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Also, the Collector part's adaptation has progressed but is not near complete yet, and I'm focusing on a new story for now, but I'lll eventually get to it. The crisis ships have been updated and what remains is the crisis itself - story, code, and writing the missing parts as the author never finished it.
@Inny if I may offer a suggestion - those rune regulations need to be removed. I have played dozens of games over the years, and they just clog the galactic community. Their effects aren't that drastic, yet they keep somehow appear on top over and over, and over again. If all 6 are in play - they are literally stalling the whole community for no reason. Considering the line isn't even finished, it's just unnecessary. Even if the cube part was done, instead of 6 separate acts, it would've been better to implement just one for regulation of the combined cube/infinity stone, rather than 6 runes.
Anyway, I'm up and running now.
Thanks again.
Yeah I needed jumpdrive to get TO the system, and I did and got a science vessel there and now own the system. But when I try to colonize the planet no pops are listed.
I upgraded the star base and am going to use it to build a construction ship then a hyper-relay to see if that works, but I don't think that's the intended method (and I'm not sure it will work)
https://imgur.com/9a4gHLD
Is that normal?
I finished shaded empire quest chain, and now have possession of the asdrylia system... But I cannot colonize the planet, presumably because nothing can reach it. Am I missing something?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3481281102
Compliments on your creative work!
Also Soul of the Art is completely unrelated.
You might one to look closely at this storyline :o
When finishing the last excavation of the Z'nKar, some rewards are not provided : Soul of the Art and whatever should happen to the planet, it's empty.
topher, something's wrong with your install, unsub and resub to force a proper update.
Are you on the english version of stellaris?
I'm not and I had this issue before. To fix it, I used the usual method - go to the localization folder, search for your language folder (or create it if it's supported by the game in general). Then just copypaste all the files from the english folder to the folder of your language. And change the word "english" to the word of your language in the file's names (not sure if it's needed actually). And then open each of them and change the word "English" in the very first line to how your language is called.
I honestly don't know why most mod's autors don't do it by themselves. Without it, the game would simply refuse to load any english text of the mod at all if your game language is not english. (I actually don't know about languages with latin letters. Maybe it works fine for them.