Barotrauma
EK Gunnery Remastered(EK Gunnery 重製版)
댓글 247
Erin1ongYu5 2025년 5월 23일 오전 1시 42분 
有没有考虑过出自动加农炮的拓展弹药箱呢 重型自动加农炮炮塔消耗弹药太快了:steamthumbsup:
Lucifinel  [작성자] 2025년 5월 22일 오전 6시 19분 
@VØØDØØ Unfortunately, I wasn’t able to reproduce this bug during actual testing.
VØØDØØ 2025년 5월 21일 오전 9시 10분 
I seem to have an issue where most of the weapons' spotlights are not functioning. I have tried to alter power requirements and provide it power. I have gone through each permutation of this troubleshooting method, no luck yet.
Salty Beard 2025년 5월 11일 오전 5시 39분 
First, many many thx for remastering this nice mods. Second, are unlimited ammo boxes possible? That would be so amazing. ༼ つ ◕_◕ ༽つplx
IAMBULLETPROOF 2025년 5월 10일 오전 8시 08분 
That sad...
Lucifinel  [작성자] 2025년 5월 10일 오전 7시 58분 
IAMBULLETPROOF 2025년 5월 10일 오전 7시 51분 
Why i cant buy heave railgun bruhhh
Aziz 2025년 5월 4일 오전 7시 02분 
I have got this problem:
Whenever a crew member tries to load ammo to the turret it says
"Failed to load ammunation to Micro SLL Turret"
JarheadFertilizer 2025년 5월 3일 오후 5시 34분 
When using any periscope i get a dialogue box that pops up, i cant move it, its near bottom right. says periscope on it and below there's a field that says output. Its set to 1 and when i hover over it says, "the signal sent when the controller is being activated or toggled on. If empty, no signal is sent." This started happening after installing this mod, so i could use community curated submarines mod, which is dependent. the box is in the way of aiming when i use any of the turrets. any ideas?
Axiolot 2025년 4월 25일 오전 10시 51분 
Thanks for the answers! glad to know its better balanced than the original
Lucifinel  [작성자] 2025년 4월 25일 오전 10시 37분 
@Axiolot Balance-wise? This mod is very well-balanced. Except for the heavy turrets — which are designed as main cannons for large submarines and are therefore a bit more powerful — the strength of all weapons is carefully kept within a reasonable range, without greatly exceeding that of vanilla. Compared to the original EK Gunnery, this mod is far better balanced.
Lucifinel  [작성자] 2025년 4월 25일 오전 10시 33분 
@Axiolot No, this mod does not add extended ammo boxes. That item belongs to EK Armory Remastered. Since splitting the mod would cause difficulties during updates, I don't plan to separate it into individual parts.
Axiolot 2025년 4월 25일 오전 8시 15분 
also how is this balance wise compared to the original?
Axiolot 2025년 4월 25일 오전 8시 14분 
is there a version of this mod that only adds the extended ammo boxes?
Moran_FS 2025년 4월 23일 오전 1시 22분 
好吧,没事(
Lucifinel  [작성자] 2025년 4월 22일 오후 11시 14분 
@Moran_FS 列出這東西還挺麻煩的,這MOD中的彈藥太多了,而且有些無法簡單的解釋:bodybag:(倒
Moran_FS 2025년 4월 22일 오후 10시 33분 
请问有弹药伤害的详细数值吗
Smebba Dunk 2025년 4월 20일 오전 8시 21분 
Thank you so much for keeping the EK mods going. I love them, and find the game feeling incomplete without them! These EK mods make the game infinitely better.
Lucifinel  [작성자] 2025년 4월 20일 오전 3시 13분 
@Checkered Scones :praisesun::praisesun::praisesun:
Checkered Scones 2025년 4월 20일 오전 2시 09분 
I deeply Deeply appreciate your attempts to make the EK mods more fair and in line with the game's original balancing.

i love these mods, and i appreciate your attempts to make them better for everyone

if i observe any balancing issues with the turrets or ammo costs i'll let you know

i want the EK Turrets to be sidegrades, or alternatively, only slightly better.

not the only logical choice.
Lucifinel  [작성자] 2025년 4월 20일 오전 1시 18분 
@Sony Ericson I just added the missiles back and optimized the game’s performance. Maybe you can give it a try.
Since I don’t know how to connect the missile’s logic circuits, I can’t test it myself.:bodybag:
Lucifinel  [작성자] 2025년 4월 20일 오전 1시 15분 
@Checkered Scones I just checked the code — the base price of the Autocannon is actually 6000mk (standard turrets are 5000mk).
If you're referring to the one that fires laser-like bullets, that should be the Light Chaingun Turret. Its original price was 2500mk, but I’ve just raised it to 5000mk.
The corresponding Light Rotary Chaingun has also been increased to 7500mk.
Hopefully, this should help with balancing the game.:lilith_heh:
Checkered Scones 2025년 4월 18일 오전 12시 55분 
I want to bring to your attention that the autocannon thingy?

the really super cheap 2300 base price one that shoots laser bullets

its effectiveness in combat is extremely high, you might wanna look into it if you're rebalancing

if this mod was a sidegrade to regular barotrauma it would truly be one of the best mods ever made, i definitely support your efforts to integrate it
Lucifinel  [작성자] 2025년 4월 17일 오후 11시 24분 
@Checkered Scones You're referring to the price of the turrets rather than the ammunition, right?
(I've already adjusted the crafting cost of the ammo, so it shouldn't be too extreme.)

The turret prices might be adjusted in the future, but the exact values will likely depend on each turret's performance.
Checkered Scones 2025년 4월 17일 오후 7시 11분 
The costs for all EK Gunnery Turrets is extremely cheap, making them meta defining when they're in the game, are you going do to anything about how overpowered and cost effective the turrets are? i'd like the EK Gunnery Turrets to be equivalent to the vanilla ones.
Sony Ericson 2025년 4월 15일 오전 1시 11분 
@Lucifinel Yes, they still work, however I can't rearm them at stations anymore, so I hope you can help me with some solution. By the way, here is the video of the my submarine and the missile: https://youtu.be/7Li1v_oagvY?si=IDzJ3yUvcVr5U-oJ

It's 3 years ago but right now the missile still work fine
Lucifinel  [작성자] 2025년 4월 14일 오후 10시 21분 
@Sony Ericson Missiles still work??? If that's the case, I'll try porting them back when I get the chance, though I might not have time in the near future
Sony Ericson 2025년 4월 14일 오전 9시 20분 
Just to be clear, I was using the old EK for 1.x.x.x to work on the missile submarine
Sony Ericson 2025년 4월 14일 오전 9시 20분 
Hello, thanks for keeping up EK mods, I love it! However, I want to ask you that I have my own submarine with uses EK missile with nuclear warhead. It worked perfectly in the past months. The way it worked is that, I use the missile, and then go to outpost, choose replace lost shuttle to respawn the missiles. However, the newest update made it respawn without the warhead, causing it not exploding. Do you have any idea how to resolve this? Thank you, seeing you removing the missile in this updated EK is kinda sad for me :(
Lucifinel  [작성자] 2025년 4월 12일 오후 12시 03분 
@我是Nico! 潛淵症的彈藥數量是根據每次使用彈藥箱扣除的耐久決定,要增加彈藥量只需要減少每次消耗的耐久就可以
EX:電磁槍彈藥箱每次-0.5耐久,彈藥箱沒有額外去定義耐久,因此默認的耐久上限就是100,100/0.5=200,如果改為-0.25則會變為400發
我是Nico! 2025년 4월 12일 오전 7시 55분 
请问大大我想在自动加农炮那修改弹药数量,原谅我第一次做mod,但我现在阅读了些制作制作mod的文档也找不到弹药数量在哪改,能说一下在哪个属性改子弹数量吗
Lucifinel  [작성자] 2025년 4월 2일 오전 10시 18분 
@WowMuchName69 I haven't encountered such an issue myself. If you did, it might be because some mods are overriding certain files from this mod.

As you mentioned, if you experience this problem, trying to load this mod with a higher priority might help.:praisesun:
WowMuchName69 2025년 4월 2일 오전 9시 23분 
I found that this needs to be loaded with a higher priority than other mods that add ship weapons. Otherwise, when buying a weapon, it will have a coilgun loader instead of the appropriate one.

Works very well. Thanks Lucifinel for keeping this updated
bebroiskatel 2025년 3월 23일 오전 9시 24분 
thank you:steamthumbsup:
Lucifinel  [작성자] 2025년 3월 23일 오전 9시 04분 
@bebroiskatel Aside from the heavy turret being significantly stronger than the original version, all other turrets remain within a balanced range or are only slightly stronger. I have specifically adjusted the balance, making it considerably better than the original EK Gunnery.
bebroiskatel 2025년 3월 23일 오전 3시 23분 
is it great balanced for vanilla baro? Are they stronger than vanilla weapons and if so - how much?
Croachedo 2025년 3월 21일 오전 6시 46분 
@Lucifinel thank you it works fine !
Lucifinel  [작성자] 2025년 3월 19일 오후 10시 24분 
@Croachedo Basically, this mod is fully compatible with old EK save files and shouldn't cause any issues.
Of course, some turret data won't update in real-time unless you swap to a new turret, but this doesn't affect the usage of the turrets.
Croachedo 2025년 3월 19일 오전 11시 45분 
what would happen if I were to add it to an already existing campaign ?
Why Bother 2025년 3월 17일 오전 6시 47분 
Alright, thanks for taking a look.
Lucifinel  [작성자] 2025년 3월 17일 오전 12시 36분 
@John Helldiver I conducted tests on my end and did not encounter the lighting issue you mentioned.

That being said, unfortunately, I won’t be changing this. The view range of these turrets is intentionally designed to match their intended engagement range, and adjusting it arbitrarily could make them feel uncomfortable to use.

If the issue is caused by view range upgrades, you can manually disable them on turrets and periscopes. In the submarine editor, select the turret or periscope, find "Disallowed Upgrades," and add "turretincreaseoffsetonselected." This will prevent view range upgrades from affecting them.
Why Bother 2025년 3월 16일 오후 7시 45분 
The turrets from EK Gunnery seem to have a far longer view range than vanilla turrets. Combined with view range upgrades it can even start to cause the lighting to bug out. It might be worth bringing their view range back in line with vanilla turrets.
Lucifinel  [작성자] 2025년 3월 13일 오후 11시 40분 
@Razuryam
Basically, it is directly compatible, but a few items may have data differences, such as the default power consumption adjustment of the turret may not be updated in real time. Of course, this does not affect the normal use of your submarine.
Razuryam 2025년 3월 13일 오후 3시 08분 
Huge work you made here. Im Returning to Barotrauma after a long time out. I would like to ask that, I created to Submarines using the Legacy EK mods, if i replace them with yours, do i need to Fix all my submarines or it should take the ones from your mods as replacement?. im Confuse about what could happen.
Lucifinel  [작성자] 2025년 2월 27일 오전 9시 53분 
@冥工末日行者 你可以搜尋使用EK來造的船,或是在編輯器中換上炮塔,換炮塔很簡單的,不明白的話,我在巴哈也有發基礎造船的教學

這個東西我不改為可以替換大型炮塔的位置的原因是,重型炮塔除了特別強,所有的配件還特別巨大,隨便讓人替換上船,那會顯得非常奇怪
冥工末日行者 2025년 2월 24일 오전 4시 11분 
想問有什麼船可以適配重型砲塔座的嗎?還是要自己改一艘了
Lucifinel  [작성자] 2025년 2월 23일 오후 8시 09분 
@Fly_Cloud 對,很可惜的是,哪怕我想要改成雙連裝也是很困難的,因為雙連裝的機制很特殊,需要動到彈藥箱本身,而且對於脈衝激光而言並不合適
Fly_Cloud 2025년 2월 23일 오전 10시 53분 
固定式脉冲激光装弹器看起来能够安装2个激光弹药箱(就像重型自动加农炮装弹器那样),但实际上只能安装1个弹药箱(处于中心位置,看起来很奇怪)。这是刻意设置成这样的吗:happy_seagull:
Atakus 2025년 2월 16일 오전 12시 32분 
@Lucifinel Many thanks for the quick fix, saved my sanity and my WIP sub
Lucifinel  [작성자] 2025년 2월 15일 오후 10시 14분 
@Atakus Thanks for your feedback, this BUG has been fixed