Barotrauma

Barotrauma

Hungry Europans - Enforced
49 kommentarer
Zedius For 10 timer siden 
For some strange reason, water does not quench thirst, but sea water and other drinks does. Water helps to remove alcohol intoxication, but cannot quench thirst.
After reading the comments, I realized that I am not the only one with this problem.
Is there a solution to this problem?

List of all included mods from top to bottom:
Lua For Barotrauma <turned on>
Cs For Barotrauma <turned on>
Hungry Europans - Enforced Extras
Hungry Europans - Enforced
Hungry Europans
BetterHealthUI (Updated)
_]|M|[_  [ophavsmand] 17. maj kl. 8:33 
@Xiivait: The mod can be removed at any time, but the characters that have hunger and thirst already enabled, will continue to have to eat and drink. The only way to remove it for these players is via editing your savegame or creating new characters.
Xiivait 16. maj kl. 13:35 
Can I remove it mid-campaign? I don't want players to have to eat anymore.
_]|M|[_  [ophavsmand] 11. maj kl. 12:34 
@xxx_420_Bad_Boy [Wizard_Cum]: Not quite sure why. I'll have to look into it :steamthumbsup:
xxx_420_Bad_Boy [Wizard_Cum] 9. maj kl. 15:00 
@_]|M|[_ my bots don't appear to get the hungry europan needs when stacked with filthy europans enforced in the right order... any idea why?
_]|M|[_  [ophavsmand] 3. maj kl. 3:32 
@Rollye: Sorry for the late reply. If I can get someone to help out with Lua once more, it may be possible, but not sure if or when it will happen.

@DOOLYBOYMAN, @Bravo: You most likely placed DynamicEuropa above Hungry Europans, which then causes the drinks to be overwritten by DE and thus lose the quenching functionality. Make sure Hungry Europans is loaded ABOVE DynamicEuropa.
Bravo 27. apr. kl. 6:11 
bro i just drank 8 bottles of water and im still dehydrated help
DOOLYBOYMAN 2. mar. kl. 8:47 
My charater is dying of dehydration, so I drank 7 waters and im still dying?
Rollye 20. feb. kl. 11:09 
Would it be possible for hunger and thrist to not tick down while inside stations?
_]|M|[_  [ophavsmand] 20. dec. 2024 kl. 10:31 
@MountainMadness: The mod does still work perfectly fine. You might have a compatibility or load order issue.
MountainMadness 19. dec. 2024 kl. 11:48 
Doesn't work anymore. Don't bother installing.
Ӆᶓᵮᶏᶉᶖơцʂ~}God{~ 19. sep. 2024 kl. 22:50 
works
S.S.Mogeko 9. maj 2024 kl. 5:54 
What would I need to change to make this mod ignore robots from Robotrauma?
_]|M|[_  [ophavsmand] 4. maj 2024 kl. 4:50 
@R7incarnation: Just a note that we resolved this via discord.
76561199116232557 4. maj 2024 kl. 1:19 
@_]|M|[_ I figured out a bug, with Hungry Europeans - Enforced, i load it above Hungry Europeans, but as soon i start a Round, the Needs Injection flickering inside of my Hotbar on the last empty Index. Popping up and disappear all the time.
The Extra Needs i tried to inject into myself, also no effect.

Have no idea what could cause that issue.
_]|M|[_  [ophavsmand] 2. maj 2024 kl. 6:13 
@The Wok: Yes this still works just fine.
TheWok 2. maj 2024 kl. 5:44 
is this still working?
I3eauLeBoi 8. mar. 2024 kl. 11:52 
Mod works, at least for me. Sadly. It forces NPC's to be hungry and thristy as well. (So far i've seen.)
batter boy 28. feb. 2024 kl. 10:02 
It won't work with anyone
Title Fight Enjoyer 25. feb. 2024 kl. 18:13 
i would really appreciate that, i do use neurotrauma so its kind of an issue.
_]|M|[_  [ophavsmand] 24. feb. 2024 kl. 23:20 
@joyce manor enjoyer: They should eat and drink by themselves if hunger and thirst become critical and start to damage them, however this only works if you're not playing with Neurotrauma or have the NT settings changed so it doesn't disable medical AI behavior.
I'll try and change it so this mod doesn't apply to bots, but this will not affect bots that already have the "Hungry Europan" talent. Only new bots will then not be affected once I got that change implemented.
Title Fight Enjoyer 24. feb. 2024 kl. 22:39 
what do you do about bots? you cant feed them really and they dont feed themselves
_]|M|[_  [ophavsmand] 20. nov. 2023 kl. 22:48 
@S.S.Mogeko: Yes this is still on my todo list :steamthumbsup:
S.S.Mogeko 20. nov. 2023 kl. 22:44 
"Full compatibility 'For Robotrauma' is planned for the future."
Is this Still planned?
Paws 8. nov. 2023 kl. 4:00 
Nevermind i fixed it, it seems to not work when jovian radiation is enabled in a campaign
Paws 8. nov. 2023 kl. 3:40 
it just randomly stopped working for me, no afflictions no nothing, the load order is correct but i dont even see any extra talents in the character tab
Stravinsky 25. okt. 2023 kl. 11:22 
well yep it was always in lua server in executable because i use other mods too.. weird !
_]|M|[_  [ophavsmand] 25. okt. 2023 kl. 11:20 
@Stravinsky: So you're hosting from your PC. Did you make sure to select the lua executable as the server executable in the hosting menu? If you hosted without lua then that was the reason why it did nothing.
Stravinsky 25. okt. 2023 kl. 11:12 
well i have resolved it : what i did, i went in the .xml for my player and copied <Talent identifier="he-hungryeuropan" /> in my talent on my char and my friend. it works now xD
_]|M|[_  [ophavsmand] 25. okt. 2023 kl. 10:53 
@Stravinsky: Multiplayer or Singleplayer?
Stravinsky 25. okt. 2023 kl. 10:51 
i did a bunch of test and i still dont manage to make it work :(
Stravinsky 21. okt. 2023 kl. 12:35 
the mod does work i have the items and all but not the afflictions
Stravinsky 21. okt. 2023 kl. 8:21 
okay i will check thanks !
_]|M|[_  [ophavsmand] 21. okt. 2023 kl. 4:01 
@Stravinsky: If it's working correctly, you should have a talent in your "Extra Talents" section called "Hungry Europan"
Stravinsky 21. okt. 2023 kl. 3:20 
hi ! how do we know if the mod is working or not ? i dont seem to have any affliction tho i have the right load order (i changed it mid camp because i realised it was in the wrong order)
_]|M|[_  [ophavsmand] 12. okt. 2023 kl. 12:51 
@Sriracha Sauce: Hunger and Thirst only. No need to sleep or socialize.
Sriracha Sauce 12. okt. 2023 kl. 12:45 
what's the difference between this and NEEDS mod ?
Serfs 29. sep. 2023 kl. 9:24 
Thanks for the timely reply! I figured out last night that new bots don't have hunger, but I was wondering if I could somehow .xml edit a file to remove the trait.
No worries as those bots were exchanged anyway! Looking forward to October's update.
_]|M|[_  [ophavsmand] 29. sep. 2023 kl. 7:08 
@GAO 酔っている蛸: No, once enabled, all affected Bots and Players will have to deal with hunger and thirst forever as it is done using a talent and talents can't be removed. If you disable the mod, new bots you hire and new characters created by players will not be affected and can play without hunger and thirst.

You can also switch to the "Hungry Europans - Testing Branch" linked at the bottom of the description which already allows bots to feed themselves as long as there is food and drinks available on your submarine. It is compatible with saves made with "Hungry Europans". All content from the Testing Branch will be released onto the normal Hungry Europans sometime in october.
Serfs 28. sep. 2023 kl. 16:34 
Any way to deactivate this from a save? I have some NPCs but cannot feed them
Mad_Mike 18. sep. 2023 kl. 14:04 
Thank you very much for the help.
_]|M|[_  [ophavsmand] 17. sep. 2023 kl. 20:16 
@Mad_Mike: I checked on it and it is indeed because the jobs don't feature a talent file. They don't need to necessarily have talents, but they at least need the talents file to handle any talent.

You may want to inform the mod author to create a TalentTrees.xml and put it into the mod with the following code in it:

<?xml version="1.0" encoding="utf-8"?>
<TalentTrees>
<TalentTree jobidentifier="Entente_soldier" />
<TalentTree jobidentifier="Entente_medic" />
<TalentTree jobidentifier="Entente_general" />
<TalentTree jobidentifier="german_soldier" />
<TalentTree jobidentifier="german_medic" />
<TalentTree jobidentifier="german_general" />
</TalentTrees>


That should make the mod compatible with this one.
Mad_Mike 16. sep. 2023 kl. 15:49 
Currently I'm using ''Jozefs German jobs'' for a WW1 Server, custom soldiers don't get the Hungry Europan trait upon spawn.
_]|M|[_  [ophavsmand] 16. sep. 2023 kl. 14:38 
@Mad_Mike: That is very weird since it affects the chef job which is also a custom job.
Which job mod in particular doesn't it seem to work with for you so I can check it out?
Mad_Mike 16. sep. 2023 kl. 0:46 
Problematically, this doesn't seem to work with custom jobs? If you have any ideas of why this is happening I'd love to know, fix or otherwise. I believe it might be related to something about not having talents, but I can't be sure.
_]|M|[_  [ophavsmand] 7. sep. 2023 kl. 20:14 
@Postmailer: It doesn't cause errors or conflicts if you mean that. However Hungry Europans is not adjusted to prevent robots from eating/drinking and getting hungry/thirsty so if you use this, robots will also become hungry and thirsty. Full compatibility is planned for the future.
burjer 7. sep. 2023 kl. 14:50 
does it work with robotrauma
Gabriel 26. aug. 2023 kl. 20:06 
Does not seem to work I am not getting hunger
skoreboy 14. aug. 2023 kl. 23:59 
ty