Barotrauma

Barotrauma

217 ratings
EK Gunnery Remastered(EK Gunnery 重製版)
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33.069 MB
8 Jul, 2023 @ 3:28am
20 Apr @ 12:57am
34 Change Notes ( view )

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EK Gunnery Remastered(EK Gunnery 重製版)

In 1 collection by Lucifinel
Lucifinel's MOD
13 items
Description
This is the EK branch mod with the fewest bugs on the entire Workshop.

・Introduction・
EK Gunnery Remastered
True to its name, I've gone through the entire mod, addressing issues wherever possible, and ensuring it functions smoothly in the latest version of Barotrauma.

Even in the remastered edition, this MOD still belongs to the original creator, Videogames.

The following are his original modules.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2390126010



Due to the author's prolonged inactivity, their MOD has long been incompatible with the new versions. However, the EK MOD is truly excellent, so I've balanced the crafting recipes and damage in my own way, fixing over 99% of the bugs.
This includes not only critical bugs rendering items unusable but also various crafting table design issues, price balancing, natural item generation probabilities, usage level requirements, ammunition damage, and the redesign of some item mechanics achieved in new ways for the intended effects.





・Installation Order・

Installation is straightforward; the order of the four EK Remastered MODs can be swapped freely (mostly without issues). The original EK or EK Mods for 1.x.x.x is no longer required (many content annotations have undergone significant changes).
However, there are two points that need special mention.

  • If you have installed the BaroTraumatic MOD, make sure to place EK Utilities Remastered above BaroTraumatic.
  • If you have installed MODs that can overwrite ores, place EK Dockyard Remastered above them (e.g., mods related to larger stack sizes, which can easily cause conflicts; it's recommended to place them at the bottom).




    ・Changes Made・
      Here is a list of the major changes made:
    • Complete English, Traditional Chinese, Simplified Chinese, including some past item descriptions completion, and new item introductions.

    • Adding a subcategory for easier item location in the Submarine Editor.

    • Corrected the issue in the original MOD where there were numerous crafting recipes allowing skill points to be obtained without cost. Organized overly cluttered crafting tables.


    • For convenience, most ammunition, similar to 搬砲彈 MOD, can now be placed in the inventory. If this feature is undesired, it can be overwritten by installing an accompanying MOD.

    • Rewrote the damage for the Warhead. Unfortunately, the issue of "swallowing explosives when repeatedly inserting items in good condition" has not been improved.

    • Corrected the texture display issue of the Ammunition Box on the Ammunition Shelf (Wrecked).

    • Adjusted SeverLimbsProbability for some weapons to prevent high attack speed from instantly killing small creatures.

    • Significantly adjusted the damage and increased the targetforce for Heavy Railgun Shell.

    • Overhauled Heavy Railgun Flechette Shell; you can refer to the modifications made to the Railgun Flechette Shell.

    • Modified various Physicorium bullets' penetration, target force (significantly increased), added stun damage, SeverLimbsProbability (about twice that of regular ammunition), and increased attack power. The positioning is similar to the original Physicorium bullets, with higher damage and lower penetration, while armor-piercing bullets have enhanced penetration for specific purposes.

    • Removed multi-hit detection for certain weapons (Small SSL, Autocannon, Medium SSL, etc.), retaining dual-hit detection only for specific piercing ammunition (similar to the official Piercing Ammunition Box).

    • Simplified some damage types (e.g., exploding ammunition primarily causes Deep tissue injury), removing various miscellaneous effects like Internal damage.

    • Increased penetration for the explosive part of the Medium SSL Shell.

    • Optimized the performance of Acoustic-Kinetic Pulse and Vortex-Ring Cannon.

    • Shell Spike has been redesigned and is now functional outside the submarine. The damage range has been narrowed to minimize instances where the spikes miss the target but still inflict damage, ensuring more consistent damage determination.




    ・Special Changes・

    • Added a new type of Medium SSL Shell, the Medium SSL Shell (solid). It features more affordable materials, but due to the minimal explosive damage, the quality correction effect is lower.

    • Added a new type of Heavy Railgun Shell, the Heavy Railgun Flak Shell. It explodes and releases shrapnel upon approaching the target.

    • The Medium SSL Shell (Flak) has reduced damage on the outer circle of the explosion and increased damage on the inner circle. As compensation, penetration has been added to the explosion, and some actual shrapnel has been introduced (inspired by the Flak Cannon's shrapnel but with different damage).

    • Remove Missile, as the original author did not complete this item, rendering it non-functional.




  • This module involves a considerable amount of work, and there may be a need for further adjustments to weapon balance.
    If you come across any bugs or have suggestions, please feel free to leave a comment. Naturally, I'll carefully consider the feasibility of any suggestions.
    Your feedback is highly appreciated.
Popular Discussions View All (2)
0
13 Apr @ 9:21pm
备忘录:你是否想使用模组遗产里的撞角?
天启洪流apocalyptic
0
25 Jan @ 11:13pm
Regarding turret installation for this mod(關於此MOD的砲塔安裝)
Lucifinel
247 Comments
Erin1ongYu5 23 May @ 1:42am 
有没有考虑过出自动加农炮的拓展弹药箱呢 重型自动加农炮炮塔消耗弹药太快了:steamthumbsup:
Lucifinel  [author] 22 May @ 6:19am 
@VØØDØØ Unfortunately, I wasn’t able to reproduce this bug during actual testing.
VØØDØØ 21 May @ 9:10am 
I seem to have an issue where most of the weapons' spotlights are not functioning. I have tried to alter power requirements and provide it power. I have gone through each permutation of this troubleshooting method, no luck yet.
Salty Beard 11 May @ 5:39am 
First, many many thx for remastering this nice mods. Second, are unlimited ammo boxes possible? That would be so amazing. ༼ つ ◕_◕ ༽つplx
IAMBULLETPROOF 10 May @ 8:08am 
That sad...
Lucifinel  [author] 10 May @ 7:58am 
IAMBULLETPROOF 10 May @ 7:51am 
Why i cant buy heave railgun bruhhh
Aziz 4 May @ 7:02am 
I have got this problem:
Whenever a crew member tries to load ammo to the turret it says
"Failed to load ammunation to Micro SLL Turret"
JarheadFertilizer 3 May @ 5:34pm 
When using any periscope i get a dialogue box that pops up, i cant move it, its near bottom right. says periscope on it and below there's a field that says output. Its set to 1 and when i hover over it says, "the signal sent when the controller is being activated or toggled on. If empty, no signal is sent." This started happening after installing this mod, so i could use community curated submarines mod, which is dependent. the box is in the way of aiming when i use any of the turrets. any ideas?
Axiolot 25 Apr @ 10:51am 
Thanks for the answers! glad to know its better balanced than the original