2025년 1월 10일 오전 2시 17분 
i wonder how ive never seen the celestial forger tech tho. i wonder if any of my submods deactivates the tech or something but i do follow AOT's load order recommendation. mmmh
Jeor Mormont "the old bear" 2025년 1월 10일 오전 2시 15분 
also, thanks! i love all the extra goodies for the frameworld
Jeor Mormont "the old bear" 2025년 1월 10일 오전 2시 15분 
i stopped playing the frameworld before i found out about planetary decision speed mods :D so maybe
Xahkarias  [작성자] 2025년 1월 9일 오후 8시 13분 
@Jeor Mormont: I only found about the ACOT stuff recently, look up 'celestial forgers' in the ACOT discord.

As for the planet dismantling, I dont remember if they ever changed it, or if it was like that way from the beginning.
Jeor Mormont "the old bear" 2025년 1월 9일 오전 6시 31분 
what?? in the homesystem? simce when. ive been playing acot since forever and literally never come across it.

btw. it's my first time playing the frameworld for some time, was the dismantle planet decision removed and or locked behind the celestial assembly AP? i can only expand the frameworld via decision/ influence right now
Xahkarias  [작성자] 2025년 1월 8일 오후 1시 40분 
@Jeor Mormont: More like spawn new stars / planets out of nowhere.
Jeor Mormont "the old bear" 2025년 1월 8일 오전 6시 03분 
one can move stars with acot?!? what the heck
Xahkarias  [작성자] 2025년 1월 8일 오전 12시 11분 
Update v3p14u3, long changelog can be found in the changelog section
Xahkarias  [작성자] 2024년 12월 25일 오전 6시 12분 
@Mael: I saw someone posted an image on the Gigastructures discord with the Great Wall on the frame about a day ago, so it should still work.
Mael 2024년 12월 24일 오후 6시 38분 
I know, but it hasn't been updated since march and I don't think it actually works right now, plus I figure that it would be a sensible addition to this mod.
Xahkarias  [작성자] 2024년 12월 24일 오후 3시 47분 
@Mael: Iirc PIECAT has already made a patch specifically for the Great Wall
Mael 2024년 12월 24일 오전 9시 17분 
would you be willing to try and add the Phanon Great Wall as an option for the voidframe to this mod?
Xahkarias  [작성자] 2024년 12월 22일 오후 9시 28분 
I forgot to put a comment with changes for both v3p14u1 and v3p14u2 whoops.

You can check out the changelogs in the *change notes* section above.
Xahkarias  [작성자] 2024년 12월 13일 오후 1시 33분 
@Westrian: Yeah, its a difficult line to thread. Frame and Knights both have penalties to pay early, with big payoffs later, so combining them naturally exaggerates both their strengths and weaknesses. Its not something I can change without going against the concept and 'balance' of knights

I removed the knights per pop because it was simply busted, but I think they are in an ok place for now, simply because a knight job becomes really efficient per pop once the quest is around 40% complete.