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@DOOLYBOYMAN, @Bravo: You most likely placed DynamicEuropa above Hungry Europans, which then causes the drinks to be overwritten by DE and thus lose the quenching functionality. Make sure Hungry Europans is loaded ABOVE DynamicEuropa.
The Extra Needs i tried to inject into myself, also no effect.
Have no idea what could cause that issue.
I'll try and change it so this mod doesn't apply to bots, but this will not affect bots that already have the "Hungry Europan" talent. Only new bots will then not be affected once I got that change implemented.
Is this Still planned?
No worries as those bots were exchanged anyway! Looking forward to October's update.
You can also switch to the "Hungry Europans - Testing Branch" linked at the bottom of the description which already allows bots to feed themselves as long as there is food and drinks available on your submarine. It is compatible with saves made with "Hungry Europans". All content from the Testing Branch will be released onto the normal Hungry Europans sometime in october.
You may want to inform the mod author to create a TalentTrees.xml and put it into the mod with the following code in it:
<?xml version="1.0" encoding="utf-8"?>
<TalentTrees>
<TalentTree jobidentifier="Entente_soldier" />
<TalentTree jobidentifier="Entente_medic" />
<TalentTree jobidentifier="Entente_general" />
<TalentTree jobidentifier="german_soldier" />
<TalentTree jobidentifier="german_medic" />
<TalentTree jobidentifier="german_general" />
</TalentTrees>
That should make the mod compatible with this one.
Which job mod in particular doesn't it seem to work with for you so I can check it out?