Stellaris
Forgotten Empires 4.0
432 megjegyzés
Inny  [készítő] jún. 4., 13:25 
Odd, create_leader has not changed, and I've checked the vanilla events, there's no difference.
Zero jún. 4., 13:02 
Script changes in 4.0.15 broke one of the runes, the one that is used to create level 10 leaders. That patch also broke several other mods and their pop ups.
Nikal jún. 3., 17:04 
A trivial issue, but the "Concurrent Discovery" configuration button isn't working.
Inny  [készítő] jún. 3., 0:15 
Yeah, there was a typo in the compatibility code, should be OK now.
kahvipensas jún. 2., 16:51 
Hey, I'm having a problem with system visibility with this mod. My ships' sensor level always functions as it were 0, even when the game shows it as being better, for example 2. I'm using Sensors Expansion, and use Irony to manage conflicts. The only 3 conflicting versions of can_see_system are vanilla, SE and this mods, and with this mod's version the sensor bug appears. If I use SE's version, my sensors work normally.

I wonder if using mods that change or add star classes might be a factor, as I'm using Real Space as well.
Inny  [készítő] jún. 1., 15:52 
They spawn randomly.
Celador jún. 1., 10:09 
@Inny How are those runes distributed at the start? In my recent playthrough, after biogenesis, I got 2 runes and some weakest/isolated spiritualist empire got other 4. Is there some bias for those runes to appear in weakest empires? I also got 2 of the runes inside their territory, from the archaeological sites in unclaimed systems. So it means that all 6 sites spawned next to each other?
Inny  [készítő] jún. 1., 3:08 
Aye, that's what I was thinking.
Also, the Collector part's adaptation has progressed but is not near complete yet, and I'm focusing on a new story for now, but I'lll eventually get to it. The crisis ships have been updated and what remains is the crisis itself - story, code, and writing the missing parts as the author never finished it.
Celador máj. 31., 18:10 
To answer my question - Nyblax still isn't finished.

@Inny if I may offer a suggestion - those rune regulations need to be removed. I have played dozens of games over the years, and they just clog the galactic community. Their effects aren't that drastic, yet they keep somehow appear on top over and over, and over again. If all 6 are in play - they are literally stalling the whole community for no reason. Considering the line isn't even finished, it's just unnecessary. Even if the cube part was done, instead of 6 separate acts, it would've been better to implement just one for regulation of the combined cube/infinity stone, rather than 6 runes.
Inny  [készítő] máj. 31., 2:33 
I pushed an update to allow Wilderness to terraform these worlds for the time being. I'll flesh it out once I've played them to see how I can make something meaningful for them.
B flat máj. 31., 1:33 
@Inny Got it. There has to be a way to colonize them though. Wilderness has some kind of strange terraforming mechanic whereby they can colonize gaias by terraforming them into the same type for example. Maybe allow something like that? I disabled the mod for the time being, but I hope you figure something out. Love your mods.
Celador máj. 31., 0:24 
Is the Nyblax line finished here? How do you combine all 6 runes?
Inny  [készítő] máj. 30., 10:24 
Well, Strange Worlds predate the existence of the unique mechanics of the Wilderness, and I don't think they can work well together. I'll have to think about what to do with them.
B flat máj. 29., 20:08 
Hi there. Wilderness cannot colonize "strange worlds" from this mod because they can only terraform, and strange worlds can't be. Is this intended?
Inny  [készítő] máj. 29., 12:37 
In its current state, the precursor selection screen is not compatible with Forgotten Empires (not without a heavy rewrite of the mod), so I will not use it. I made a request to the devs for a bit of code that would allow it, so maybe in the future we'll have something usable. Everything's ready in the meantime on my side for when this day happens - art, code, interface.
alex_kuegler máj. 29., 11:30 
I have some precursors from other mods that are included in the selection? Maybe you will contact that creators to find a solution?
alex_kuegler máj. 29., 11:29 
The mentioned Precursors don´t show up in the Precursor Selection, will they spawn anyways?
Lelouch VI Britannia máj. 25., 13:46 
note to self when a relic says do not press this in red dont let your intrusive thoughts win 10/10 would press again
Inny  [készítő] máj. 24., 15:51 
Thanks, I'm quite proud of this one.
Captain máj. 24., 9:02 
the shaded empire are super cool, revitalized my love for storytelling in this game
Harlock máj. 21., 12:01 
Just to add some clarity to this, If I move a ship to the closest adjacent system and right click move on the target system a ship with jumpdrive will make the jump. But it says out of range if I try from anywhere else, and pathing will not work, it has to be one hop move. Again maybe it's the distance away that it spawn?

Anyway, I'm up and running now.
Harlock máj. 20., 22:32 
... I've been playing since 1.0 and I forgot that you could build colony ships....

Thanks again.
Inny  [készítő] máj. 20., 0:14 
You can also construct a colony ship and jump it into the system.
Harlock máj. 19., 22:22 
Nope, nevermind got it working. I think to colonize there had to be a route to a starbase with a shipyard. Because only science ships could reach it there were no shipyards to source from. After constructing a shipyard in system I could colonize.
Harlock máj. 19., 22:18 
I suspect my problem is that for some reason ships with jump drives can't jump to the system even. The only way I was able to get the science ship there was Experimental Navigation. Maybe it spawned too far?
Poisy máj. 19., 11:38 
Thank you for a quick reply. I remain hopeful still:)
Inny  [készítő] máj. 19., 11:19 
The crisis is not in the game for now.
Poisy máj. 19., 11:09 
Why can't I activate the crisis when I gather all 6 of Nyblax power runes? Or was it disabled together with the Collector? If so, are there any plans to enable the crisis pretty please?
Harlock máj. 19., 10:11 
Hey Inny,
Yeah I needed jumpdrive to get TO the system, and I did and got a science vessel there and now own the system. But when I try to colonize the planet no pops are listed.

I upgraded the star base and am going to use it to build a construction ship then a hyper-relay to see if that works, but I don't think that's the intended method (and I'm not sure it will work)
Inny  [készítő] máj. 19., 5:05 
Hello, it's the original art for this planet by XVCV. It's intended, even if I wish I had something better.
Fibre🌹 máj. 19., 4:14 
Hey, while doing the "Soul of the Art" questchain, the tomb world showed up pretty weird

https://imgur.com/9a4gHLD

Is that normal?
Inny  [készítő] máj. 19., 3:32 
You need jump drive technology. If you don't already have it, you should have it as an option now.
Harlock máj. 18., 23:19 
Love the mod, thanks for the work.

I finished shaded empire quest chain, and now have possession of the asdrylia system... But I cannot colonize the planet, presumably because nothing can reach it. Am I missing something?
Inny  [készítő] máj. 18., 2:23 
Fixed, thanks.
Aki Zeta-9 máj. 17., 20:21 
baol_life_seed has outdated create pop effect and creates only 4 pops
Inny  [készítő] máj. 17., 3:32 
Well, in its current state, the precursor selection screen is not compatible with Forgotten Empires (not without a heavy rewrite of the mod), so I will not use it. I made a request to the devs for a bit of code, so maybe in the future we'll have something usable. Everything's ready in the meantime on my side for when this day happens - art, code, interface.
Frettchen máj. 14., 8:50 
was the morningstar dig site from this mod? because ive got the same site now 5times on the same map
Chopper máj. 14., 0:36 
Hey, I translated your mod in Korean 99.9%!
https://sp.zhabite.com/sharedfiles/filedetails/?id=3481281102

Compliments on your creative work!
Hiztaar máj. 13., 22:47 
No I have a system called Kam'vra that spawned instead with scfe_soul_of_the_art under the lavel of Z'nkar event chain. :/
Inny  [készítő] máj. 13., 22:15 
Did a system named Wur-Den-Kaar spawn?
Also Soul of the Art is completely unrelated.
Hiztaar máj. 13., 20:42 
Actually there is probably an event not firing at all in the Z'nkar event chain as the scfe_znkar_colossus_dig event chain is never called. Only one system is created with scfe_soul_of_the_art dig site and it gives nothing except 20 society research on the planet, not even the technology it is supposed to give.

You might one to look closely at this storyline :o
Hiztaar máj. 13., 20:13 
Hello!

When finishing the last excavation of the Z'nKar, some rewards are not provided : Soul of the Art and whatever should happen to the planet, it's empty.
jchokey máj. 12., 14:47 
I only recently started using mods and I wanted to say that I really love this one. Just FYI.
Inny  [készítő] máj. 12., 5:33 
I'll need some infos from the error log to locate the issue.
zkahnman máj. 12., 0:40 
same issue as topher. also CTD when I open my first archeology dig site in a game if I change the infinite spam of blank Event pop ups to "toast" so that I could keep playing the game despite the infinite spam
Inny  [készítő] máj. 11., 16:57 
This is intended. The precursor selector part will be added in a future update.
topher.s.g máj. 11., 14:36 
I'm absolutely using the latest version, and still none of the precursors from this mod show up in the vanilla precursor selector (haven't tried using a modded precursor selector). This is with *only* Forgotten Empires in a fresh, otherwise empty modlist, so it's not a mod conflict.
Inny  [készítő] máj. 8., 23:02 
There's no overlap.
Demognomicon máj. 8., 22:16 
Should this be before or after Archaeology Story Pack?
Inny  [készítő] máj. 8., 17:46 
You can remove the extra ones.
topher, something's wrong with your install, unsub and resub to force a proper update.